mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-10 07:50:44 +00:00
Tidy up indentation in openvr changes
This commit is contained in:
parent
e6159a590a
commit
212ac36cc1
25 changed files with 2171 additions and 2172 deletions
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@ -83,8 +83,8 @@ protected:
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/// Which HMD is the active one
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U32 mActiveDeviceId;
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/// Device id we need to use to hook up with oculus
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ovrGraphicsLuid mLuid;
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/// Device id we need to use to hook up with oculus
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ovrGraphicsLuid mLuid;
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protected:
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void cleanUp();
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@ -46,10 +46,10 @@
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struct OculusTexture
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{
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virtual void AdvanceToNextTexture() = 0;
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virtual void AdvanceToNextTexture() = 0;
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virtual ~OculusTexture() {
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}
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virtual ~OculusTexture() {
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}
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};
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//------------------------------------------------------------
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@ -57,105 +57,105 @@ struct OculusTexture
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// needed for D3D11 rendering.
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struct D3D11OculusTexture : public OculusTexture
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{
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ovrHmd hmd;
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ovrSwapTextureSet * TextureSet;
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static const int TextureCount = 2;
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GFXTexHandle TexRtv[TextureCount];
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GFXDevice *Owner;
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ovrHmd hmd;
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ovrSwapTextureSet * TextureSet;
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static const int TextureCount = 2;
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GFXTexHandle TexRtv[TextureCount];
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GFXDevice *Owner;
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D3D11OculusTexture(GFXDevice* owner) :
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hmd(nullptr),
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TextureSet(nullptr),
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Owner(owner)
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{
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TexRtv[0] = TexRtv[1] = nullptr;
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}
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D3D11OculusTexture(GFXDevice* owner) :
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hmd(nullptr),
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TextureSet(nullptr),
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Owner(owner)
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{
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TexRtv[0] = TexRtv[1] = nullptr;
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}
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bool Init(ovrHmd _hmd, int sizeW, int sizeH)
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{
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hmd = _hmd;
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bool Init(ovrHmd _hmd, int sizeW, int sizeH)
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{
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hmd = _hmd;
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D3D11_TEXTURE2D_DESC dsDesc;
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dsDesc.Width = sizeW;
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dsDesc.Height = sizeH;
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dsDesc.MipLevels = 1;
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dsDesc.ArraySize = 1;
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dsDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM_SRGB;// DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
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dsDesc.SampleDesc.Count = 1; // No multi-sampling allowed
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dsDesc.SampleDesc.Quality = 0;
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dsDesc.Usage = D3D11_USAGE_DEFAULT;
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dsDesc.CPUAccessFlags = 0;
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dsDesc.MiscFlags = 0;
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dsDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
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D3D11_TEXTURE2D_DESC dsDesc;
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dsDesc.Width = sizeW;
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dsDesc.Height = sizeH;
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dsDesc.MipLevels = 1;
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dsDesc.ArraySize = 1;
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dsDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM_SRGB;// DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
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dsDesc.SampleDesc.Count = 1; // No multi-sampling allowed
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dsDesc.SampleDesc.Quality = 0;
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dsDesc.Usage = D3D11_USAGE_DEFAULT;
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dsDesc.CPUAccessFlags = 0;
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dsDesc.MiscFlags = 0;
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dsDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
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GFXD3D11Device* device = static_cast<GFXD3D11Device*>(GFX);
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ovrResult result = ovr_CreateSwapTextureSetD3D11(hmd, device->mD3DDevice, &dsDesc, ovrSwapTextureSetD3D11_Typeless, &TextureSet);
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if (!OVR_SUCCESS(result))
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return false;
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GFXD3D11Device* device = static_cast<GFXD3D11Device*>(GFX);
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ovrResult result = ovr_CreateSwapTextureSetD3D11(hmd, device->mD3DDevice, &dsDesc, ovrSwapTextureSetD3D11_Typeless, &TextureSet);
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if (!OVR_SUCCESS(result))
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return false;
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AssertFatal(TextureSet->TextureCount == TextureCount, "TextureCount mismatch.");
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AssertFatal(TextureSet->TextureCount == TextureCount, "TextureCount mismatch.");
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for (int i = 0; i < TextureCount; ++i)
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{
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ovrD3D11Texture* tex = (ovrD3D11Texture*)&TextureSet->Textures[i];
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D3D11_RENDER_TARGET_VIEW_DESC rtvd = {};
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rtvd.Format = DXGI_FORMAT_B8G8R8A8_UNORM;// DXGI_FORMAT_R8G8B8A8_UNORM;
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rtvd.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
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for (int i = 0; i < TextureCount; ++i)
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{
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ovrD3D11Texture* tex = (ovrD3D11Texture*)&TextureSet->Textures[i];
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D3D11_RENDER_TARGET_VIEW_DESC rtvd = {};
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rtvd.Format = DXGI_FORMAT_B8G8R8A8_UNORM;// DXGI_FORMAT_R8G8B8A8_UNORM;
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rtvd.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
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GFXD3D11TextureObject* object = new GFXD3D11TextureObject(GFX, &VRTextureProfile);
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object->registerResourceWithDevice(GFX);
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*(object->getSRViewPtr()) = tex->D3D11.pSRView;
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*(object->get2DTexPtr()) = tex->D3D11.pTexture;
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device->mD3DDevice->CreateRenderTargetView(tex->D3D11.pTexture, &rtvd, object->getRTViewPtr());
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GFXD3D11TextureObject* object = new GFXD3D11TextureObject(GFX, &VRTextureProfile);
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object->registerResourceWithDevice(GFX);
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*(object->getSRViewPtr()) = tex->D3D11.pSRView;
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*(object->get2DTexPtr()) = tex->D3D11.pTexture;
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device->mD3DDevice->CreateRenderTargetView(tex->D3D11.pTexture, &rtvd, object->getRTViewPtr());
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// Add refs for texture release later on
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if (object->getSRView()) object->getSRView()->AddRef();
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//object->getRTView()->AddRef();
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if (object->get2DTex()) object->get2DTex()->AddRef();
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object->isManaged = true;
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// Add refs for texture release later on
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if (object->getSRView()) object->getSRView()->AddRef();
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//object->getRTView()->AddRef();
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if (object->get2DTex()) object->get2DTex()->AddRef();
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object->isManaged = true;
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// Get the actual size of the texture...
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D3D11_TEXTURE2D_DESC probeDesc;
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ZeroMemory(&probeDesc, sizeof(D3D11_TEXTURE2D_DESC));
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object->get2DTex()->GetDesc(&probeDesc);
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// Get the actual size of the texture...
