Tidy up indentation in openvr changes

This commit is contained in:
James Urquhart 2016-07-12 23:30:11 +01:00
parent e6159a590a
commit 212ac36cc1
25 changed files with 2171 additions and 2172 deletions

View file

@ -1597,7 +1597,6 @@ GFXVertexDecl* GFXD3D11Device::allocVertexDecl( const GFXVertexFormat *vertexFor
S32 elemIndex = 0; S32 elemIndex = 0;
for (S32 i = 0; i < elemCount; i++, elemIndex++) for (S32 i = 0; i < elemCount; i++, elemIndex++)
{
const GFXVertexElement &element = vertexFormat->getElement(elemIndex); const GFXVertexElement &element = vertexFormat->getElement(elemIndex);

View file

@ -61,7 +61,7 @@ void GFXDrawUtil::_setupStateBlocks()
bitmapStretchSR.setZReadWrite(false); bitmapStretchSR.setZReadWrite(false);
bitmapStretchSR.setBlend(true, GFXBlendSrcAlpha, GFXBlendInvSrcAlpha); bitmapStretchSR.setBlend(true, GFXBlendSrcAlpha, GFXBlendInvSrcAlpha);
bitmapStretchSR.samplersDefined = true; bitmapStretchSR.samplersDefined = true;
bitmapStretchSR.setColorWrites(true, true, true, false); bitmapStretchSR.setColorWrites(true, true, true, false); // NOTE: comment this out if alpha write is needed
// Linear: Create wrap SB // Linear: Create wrap SB
bitmapStretchSR.samplers[0] = GFXSamplerStateDesc::getWrapLinear(); bitmapStretchSR.samplers[0] = GFXSamplerStateDesc::getWrapLinear();

View file

@ -51,7 +51,7 @@ FontRenderBatcher::FontRenderBatcher() : mStorage(8096)
// so it may have to change. -bramage // so it may have to change. -bramage
f.samplers[0].textureColorOp = GFXTOPAdd; f.samplers[0].textureColorOp = GFXTOPAdd;
f.setColorWrites(true, true, true, false); f.setColorWrites(true, true, true, false); // NOTE: comment this out if alpha write is needed
mFontSB = GFX->createStateBlock(f); mFontSB = GFX->createStateBlock(f);
} }
} }