Tidy up indentation in openvr changes

This commit is contained in:
James Urquhart 2016-07-12 23:30:11 +01:00
parent e6159a590a
commit 212ac36cc1
25 changed files with 2171 additions and 2172 deletions

View file

@ -102,10 +102,10 @@ bool OpenVROverlay::onAdd()
mOverlayTypeDirty = true;
mOverlayDirty = true;
if (OPENVR)
{
OPENVR->registerOverlay(this);
}
if (OPENVR)
{
OPENVR->registerOverlay(this);
}
return true;
}
@ -127,10 +127,10 @@ void OpenVROverlay::onRemove()
mThumbOverlayHandle = NULL;
}
if (ManagedSingleton<OpenVRProvider>::instanceOrNull())
{
OPENVR->unregisterOverlay(this);
}
if (ManagedSingleton<OpenVRProvider>::instanceOrNull())
{
OPENVR->unregisterOverlay(this);
}
}
void OpenVROverlay::resetOverlay()
@ -233,14 +233,14 @@ void OpenVROverlay::showOverlay()
if (mOverlayHandle == NULL)
return;
if (mOverlayType != OVERLAYTYPE_DASHBOARD)
{
vr::EVROverlayError err = vr::VROverlay()->ShowOverlay(mOverlayHandle);
if (err != vr::VROverlayError_None)
{
Con::errorf("VR Overlay error!");
}
}
if (mOverlayType != OVERLAYTYPE_DASHBOARD)
{
vr::EVROverlayError err = vr::VROverlay()->ShowOverlay(mOverlayHandle);
if (err != vr::VROverlayError_None)
{
Con::errorf("VR Overlay error!");
}
}
if (!mStagingTexture)
{
@ -253,10 +253,10 @@ void OpenVROverlay::hideOverlay()
if (mOverlayHandle == NULL)
return;
if (mOverlayType != OVERLAYTYPE_DASHBOARD)
{
vr::VROverlay()->HideOverlay(mOverlayHandle);
}
if (mOverlayType != OVERLAYTYPE_DASHBOARD)
{
vr::VROverlay()->HideOverlay(mOverlayHandle);
}
}
@ -317,8 +317,8 @@ bool OpenVROverlay::castRay(const Point3F &origin, const Point3F &direction, Ray
vr::VROverlayIntersectionParams_t params;
vr::VROverlayIntersectionResults_t result;
Point3F ovrOrigin = OpenVRUtil::convertPointToOVR(origin);
Point3F ovrDirection = OpenVRUtil::convertPointToOVR(direction);
Point3F ovrOrigin = OpenVRUtil::convertPointToOVR(origin);
Point3F ovrDirection = OpenVRUtil::convertPointToOVR(direction);
params.eOrigin = mTrackingOrigin;
params.vSource.v[0] = ovrOrigin.x;
@ -350,17 +350,17 @@ void OpenVROverlay::moveGamepadFocusToNeighbour()
void OpenVROverlay::handleOpenVREvents()
{
if (mManualMouseHandling)
{
// tell OpenVR to make some events for us
for (vr::TrackedDeviceIndex_t unDeviceId = 1; unDeviceId < vr::k_unControllerStateAxisCount; unDeviceId++)
{
if (vr::VROverlay()->HandleControllerOverlayInteractionAsMouse(mOverlayHandle, unDeviceId))
{
break;
}
}
}
if (mManualMouseHandling)
{
// tell OpenVR to make some events for us
for (vr::TrackedDeviceIndex_t unDeviceId = 1; unDeviceId < vr::k_unControllerStateAxisCount; unDeviceId++)
{
if (vr::VROverlay()->HandleControllerOverlayInteractionAsMouse(mOverlayHandle, unDeviceId))
{
break;
}
}
}
vr::VREvent_t vrEvent;
@ -373,13 +373,13 @@ void OpenVROverlay::handleOpenVREvents()
eventInfo.modifier = (InputModifiers)0;
eventInfo.ascii = 0;
//Con::printf("Overlay event %i", vrEvent.eventType);
//Con::printf("Overlay event %i", vrEvent.eventType);