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D3D11_TEXTURE2D_DESC probeDesc;
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ZeroMemory(&probeDesc, sizeof(D3D11_TEXTURE2D_DESC));
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object->get2DTex()->GetDesc(&probeDesc);
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object->mTextureSize.set(probeDesc.Width, probeDesc.Height, 0);
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object->mBitmapSize = object->mTextureSize;
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int fmt = probeDesc.Format;
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object->mTextureSize.set(probeDesc.Width, probeDesc.Height, 0);
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object->mBitmapSize = object->mTextureSize;
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int fmt = probeDesc.Format;
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if (fmt == DXGI_FORMAT_R8G8B8A8_TYPELESS || fmt == DXGI_FORMAT_B8G8R8A8_TYPELESS)
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{
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object->mFormat = GFXFormatR8G8B8A8; // usual case
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}
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else
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{
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// TODO: improve this. this can be very bad.
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GFXREVERSE_LOOKUP(GFXD3D11TextureFormat, GFXFormat, fmt);
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object->mFormat = (GFXFormat)fmt;
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}
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TexRtv[i] = object;
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}
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if (fmt == DXGI_FORMAT_R8G8B8A8_TYPELESS || fmt == DXGI_FORMAT_B8G8R8A8_TYPELESS)
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{
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object->mFormat = GFXFormatR8G8B8A8; // usual case
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}
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else
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{
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// TODO: improve this. this can be very bad.
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GFXREVERSE_LOOKUP(GFXD3D11TextureFormat, GFXFormat, fmt);
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object->mFormat = (GFXFormat)fmt;
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}
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TexRtv[i] = object;
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}
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return true;
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}
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return true;
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}
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~D3D11OculusTexture()
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{
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for (int i = 0; i < TextureCount; ++i)
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{
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SAFE_DELETE(TexRtv[i]);
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}
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if (TextureSet)
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{
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ovr_DestroySwapTextureSet(hmd, TextureSet);
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}
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}
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~D3D11OculusTexture()
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{
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for (int i = 0; i < TextureCount; ++i)
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{
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SAFE_DELETE(TexRtv[i]);
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}
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if (TextureSet)
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{
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ovr_DestroySwapTextureSet(hmd, TextureSet);
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}
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}
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void AdvanceToNextTexture()
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{
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TextureSet->CurrentIndex = (TextureSet->CurrentIndex + 1) % TextureSet->TextureCount;
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}
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void AdvanceToNextTexture()
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{
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TextureSet->CurrentIndex = (TextureSet->CurrentIndex + 1) % TextureSet->TextureCount;
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}
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};
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@ -176,7 +176,7 @@ OculusVRHMDDevice::OculusVRHMDDevice()
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mConnection = NULL;
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mSensor = NULL;
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mActionCodeIndex = 0;
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mTextureSwapSet = NULL;
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mTextureSwapSet = NULL;
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}
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OculusVRHMDDevice::~OculusVRHMDDevice()
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@ -212,35 +212,35 @@ void OculusVRHMDDevice::set(ovrHmd hmd, ovrGraphicsLuid luid, U32 actionCodeInde
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mDevice = hmd;
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ovrHmdDesc desc = ovr_GetHmdDesc(hmd);
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int caps = ovr_GetTrackingCaps(hmd);
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ovrHmdDesc desc = ovr_GetHmdDesc(hmd);
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int caps = ovr_GetTrackingCaps(hmd);
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mSupportedCaps = desc.AvailableHmdCaps;
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mCurrentCaps = mSupportedCaps;
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mTimewarp = true;
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mCurrentCaps = mSupportedCaps;
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mTimewarp = true;
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// DeviceInfo
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mProductName = desc.ProductName;
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mManufacturer = desc.Manufacturer;
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mVersion = desc.FirmwareMajor;
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//
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Vector<GFXAdapter*> adapterList;
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GFXD3D11Device::enumerateAdapters(adapterList);
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//
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Vector<GFXAdapter*> adapterList;
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GFXD3D11Device::enumerateAdapters(adapterList);
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dMemcpy(&mLuid, &luid, sizeof(mLuid));
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mDisplayId = -1;
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dMemcpy(&mLuid, &luid, sizeof(mLuid));
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mDisplayId = -1;
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for (U32 i = 0, sz = adapterList.size(); i < sz; i++)
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{
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GFXAdapter* adapter = adapterList[i];
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if (dMemcmp(&adapter->mLUID, &mLuid, sizeof(mLuid)) == 0)
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{
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mDisplayId = adapter->mIndex;
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mDisplayDeviceType = "D3D11"; // TOFIX this
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}
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}
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for (U32 i = 0, sz = adapterList.size(); i < sz; i++)
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{
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GFXAdapter* adapter = adapterList[i];
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if (dMemcmp(&adapter->mLUID, &mLuid, sizeof(mLuid)) == 0)
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{
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mDisplayId = adapter->mIndex;
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mDisplayDeviceType = "D3D11"; // TOFIX this
