Tidy up indentation in openvr changes

This commit is contained in:
James Urquhart 2016-07-12 23:30:11 +01:00
parent e6159a590a
commit 212ac36cc1
25 changed files with 2171 additions and 2172 deletions

View file

@ -102,7 +102,7 @@ protected:
OculusVRSensorDevice *mSensor;
U32 mActionCodeIndex;
ovrGraphicsLuid mLuid;
ovrGraphicsLuid mLuid;
protected:
void updateRenderInfo();
@ -126,7 +126,7 @@ public:
U32 getVersion() const { return mVersion; }
// Windows display device name used in EnumDisplaySettings/CreateDC
const char* getDisplayDeviceType () const { return mDisplayDeviceType.c_str(); }
const char* getDisplayDeviceType () const { return mDisplayDeviceType.c_str(); }
// MacOS display ID
S32 getDisplayDeviceId() const { return mDisplayId; }
@ -190,7 +190,7 @@ public:
String dumpMetrics();
// Stereo RT
GFXTexHandle mDebugStereoTexture;
GFXTexHandle mDebugStereoTexture;
GFXTexHandle mStereoDepthTexture;
GFXTextureTargetRef mStereoRT;
@ -204,12 +204,12 @@ public:
F32 smDesiredPixelDensity;
ovrTrackingState mLastTrackingState;
OculusTexture* mTextureSwapSet;
ovrLayerEyeFov mRenderLayer;
ovrLayerDirect mDebugRenderLayer;
ovrViewScaleDesc mScaleDesc;
ovrTexture* mDebugMirrorTexture;
GFXTexHandle mDebugMirrorTextureHandle;
OculusTexture* mTextureSwapSet;
ovrLayerEyeFov mRenderLayer;
ovrLayerDirect mDebugRenderLayer;
ovrViewScaleDesc mScaleDesc;
ovrTexture* mDebugMirrorTexture;
GFXTexHandle mDebugMirrorTextureHandle;
GFXDevice::GFXDeviceRenderStyles mDesiredRenderingMode;