switch (vrEvent.eventType)
{
case vr::VREvent_MouseMove:
{
//Con::printf("mousemove %f,%f", vrEvent.data.mouse.x, vrEvent.data.mouse.y);
//Con::printf("mousemove %f,%f", vrEvent.data.mouse.x, vrEvent.data.mouse.y);
eventInfo.objType = SI_AXIS;
eventInfo.objInst = SI_XAXIS;
eventInfo.action = SI_MAKE;
@ -424,11 +424,11 @@ void OpenVROverlay::handleOpenVREvents()
AssertFatal(false, "WTF is going on here");
break;
case vr::VREvent_KeyboardCharInput:
case vr::VREvent_KeyboardDone:
updateTextControl((GuiControl*)vrEvent.data.keyboard.uUserValue);
break;
}
case vr::VREvent_KeyboardCharInput:
case vr::VREvent_KeyboardDone:
updateTextControl((GuiControl*)vrEvent.data.keyboard.uUserValue);
break;
}
}
@ -450,16 +450,16 @@ void OpenVROverlay::handleOpenVREvents()
void OpenVROverlay::updateTextControl(GuiControl* ctrl)
{
if (!ctrl)
return;
if (!ctrl)
return;
GuiTextCtrl* textCtrl = dynamic_cast<GuiTextCtrl*>(ctrl);
if (textCtrl)
{
char text[GuiTextCtrl::MAX_STRING_LENGTH];
vr::VROverlay()->GetKeyboardText(text, GuiTextCtrl::MAX_STRING_LENGTH);
textCtrl->setText(text);
}
GuiTextCtrl* textCtrl = dynamic_cast<GuiTextCtrl*>(ctrl);
if (textCtrl)
{
char text[GuiTextCtrl::MAX_STRING_LENGTH];
vr::VROverlay()->GetKeyboardText(text, GuiTextCtrl::MAX_STRING_LENGTH);
textCtrl->setText(text);
}
}
void OpenVROverlay::onFrameRendered()
@ -508,27 +508,27 @@ void OpenVROverlay::onFrameRendered()
void OpenVROverlay::enableKeyboardTranslation()
{
vr::IVROverlay *overlay = vr::VROverlay();
if (!overlay || !mOverlayHandle)
return;
vr::IVROverlay *overlay = vr::VROverlay();
if (!overlay || !mOverlayHandle)
return;
GuiTextEditCtrl* ctrl = dynamic_cast<GuiTextEditCtrl*>(getFirstResponder());
if (ctrl)
{
vr::EGamepadTextInputMode inputMode = ctrl->isPasswordText() ? vr::k_EGamepadTextInputModePassword : vr::k_EGamepadTextInputModeNormal;
char text[GuiTextCtrl::MAX_STRING_LENGTH + 1];
ctrl->getText(text);
overlay->ShowKeyboardForOverlay(mOverlayHandle, inputMode, vr::k_EGamepadTextInputLineModeSingleLine, ctrl->getTooltip().c_str(), GuiTextCtrl::MAX_STRING_LENGTH, text, false, (uint64_t)ctrl);
}
GuiTextEditCtrl* ctrl = dynamic_cast<GuiTextEditCtrl*>(getFirstResponder());
if (ctrl)
{
vr::EGamepadTextInputMode inputMode = ctrl->isPasswordText() ? vr::k_EGamepadTextInputModePassword : vr::k_EGamepadTextInputModeNormal;
char text[GuiTextCtrl::MAX_STRING_LENGTH + 1];
ctrl->getText(text);
overlay->ShowKeyboardForOverlay(mOverlayHandle, inputMode, vr::k_EGamepadTextInputLineModeSingleLine, ctrl->getTooltip().c_str(), GuiTextCtrl::MAX_STRING_LENGTH, text, false, (uint64_t)ctrl);
}
}
void OpenVROverlay::disableKeyboardTranslation()
{
vr::IVROverlay *overlay = vr::VROverlay();
if (!overlay || !mOverlayHandle)
return;
vr::IVROverlay *overlay = vr::VROverlay();
if (!overlay || !mOverlayHandle)
return;
overlay->HideKeyboard();
overlay->HideKeyboard();
}
void OpenVROverlay::setNativeAcceleratorsEnabled(bool enabled)