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}
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}
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mResolution.x = desc.Resolution.w;
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mResolution.y = desc.Resolution.h;
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@ -256,7 +256,7 @@ void OculusVRHMDDevice::set(ovrHmd hmd, ovrGraphicsLuid luid, U32 actionCodeInde
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mSensor = new OculusVRSensorDevice();
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mSensor->set(mDevice, mActionCodeIndex);
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mDebugMirrorTexture = NULL;
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mDebugMirrorTexture = NULL;
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updateCaps();
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}
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@ -274,15 +274,15 @@ void OculusVRHMDDevice::setOptimalDisplaySize(GuiCanvas *canvas)
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PlatformWindow *window = canvas->getPlatformWindow();
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GFXTarget *target = window->getGFXTarget();
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Point2I requiredSize(0, 0);
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Point2I requiredSize(0, 0);
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ovrHmdDesc desc = ovr_GetHmdDesc(mDevice);
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ovrSizei leftSize = ovr_GetFovTextureSize(mDevice, ovrEye_Left, desc.DefaultEyeFov[0], mCurrentPixelDensity);
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ovrSizei rightSize = ovr_GetFovTextureSize(mDevice, ovrEye_Right, desc.DefaultEyeFov[1], mCurrentPixelDensity);
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ovrHmdDesc desc = ovr_GetHmdDesc(mDevice);
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ovrSizei leftSize = ovr_GetFovTextureSize(mDevice, ovrEye_Left, desc.DefaultEyeFov[0], mCurrentPixelDensity);
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ovrSizei rightSize = ovr_GetFovTextureSize(mDevice, ovrEye_Right, desc.DefaultEyeFov[1], mCurrentPixelDensity);
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requiredSize.x = leftSize.w + rightSize.h;
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requiredSize.y = mMax(leftSize.h, rightSize.h);
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requiredSize.x = leftSize.w + rightSize.h;
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requiredSize.y = mMax(leftSize.h, rightSize.h);
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if (target && target->getSize() != requiredSize)
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{
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GFXVideoMode newMode;
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@ -302,7 +302,7 @@ bool OculusVRHMDDevice::isDisplayingWarning()
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if (!mIsValid || !mDevice)
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return false;
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return false;/*
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return false;/*
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ovrHSWDisplayState displayState;
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ovrHmd_GetHSWDisplayState(mDevice, &displayState);
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@ -326,145 +326,145 @@ GFXTexHandle OculusVRHMDDevice::getPreviewTexture()
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bool OculusVRHMDDevice::setupTargets()
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{
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// Create eye render buffers
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ID3D11RenderTargetView * eyeRenderTexRtv[2];
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ovrLayerEyeFov ld = { { ovrLayerType_EyeFov } };
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mRenderLayer = ld;
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// Create eye render buffers
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ID3D11RenderTargetView * eyeRenderTexRtv[2];
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ovrLayerEyeFov ld = { { ovrLayerType_EyeFov } };
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mRenderLayer = ld;
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GFXD3D11Device* device = static_cast<GFXD3D11Device*>(GFX);
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GFXD3D11Device* device = static_cast<GFXD3D11Device*>(GFX);
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ovrHmdDesc desc = ovr_GetHmdDesc(mDevice);
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for (int i = 0; i < 2; i++)
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{
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mRenderLayer.Fov[i] = desc.DefaultEyeFov[i];
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mRenderLayer.Viewport[i].Size = ovr_GetFovTextureSize(mDevice, (ovrEyeType)i, mRenderLayer.Fov[i], mCurrentPixelDensity);
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mEyeRenderDesc[i] = ovr_GetRenderDesc(mDevice, (ovrEyeType_)(ovrEye_Left+i), mRenderLayer.Fov[i]);
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}
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ovrHmdDesc desc = ovr_GetHmdDesc(mDevice);
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for (int i = 0; i < 2; i++)
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{
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mRenderLayer.Fov[i] = desc.DefaultEyeFov[i];
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mRenderLayer.Viewport[i].Size = ovr_GetFovTextureSize(mDevice, (ovrEyeType)i, mRenderLayer.Fov[i], mCurrentPixelDensity);
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mEyeRenderDesc[i] = ovr_GetRenderDesc(mDevice, (ovrEyeType_)(ovrEye_Left+i), mRenderLayer.Fov[i]);
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}
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ovrSizei recommendedEyeTargetSize[2];
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recommendedEyeTargetSize[0] = mRenderLayer.Viewport[0].Size;
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recommendedEyeTargetSize[1] = mRenderLayer.Viewport[1].Size;
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ovrSizei recommendedEyeTargetSize[2];
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recommendedEyeTargetSize[0] = mRenderLayer.Viewport[0].Size;
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recommendedEyeTargetSize[1] = mRenderLayer.Viewport[1].Size;
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if (mTextureSwapSet)
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{
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delete mTextureSwapSet;
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mTextureSwapSet = NULL;
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}
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if (mTextureSwapSet)
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{
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delete mTextureSwapSet;
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mTextureSwapSet = NULL;
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}
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// Calculate render target size
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if (mDesiredRenderingMode == GFXDevice::RS_StereoSideBySide)
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{
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// Setup a single texture, side-by-side viewports
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Point2I rtSize(
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recommendedEyeTargetSize[0].w + recommendedEyeTargetSize[1].w,
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recommendedEyeTargetSize[0].h > recommendedEyeTargetSize[1].h ? recommendedEyeTargetSize[0].h : recommendedEyeTargetSize[1].h
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);
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// Calculate render target size
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if (mDesiredRenderingMode == GFXDevice::RS_StereoSideBySide)
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{
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// Setup a single texture, side-by-side viewports
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Point2I rtSize(
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recommendedEyeTargetSize[0].w + recommendedEyeTargetSize[1].w,
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recommendedEyeTargetSize[0].h > recommendedEyeTargetSize[1].h ? recommendedEyeTargetSize[0].h : recommendedEyeTargetSize[1].h
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);
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GFXFormat targetFormat = GFX->getActiveRenderTarget()->getFormat();
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mRTFormat = targetFormat;
