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Tidy up indentation in openvr changes
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e6159a590a
commit
212ac36cc1
25 changed files with 2171 additions and 2172 deletions
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@ -102,7 +102,7 @@ protected:
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OculusVRSensorDevice *mSensor;
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U32 mActionCodeIndex;
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ovrGraphicsLuid mLuid;
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ovrGraphicsLuid mLuid;
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protected:
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void updateRenderInfo();
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@ -126,7 +126,7 @@ public:
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U32 getVersion() const { return mVersion; }
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// Windows display device name used in EnumDisplaySettings/CreateDC
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const char* getDisplayDeviceType () const { return mDisplayDeviceType.c_str(); }
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const char* getDisplayDeviceType () const { return mDisplayDeviceType.c_str(); }
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// MacOS display ID
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S32 getDisplayDeviceId() const { return mDisplayId; }
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@ -190,7 +190,7 @@ public:
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String dumpMetrics();
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// Stereo RT
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GFXTexHandle mDebugStereoTexture;
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GFXTexHandle mDebugStereoTexture;
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GFXTexHandle mStereoDepthTexture;
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GFXTextureTargetRef mStereoRT;
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@ -204,12 +204,12 @@ public:
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F32 smDesiredPixelDensity;
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ovrTrackingState mLastTrackingState;
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OculusTexture* mTextureSwapSet;
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ovrLayerEyeFov mRenderLayer;
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ovrLayerDirect mDebugRenderLayer;
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ovrViewScaleDesc mScaleDesc;
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ovrTexture* mDebugMirrorTexture;
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GFXTexHandle mDebugMirrorTextureHandle;
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OculusTexture* mTextureSwapSet;
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ovrLayerEyeFov mRenderLayer;
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ovrLayerDirect mDebugRenderLayer;
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ovrViewScaleDesc mScaleDesc;
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ovrTexture* mDebugMirrorTexture;
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GFXTexHandle mDebugMirrorTextureHandle;
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GFXDevice::GFXDeviceRenderStyles mDesiredRenderingMode;
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