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GFXFormat targetFormat = GFX->getActiveRenderTarget()->getFormat();
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mRTFormat = targetFormat;
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rtSize = generateRenderTarget(mStereoRT, mStereoDepthTexture, rtSize);
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rtSize = generateRenderTarget(mStereoRT, mStereoDepthTexture, rtSize);
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// Generate the swap texture we need to store the final image
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D3D11OculusTexture* tex = new D3D11OculusTexture(GFX);
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if (tex->Init(mDevice, rtSize.x, rtSize.y))
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{
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mTextureSwapSet = tex;
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}
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// Generate the swap texture we need to store the final image
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D3D11OculusTexture* tex = new D3D11OculusTexture(GFX);
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if (tex->Init(mDevice, rtSize.x, rtSize.y))
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{
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mTextureSwapSet = tex;
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}
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mRenderLayer.ColorTexture[0] = tex->TextureSet;
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mRenderLayer.ColorTexture[1] = tex->TextureSet;
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mRenderLayer.ColorTexture[0] = tex->TextureSet;
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mRenderLayer.ColorTexture[1] = tex->TextureSet;
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mRenderLayer.Viewport[0].Pos.x = 0;
|
||||
mRenderLayer.Viewport[0].Pos.y = 0;
|
||||
mRenderLayer.Viewport[1].Pos.x = (rtSize.x + 1) / 2;
|
||||
mRenderLayer.Viewport[1].Pos.y = 0;
|
||||
mRenderLayer.Viewport[0].Pos.x = 0;
|
||||
mRenderLayer.Viewport[0].Pos.y = 0;
|
||||
mRenderLayer.Viewport[1].Pos.x = (rtSize.x + 1) / 2;
|
||||
mRenderLayer.Viewport[1].Pos.y = 0;
|
||||
|
||||
// Left
|
||||
mEyeRT[0] = mStereoRT;
|
||||
mEyeViewport[0] = RectI(Point2I(mRenderLayer.Viewport[0].Pos.x, mRenderLayer.Viewport[0].Pos.y), Point2I(mRenderLayer.Viewport[0].Size.w, mRenderLayer.Viewport[0].Size.h));
|
||||
// Left
|
||||
mEyeRT[0] = mStereoRT;
|
||||
mEyeViewport[0] = RectI(Point2I(mRenderLayer.Viewport[0].Pos.x, mRenderLayer.Viewport[0].Pos.y), Point2I(mRenderLayer.Viewport[0].Size.w, mRenderLayer.Viewport[0].Size.h));
|
||||
|
||||
// Right
|
||||
mEyeRT[1] = mStereoRT;
|
||||
mEyeViewport[1] = RectI(Point2I(mRenderLayer.Viewport[1].Pos.x, mRenderLayer.Viewport[1].Pos.y), Point2I(mRenderLayer.Viewport[1].Size.w, mRenderLayer.Viewport[1].Size.h));
|
||||
// Right
|
||||
mEyeRT[1] = mStereoRT;
|
||||
mEyeViewport[1] = RectI(Point2I(mRenderLayer.Viewport[1].Pos.x, mRenderLayer.Viewport[1].Pos.y), Point2I(mRenderLayer.Viewport[1].Size.w, mRenderLayer.Viewport[1].Size.h));
|
||||
|
||||
GFXD3D11Device* device = static_cast<GFXD3D11Device*>(GFX);
|
||||
GFXD3D11Device* device = static_cast<GFXD3D11Device*>(GFX);
|
||||
|
||||
D3D11_TEXTURE2D_DESC dsDesc;
|
||||
dsDesc.Width = rtSize.x;
|
||||
dsDesc.Height = rtSize.y;
|
||||
dsDesc.MipLevels = 1;
|
||||
dsDesc.ArraySize = 1;
|
||||
dsDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM_SRGB;// DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
|
||||
dsDesc.SampleDesc.Count = 1;
|
||||
dsDesc.SampleDesc.Quality = 0;
|
||||
dsDesc.Usage = D3D11_USAGE_DEFAULT;
|
||||
dsDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
||||
dsDesc.CPUAccessFlags = 0;
|
||||
dsDesc.MiscFlags = 0;
|
||||
D3D11_TEXTURE2D_DESC dsDesc;
|
||||
dsDesc.Width = rtSize.x;
|
||||
dsDesc.Height = rtSize.y;
|
||||
dsDesc.MipLevels = 1;
|
||||
dsDesc.ArraySize = 1;
|
||||
dsDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM_SRGB;// DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
|
||||
dsDesc.SampleDesc.Count = 1;
|
||||
dsDesc.SampleDesc.Quality = 0;
|
||||
dsDesc.Usage = D3D11_USAGE_DEFAULT;
|
||||
dsDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
||||
dsDesc.CPUAccessFlags = 0;
|
||||
dsDesc.MiscFlags = 0;
|
||||
|
||||
// Create typeless when we are rendering as non-sRGB since we will override the texture format in the RTV
|
||||
bool reinterpretSrgbAsLinear = true;
|
||||
unsigned compositorTextureFlags = 0;
|
||||
if (reinterpretSrgbAsLinear)
|
||||
compositorTextureFlags |= ovrSwapTextureSetD3D11_Typeless;
|
||||
// Create typeless when we are rendering as non-sRGB since we will override the texture format in the RTV
|
||||
bool reinterpretSrgbAsLinear = true;
|
||||
unsigned compositorTextureFlags = 0;
|
||||
if (reinterpretSrgbAsLinear)
|
||||
compositorTextureFlags |= ovrSwapTextureSetD3D11_Typeless;
|
||||
|
||||
ovrResult result = ovr_CreateMirrorTextureD3D11(mDevice, device->mD3DDevice, &dsDesc, compositorTextureFlags, &mDebugMirrorTexture);
|
||||
|
||||
if (result == ovrError_DisplayLost || !mDebugMirrorTexture)
|
||||
{
|
||||
AssertFatal(false, "Something went wrong");
|
||||
return NULL;
|
||||
}
|
||||
ovrResult result = ovr_CreateMirrorTextureD3D11(mDevice, device->mD3DDevice, &dsDesc, compositorTextureFlags, &mDebugMirrorTexture);
|
||||
|
||||
if (result == ovrError_DisplayLost || !mDebugMirrorTexture)
|
||||
{
|
||||
AssertFatal(false, "Something went wrong");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Create texture handle so we can render it in-game
|
||||
ovrD3D11Texture* mirror_tex = (ovrD3D11Texture*)mDebugMirrorTexture;
|
||||
D3D11_RENDER_TARGET_VIEW_DESC rtvd = {};
|
||||
rtvd.Format = DXGI_FORMAT_B8G8R8A8_UNORM;// DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
rtvd.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
|
||||
// Create texture handle so we can render it in-game
|
||||
ovrD3D11Texture* mirror_tex = (ovrD3D11Texture*)mDebugMirrorTexture;
|
||||
D3D11_RENDER_TARGET_VIEW_DESC rtvd = {};
|
||||
rtvd.Format = DXGI_FORMAT_B8G8R8A8_UNORM;// DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
rtvd.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
|
||||
|
||||
GFXD3D11TextureObject* object = new GFXD3D11TextureObject(GFX, &VRTextureProfile);
|
||||
object->registerResourceWithDevice(GFX);
|
||||
*(object->getSRViewPtr()) = mirror_tex->D3D11.pSRView;
|
||||
*(object->get2DTexPtr()) = mirror_tex->D3D11.pTexture;
|
||||
device->mD3DDevice->CreateRenderTargetView(mirror_tex->D3D11.pTexture, &rtvd, object->getRTViewPtr());
|
||||
GFXD3D11TextureObject* object = new GFXD3D11TextureObject(GFX, &VRTextureProfile);
|
||||
object->registerResourceWithDevice(GFX);
|
||||
*(object->getSRViewPtr()) = mirror_tex->D3D11.pSRView;
|
||||
*(object->get2DTexPtr()) = mirror_tex->D3D11.pTexture;
|
||||
device->mD3DDevice->CreateRenderTargetView(mirror_tex->D3D11.pTexture, &rtvd, object->getRTViewPtr());
|
||||
|
||||
|
||||
// Add refs for texture release later on
|
||||
if (object->getSRView()) object->getSRView()->AddRef();
|
||||
//object->getRTView()->AddRef();
|
||||
if (object->get2DTex()) object->get2DTex()->AddRef();
|
||||
object->isManaged = true;
|
||||
// Add refs for texture release later on
|
||||
if (object->getSRView()) object->getSRView()->AddRef();
|
||||
//object->getRTView()->AddRef();
|
||||
if (object->get2DTex()) object->get2DTex()->AddRef();
|
||||
object->isManaged = true;
|
||||
|
||||
// Get the actual size of the texture...
|
||||
D3D11_TEXTURE2D_DESC probeDesc;
|
||||
ZeroMemory(&probeDesc, sizeof(D3D11_TEXTURE2D_DESC));
|
||||
object->get2DTex()->GetDesc(&probeDesc);
|
||||
// Get the actual size of the texture...
|
||||
D3D11_TEXTURE2D_DESC probeDesc;
|
||||
ZeroMemory(&probeDesc, sizeof(D3D11_TEXTURE2D_DESC));
|
||||
object->get2DTex()->GetDesc(&probeDesc);
|
||||
|
||||
object->mTextureSize.set(probeDesc.Width, probeDesc.Height, 0);
|
||||
object->mBitmapSize = object->mTextureSize;
|
||||
int fmt = probeDesc.Format;
|
||||
object->mTextureSize.set(probeDesc.Width, probeDesc.Height, 0);
|
||||
object->mBitmapSize = object->mTextureSize;
|
||||
int fmt = probeDesc.Format;
|
||||
|
||||
if (fmt == DXGI_FORMAT_R8G8B8A8_TYPELESS || fmt == DXGI_FORMAT_B8G8R8A8_TYPELESS)
|
||||
{
|
||||
object->mFormat = GFXFormatR8G8B8A8; // usual case
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO: improve this. this can be very bad.
|
||||
GFXREVERSE_LOOKUP(GFXD3D11TextureFormat, GFXFormat, fmt);
|
||||
object->mFormat = (GFXFormat)fmt;
|
||||
}
|
||||
|
||||
mDebugMirrorTextureHandle = object;
|
||||
}
|
||||
else
|
||||
{
|
||||
// No rendering, abort!
|
||||
return false;
|
||||
}
|
||||
if (fmt == DXGI_FORMAT_R8G8B8A8_TYPELESS || fmt == DXGI_FORMAT_B8G8R8A8_TYPELESS)
|
||||
{
|
||||
object->mFormat = GFXFormatR8G8B8A8; // usual case
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO: improve this. this can be very bad.
|
||||
GFXREVERSE_LOOKUP(GFXD3D11TextureFormat, GFXFormat, fmt);
|
||||
object->mFormat = (GFXFormat)fmt;
|
||||
}
|
||||
|
||||
mDebugMirrorTextureHandle = object;
|
||||
}
|
||||
else
|
||||
{
|
||||
// No rendering, abort!
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
|
||||
String OculusVRHMDDevice::dumpMetrics()
|
||||
|
|
@ -510,17 +510,17 @@ void OculusVRHMDDevice::updateRenderInfo()
|
|||
|
||||
PlatformWindow *window = mDrawCanvas->getPlatformWindow();
|
||||
|
||||
ovrHmdDesc desc = ovr_GetHmdDesc(mDevice);
|
||||
ovrHmdDesc desc = ovr_GetHmdDesc(mDevice);
|
||||
|
||||
// Update window size if it's incorrect
|
||||
Point2I backbufferSize = mDrawCanvas->getBounds().extent;
|
||||
|
||||
// Finally setup!
|
||||
if (!setupTargets())
|
||||
{
|
||||
onDeviceDestroy();
|
||||
return;
|
||||
}
|
||||
// Finally setup!
|
||||
if (!setupTargets())
|
||||
{
|
||||
onDeviceDestroy();
|
||||
return;
|
||||
}
|
||||
|
||||
mRenderConfigurationDirty = false;
|
||||
}
|
||||
|
|
@ -583,12 +583,12 @@ void OculusVRHMDDevice::clearRenderTargets()
|
|||
mEyeRT[0] = NULL;
|
||||
mEyeRT[1] = NULL;
|
||||
|
||||
if (mDebugMirrorTexture)
|
||||
{
|
||||
ovr_DestroyMirrorTexture(mDevice, mDebugMirrorTexture);
|
||||
mDebugMirrorTexture = NULL;
|
||||
mDebugMirrorTextureHandle = NULL;
|
||||
}
|
||||
if (mDebugMirrorTexture)
|
||||
{
|
||||
ovr_DestroyMirrorTexture(mDevice, mDebugMirrorTexture);
|
||||
mDebugMirrorTexture = NULL;
|
||||
mDebugMirrorTextureHandle = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void OculusVRHMDDevice::updateCaps()
|
||||
|
|
@ -609,21 +609,21 @@ void OculusVRHMDDevice::onStartFrame()
|
|||
sInFrame = true;
|
||||
|
||||
ovrVector3f hmdToEyeViewOffset[2] = { mEyeRenderDesc[0].HmdToEyeViewOffset, mEyeRenderDesc[1].HmdToEyeViewOffset };
|
||||
ovrTrackingState hmdState = ovr_GetTrackingState(mDevice, 0, ovrTrue);
|
||||
ovr_CalcEyePoses(hmdState.HeadPose.ThePose, hmdToEyeViewOffset, mRenderLayer.RenderPose);
|
||||
ovrTrackingState hmdState = ovr_GetTrackingState(mDevice, 0, ovrTrue);
|
||||
ovr_CalcEyePoses(hmdState.HeadPose.ThePose, hmdToEyeViewOffset, mRenderLayer.RenderPose);
|
||||
|
||||
for (U32 i=0; i<2; i++)
|
||||
{
|
||||
mRenderLayer.RenderPose[i].Position.x *= OculusVRDevice::smPositionTrackingScale;
|
||||
mRenderLayer.RenderPose[i].Position.y *= OculusVRDevice::smPositionTrackingScale;
|
||||
mRenderLayer.RenderPose[i].Position.z *= OculusVRDevice::smPositionTrackingScale;
|
||||
mRenderLayer.RenderPose[i].Position.x *= OculusVRDevice::smPositionTrackingScale;
|
||||
mRenderLayer.RenderPose[i].Position.y *= OculusVRDevice::smPositionTrackingScale;
|
||||
mRenderLayer.RenderPose[i].Position.z *= OculusVRDevice::smPositionTrackingScale;
|
||||
}
|
||||
|
||||
mRenderLayer.SensorSampleTime = ovr_GetTimeInSeconds();
|
||||
mRenderLayer.SensorSampleTime = ovr_GetTimeInSeconds();
|
||||
|
||||
// Set current dest texture on stereo render target
|
||||
D3D11OculusTexture* texSwap = (D3D11OculusTexture*)mTextureSwapSet;
|
||||
mStereoRT->attachTexture(GFXTextureTarget::Color0, texSwap->TexRtv[texSwap->TextureSet->CurrentIndex]);
|
||||
// Set current dest texture on stereo render target
|
||||
D3D11OculusTexture* texSwap = (D3D11OculusTexture*)mTextureSwapSet;
|
||||
mStereoRT->attachTexture(GFXTextureTarget::Color0, texSwap->TexRtv[texSwap->TextureSet->CurrentIndex]);
|
||||
|
||||
sInFrame = false;
|
||||
mFrameReady = true;
|
||||
|
|
@ -639,32 +639,32 @@ void OculusVRHMDDevice::onEndFrame()
|
|||
|
||||
GFXD3D11Device *d3d11GFX = dynamic_cast<GFXD3D11Device*>(GFX);
|
||||
|
||||
ovrViewScaleDesc viewScaleDesc;
|
||||
ovrVector3f hmdToEyeViewOffset[2] = { mEyeRenderDesc[0].HmdToEyeViewOffset, mEyeRenderDesc[1].HmdToEyeViewOffset };
|
||||
viewScaleDesc.HmdSpaceToWorldScaleInMeters = 1.0f;
|
||||
viewScaleDesc.HmdToEyeViewOffset[0] = hmdToEyeViewOffset[0];
|
||||
viewScaleDesc.HmdToEyeViewOffset[1] = hmdToEyeViewOffset[1];
|
||||
ovrViewScaleDesc viewScaleDesc;
|
||||
ovrVector3f hmdToEyeViewOffset[2] = { mEyeRenderDesc[0].HmdToEyeViewOffset, mEyeRenderDesc[1].HmdToEyeViewOffset };
|
||||
viewScaleDesc.HmdSpaceToWorldScaleInMeters = 1.0f;
|
||||
viewScaleDesc.HmdToEyeViewOffset[0] = hmdToEyeViewOffset[0];
|
||||
viewScaleDesc.HmdToEyeViewOffset[1] = hmdToEyeViewOffset[1];
|
||||
|
||||
|
||||
ovrLayerDirect ld = { { ovrLayerType_Direct } };
|
||||
mDebugRenderLayer = ld;
|
||||
ovrLayerDirect ld = { { ovrLayerType_Direct } };
|
||||
mDebugRenderLayer = ld;
|
||||
|
||||
mDebugRenderLayer.ColorTexture[0] = mRenderLayer.ColorTexture[0];
|
||||
mDebugRenderLayer.ColorTexture[1] = mRenderLayer.ColorTexture[1];
|
||||
mDebugRenderLayer.Viewport[0] = mRenderLayer.Viewport[0];
|
||||
mDebugRenderLayer.Viewport[1] = mRenderLayer.Viewport[1];
|
||||
mDebugRenderLayer.ColorTexture[0] = mRenderLayer.ColorTexture[0];
|
||||
mDebugRenderLayer.ColorTexture[1] = mRenderLayer.ColorTexture[1];
|
||||
mDebugRenderLayer.Viewport[0] = mRenderLayer.Viewport[0];
|
||||
mDebugRenderLayer.Viewport[1] = mRenderLayer.Viewport[1];
|
||||
|
||||
// TODO: use ovrViewScaleDesc
|
||||
ovrLayerHeader* layers = &mRenderLayer.Header;
|
||||
ovrResult result = ovr_SubmitFrame(mDevice, 0, &viewScaleDesc, &layers, 1);
|
||||
mTextureSwapSet->AdvanceToNextTexture();
|
||||
// TODO: use ovrViewScaleDesc
|
||||
ovrLayerHeader* layers = &mRenderLayer.Header;
|
||||
ovrResult result = ovr_SubmitFrame(mDevice, 0, &viewScaleDesc, &layers, 1);
|
||||
mTextureSwapSet->AdvanceToNextTexture();
|
||||
|
||||
if (OVR_SUCCESS(result))
|
||||
{
|
||||
int woo = 1;
|
||||
}
|
||||
if (OVR_SUCCESS(result))
|
||||
{
|
||||
int woo = 1;
|
||||
}
|
||||
|
||||
// TODO: render preview in display?
|
||||
// TODO: render preview in display?
|
||||
|
||||
mFrameReady = false;
|
||||
}
|
||||
|
|
@ -700,11 +700,11 @@ void OculusVRHMDDevice::onDeviceDestroy()
|
|||
mEyeRT[1]->zombify();
|
||||
}
|
||||
|
||||
if (mTextureSwapSet)
|
||||
{
|
||||
delete mTextureSwapSet;
|
||||
mTextureSwapSet = NULL;
|
||||
}
|
||||
if (mTextureSwapSet)
|
||||
{
|
||||
delete mTextureSwapSet;
|
||||
mTextureSwapSet = NULL;
|
||||
}
|
||||
|
||||
mStereoRT = NULL;
|
||||
mStereoDepthTexture = NULL;
|
||||
|
|
|
|||
|
|
@ -102,7 +102,7 @@ protected:
|
|||
OculusVRSensorDevice *mSensor;
|
||||
U32 mActionCodeIndex;
|
||||
|
||||
ovrGraphicsLuid mLuid;
|
||||
ovrGraphicsLuid mLuid;
|
||||
|
||||
protected:
|
||||
void updateRenderInfo();
|
||||
|
|
@ -126,7 +126,7 @@ public:
|
|||
U32 getVersion() const { return mVersion; }
|
||||
|
||||
// Windows display device name used in EnumDisplaySettings/CreateDC
|
||||
const char* getDisplayDeviceType () const { return mDisplayDeviceType.c_str(); }
|
||||
const char* getDisplayDeviceType () const { return mDisplayDeviceType.c_str(); }
|
||||
|
||||
// MacOS display ID
|
||||
S32 getDisplayDeviceId() const { return mDisplayId; }
|
||||
|
|
@ -190,7 +190,7 @@ public:
|
|||
String dumpMetrics();
|
||||
|
||||
// Stereo RT
|
||||
GFXTexHandle mDebugStereoTexture;
|
||||
GFXTexHandle mDebugStereoTexture;
|
||||
GFXTexHandle mStereoDepthTexture;
|
||||
GFXTextureTargetRef mStereoRT;
|
||||
|
||||
|
|
@ -204,12 +204,12 @@ public:
|
|||
F32 smDesiredPixelDensity;
|
||||
|
||||
ovrTrackingState mLastTrackingState;
|
||||
OculusTexture* mTextureSwapSet;
|
||||
ovrLayerEyeFov mRenderLayer;
|
||||
ovrLayerDirect mDebugRenderLayer;
|
||||
ovrViewScaleDesc mScaleDesc;
|
||||
ovrTexture* mDebugMirrorTexture;
|
||||
GFXTexHandle mDebugMirrorTextureHandle;
|
||||
OculusTexture* mTextureSwapSet;
|
||||
ovrLayerEyeFov mRenderLayer;
|
||||
ovrLayerDirect mDebugRenderLayer;
|
||||
ovrViewScaleDesc mScaleDesc;
|
||||
ovrTexture* mDebugMirrorTexture;
|
||||
GFXTexHandle mDebugMirrorTextureHandle;
|
||||
|
||||
GFXDevice::GFXDeviceRenderStyles mDesiredRenderingMode;
|
||||
|
||||
|
|
|
|||
|
|
@ -102,10 +102,10 @@ bool OpenVROverlay::onAdd()
|
|||
mOverlayTypeDirty = true;
|
||||
mOverlayDirty = true;
|
||||
|
||||
if (OPENVR)
|
||||
{
|
||||
OPENVR->registerOverlay(this);
|
||||
}
|
||||
if (OPENVR)
|
||||
{
|
||||
OPENVR->registerOverlay(this);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
@ -127,10 +127,10 @@ void OpenVROverlay::onRemove()
|
|||
mThumbOverlayHandle = NULL;
|
||||
}
|
||||
|
||||
if (ManagedSingleton<OpenVRProvider>::instanceOrNull())
|
||||
{
|
||||
OPENVR->unregisterOverlay(this);
|
||||
}
|
||||
if (ManagedSingleton<OpenVRProvider>::instanceOrNull())
|
||||
{
|
||||
OPENVR->unregisterOverlay(this);
|
||||
}
|
||||
}
|
||||
|
||||
void OpenVROverlay::resetOverlay()
|
||||
|
|
@ -233,14 +233,14 @@ void OpenVROverlay::showOverlay()
|
|||
if (mOverlayHandle == NULL)
|
||||
return;
|
||||
|
||||
if (mOverlayType != OVERLAYTYPE_DASHBOARD)
|
||||
{
|
||||
vr::EVROverlayError err = vr::VROverlay()->ShowOverlay(mOverlayHandle);
|
||||
if (err != vr::VROverlayError_None)
|
||||
{
|
||||
Con::errorf("VR Overlay error!");
|
||||
}
|
||||
}
|
||||
if (mOverlayType != OVERLAYTYPE_DASHBOARD)
|
||||
{
|
||||
vr::EVROverlayError err = vr::VROverlay()->ShowOverlay(mOverlayHandle);
|
||||
if (err != vr::VROverlayError_None)
|
||||
{
|
||||
Con::errorf("VR Overlay error!");
|
||||
}
|
||||
}
|
||||
|
||||
if (!mStagingTexture)
|
||||
{
|
||||
|
|
@ -253,10 +253,10 @@ void OpenVROverlay::hideOverlay()
|
|||
if (mOverlayHandle == NULL)
|
||||
return;
|
||||
|
||||
if (mOverlayType != OVERLAYTYPE_DASHBOARD)
|
||||
{
|
||||
vr::VROverlay()->HideOverlay(mOverlayHandle);
|
||||
}
|
||||
if (mOverlayType != OVERLAYTYPE_DASHBOARD)
|
||||
{
|
||||
vr::VROverlay()->HideOverlay(mOverlayHandle);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -317,8 +317,8 @@ bool OpenVROverlay::castRay(const Point3F &origin, const Point3F &direction, Ray
|
|||
vr::VROverlayIntersectionParams_t params;
|
||||
vr::VROverlayIntersectionResults_t result;
|
||||
|
||||
Point3F ovrOrigin = OpenVRUtil::convertPointToOVR(origin);
|
||||
Point3F ovrDirection = OpenVRUtil::convertPointToOVR(direction);
|
||||
Point3F ovrOrigin = OpenVRUtil::convertPointToOVR(origin);
|
||||
Point3F ovrDirection = OpenVRUtil::convertPointToOVR(direction);
|
||||
|
||||
params.eOrigin = mTrackingOrigin;
|
||||
params.vSource.v[0] = ovrOrigin.x;
|
||||
|
|
@ -350,17 +350,17 @@ void OpenVROverlay::moveGamepadFocusToNeighbour()
|
|||
|
||||
void OpenVROverlay::handleOpenVREvents()
|
||||
{
|
||||
if (mManualMouseHandling)
|
||||
{
|
||||
// tell OpenVR to make some events for us
|
||||
for (vr::TrackedDeviceIndex_t unDeviceId = 1; unDeviceId < vr::k_unControllerStateAxisCount; unDeviceId++)
|
||||
{
|
||||
if (vr::VROverlay()->HandleControllerOverlayInteractionAsMouse(mOverlayHandle, unDeviceId))
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (mManualMouseHandling)
|
||||
{
|
||||
// tell OpenVR to make some events for us
|
||||
for (vr::TrackedDeviceIndex_t unDeviceId = 1; unDeviceId < vr::k_unControllerStateAxisCount; unDeviceId++)
|
||||
{
|
||||
if (vr::VROverlay()->HandleControllerOverlayInteractionAsMouse(mOverlayHandle, unDeviceId))
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
vr::VREvent_t vrEvent;
|
||||
|
|
@ -373,13 +373,13 @@ void OpenVROverlay::handleOpenVREvents()
|
|||
eventInfo.modifier = (InputModifiers)0;
|
||||
eventInfo.ascii = 0;
|
||||
|
||||
//Con::printf("Overlay event %i", vrEvent.eventType);
|
||||
//Con::printf("Overlay event %i", vrEvent.eventType);
|
||||
|
||||
switch (vrEvent.eventType)
|
||||
{
|
||||
case vr::VREvent_MouseMove:
|
||||
{
|
||||
//Con::printf("mousemove %f,%f", vrEvent.data.mouse.x, vrEvent.data.mouse.y);
|
||||
//Con::printf("mousemove %f,%f", vrEvent.data.mouse.x, vrEvent.data.mouse.y);
|
||||
eventInfo.objType = SI_AXIS;
|
||||
eventInfo.objInst = SI_XAXIS;
|
||||
eventInfo.action = SI_MAKE;
|
||||
|
|
@ -424,11 +424,11 @@ void OpenVROverlay::handleOpenVREvents()
|
|||
AssertFatal(false, "WTF is going on here");
|
||||
break;
|
||||
|
||||
case vr::VREvent_KeyboardCharInput:
|
||||
case vr::VREvent_KeyboardDone:
|
||||
updateTextControl((GuiControl*)vrEvent.data.keyboard.uUserValue);
|
||||
break;
|
||||
}
|
||||
case vr::VREvent_KeyboardCharInput:
|
||||
case vr::VREvent_KeyboardDone:
|
||||
updateTextControl((GuiControl*)vrEvent.data.keyboard.uUserValue);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
|
@ -450,16 +450,16 @@ void OpenVROverlay::handleOpenVREvents()
|
|||
|
||||
void OpenVROverlay::updateTextControl(GuiControl* ctrl)
|
||||
{
|
||||
if (!ctrl)
|
||||
return;
|
||||
if (!ctrl)
|
||||
return;
|
||||
|
||||
GuiTextCtrl* textCtrl = dynamic_cast<GuiTextCtrl*>(ctrl);
|
||||
if (textCtrl)
|
||||
{
|
||||
char text[GuiTextCtrl::MAX_STRING_LENGTH];
|
||||
vr::VROverlay()->GetKeyboardText(text, GuiTextCtrl::MAX_STRING_LENGTH);
|
||||
textCtrl->setText(text);
|
||||
}
|
||||
GuiTextCtrl* textCtrl = dynamic_cast<GuiTextCtrl*>(ctrl);
|
||||
if (textCtrl)
|
||||
{
|
||||
char text[GuiTextCtrl::MAX_STRING_LENGTH];
|
||||
vr::VROverlay()->GetKeyboardText(text, GuiTextCtrl::MAX_STRING_LENGTH);
|
||||
textCtrl->setText(text);
|
||||
}
|
||||
}
|
||||
|
||||
void OpenVROverlay::onFrameRendered()
|
||||
|
|
@ -508,27 +508,27 @@ void OpenVROverlay::onFrameRendered()
|
|||
|
||||
void OpenVROverlay::enableKeyboardTranslation()
|
||||
{
|
||||
vr::IVROverlay *overlay = vr::VROverlay();
|
||||
if (!overlay || !mOverlayHandle)
|
||||
return;
|
||||
vr::IVROverlay *overlay = vr::VROverlay();
|
||||
if (!overlay || !mOverlayHandle)
|
||||
return;
|
||||
|
||||
GuiTextEditCtrl* ctrl = dynamic_cast<GuiTextEditCtrl*>(getFirstResponder());
|
||||
if (ctrl)
|
||||
{
|
||||
vr::EGamepadTextInputMode inputMode = ctrl->isPasswordText() ? vr::k_EGamepadTextInputModePassword : vr::k_EGamepadTextInputModeNormal;
|
||||
char text[GuiTextCtrl::MAX_STRING_LENGTH + 1];
|
||||
ctrl->getText(text);
|
||||
overlay->ShowKeyboardForOverlay(mOverlayHandle, inputMode, vr::k_EGamepadTextInputLineModeSingleLine, ctrl->getTooltip().c_str(), GuiTextCtrl::MAX_STRING_LENGTH, text, false, (uint64_t)ctrl);
|
||||
}
|
||||
GuiTextEditCtrl* ctrl = dynamic_cast<GuiTextEditCtrl*>(getFirstResponder());
|
||||
if (ctrl)
|
||||
{
|
||||
vr::EGamepadTextInputMode inputMode = ctrl->isPasswordText() ? vr::k_EGamepadTextInputModePassword : vr::k_EGamepadTextInputModeNormal;
|
||||
char text[GuiTextCtrl::MAX_STRING_LENGTH + 1];
|
||||
ctrl->getText(text);
|
||||
overlay->ShowKeyboardForOverlay(mOverlayHandle, inputMode, vr::k_EGamepadTextInputLineModeSingleLine, ctrl->getTooltip().c_str(), GuiTextCtrl::MAX_STRING_LENGTH, text, false, (uint64_t)ctrl);
|
||||
}
|
||||
}
|
||||
|
||||
void OpenVROverlay::disableKeyboardTranslation()
|
||||
{
|
||||
vr::IVROverlay *overlay = vr::VROverlay();
|
||||
if (!overlay || !mOverlayHandle)
|
||||
return;
|
||||
vr::IVROverlay *overlay = vr::VROverlay();
|
||||
if (!overlay || !mOverlayHandle)
|
||||
return;
|
||||
|
||||
overlay->HideKeyboard();
|
||||
overlay->HideKeyboard();
|
||||
}
|
||||
|
||||
void OpenVROverlay::setNativeAcceleratorsEnabled(bool enabled)
|
||||
|
|
|
|||
|
|
@ -57,7 +57,7 @@ public:
|
|||
|
||||
bool mOverlayTypeDirty; ///< Overlay type is dirty
|
||||
bool mOverlayDirty; ///< Overlay properties are dirty
|
||||
bool mManualMouseHandling;
|
||||
bool mManualMouseHandling;
|
||||
OverlayType mOverlayType;
|
||||
|
||||
//
|
||||
|
|
@ -90,12 +90,12 @@ public:
|
|||
void moveGamepadFocusToNeighbour();
|
||||
|
||||
void handleOpenVREvents();
|
||||
void updateTextControl(GuiControl* ctrl);
|
||||
void updateTextControl(GuiControl* ctrl);
|
||||
void onFrameRendered();
|
||||
|
||||
virtual void enableKeyboardTranslation();
|
||||
virtual void disableKeyboardTranslation();
|
||||
virtual void setNativeAcceleratorsEnabled(bool enabled);
|
||||
virtual void enableKeyboardTranslation();
|
||||
virtual void disableKeyboardTranslation();
|
||||
virtual void setNativeAcceleratorsEnabled(bool enabled);
|
||||
};
|
||||
|
||||
typedef OpenVROverlay::OverlayType OpenVROverlayType;
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -62,91 +62,91 @@ namespace OpenVRUtil
|
|||
|
||||
U32 convertOpenVRButtonToTorqueButton(uint32_t vrButton);
|
||||
|
||||
/// Converts a point to OVR coords
|
||||
inline Point3F convertPointToOVR(const Point3F &point)
|
||||
{
|
||||
return Point3F(-point.x, -point.z, point.y);
|
||||
}
|
||||
/// Converts a point to OVR coords
|
||||
inline Point3F convertPointToOVR(const Point3F &point)
|
||||
{
|
||||
return Point3F(-point.x, -point.z, point.y);
|
||||
}
|
||||
|
||||
/// Converts a point from OVR coords
|
||||
inline Point3F convertPointFromOVR(const Point3F &point)
|
||||
{
|
||||
return Point3F(-point.x, point.z, -point.y);
|
||||
}
|
||||
/// Converts a point from OVR coords
|
||||
inline Point3F convertPointFromOVR(const Point3F &point)
|
||||
{
|
||||
return Point3F(-point.x, point.z, -point.y);
|
||||
}
|
||||
|
||||
// Converts a point from OVR coords, from an input float array
|
||||
inline Point3F convertPointFromOVR(const vr::HmdVector3_t& v)
|
||||
{
|
||||
return Point3F(-v.v[0], v.v[2], -v.v[1]);
|
||||
}
|
||||
// Converts a point from OVR coords, from an input float array
|
||||
inline Point3F convertPointFromOVR(const vr::HmdVector3_t& v)
|
||||
{
|
||||
return Point3F(-v.v[0], v.v[2], -v.v[1]);
|
||||
}
|
||||
};
|
||||
|
||||
template<int TEXSIZE> class VRTextureSet
|
||||
{
|
||||
public:
|
||||
static const int TextureCount = TEXSIZE;
|
||||
GFXTexHandle mTextures[TEXSIZE];
|
||||
U32 mIndex;
|
||||
static const int TextureCount = TEXSIZE;
|
||||
GFXTexHandle mTextures[TEXSIZE];
|
||||
U32 mIndex;
|
||||
|
||||
VRTextureSet() : mIndex(0)
|
||||
{
|
||||
}
|
||||
VRTextureSet() : mIndex(0)
|
||||
{
|
||||
}
|
||||
|
||||
void init(U32 width, U32 height, GFXFormat fmt, GFXTextureProfile *profile, const String &desc)
|
||||
{
|
||||
for (U32 i = 0; i < TextureCount; i++)
|
||||
{
|
||||
mTextures[i].set(width, height, fmt, profile, desc);
|
||||
}
|
||||
}
|
||||
void init(U32 width, U32 height, GFXFormat fmt, GFXTextureProfile *profile, const String &desc)
|
||||
{
|
||||
for (U32 i = 0; i < TextureCount; i++)
|
||||
{
|
||||
mTextures[i].set(width, height, fmt, profile, desc);
|
||||
}
|
||||
}
|
||||
|
||||
void clear()
|
||||
{
|
||||
for (U32 i = 0; i < TextureCount; i++)
|
||||
{
|
||||
mTextures[i] = NULL;
|
||||
}
|
||||
}
|
||||
void clear()
|
||||
{
|
||||
for (U32 i = 0; i < TextureCount; i++)
|
||||
{
|
||||
mTextures[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void advance()
|
||||
{
|
||||
mIndex = (mIndex + 1) % TextureCount;
|
||||
}
|
||||
void advance()
|
||||
{
|
||||
mIndex = (mIndex + 1) % TextureCount;
|
||||
}
|
||||
|
||||
GFXTexHandle& getTextureHandle()
|
||||
{
|
||||
return mTextures[mIndex];
|
||||
}
|
||||
GFXTexHandle& getTextureHandle()
|
||||
{
|
||||
return mTextures[mIndex];
|
||||
}
|
||||
};
|
||||
|
||||
/// Simple class to handle rendering native OpenVR model data
|
||||
class OpenVRRenderModel
|
||||
{
|
||||
public:
|
||||
typedef GFXVertexPNT VertexType;
|
||||
GFXVertexBufferHandle<VertexType> mVertexBuffer;
|
||||
GFXPrimitiveBufferHandle mPrimitiveBuffer;
|
||||
BaseMatInstance* mMaterialInstance; ///< Material to use for rendering. NOTE:
|
||||
Box3F mLocalBox;
|
||||
typedef GFXVertexPNT VertexType;
|
||||
GFXVertexBufferHandle<VertexType> mVertexBuffer;
|
||||
GFXPrimitiveBufferHandle mPrimitiveBuffer;
|
||||
BaseMatInstance* mMaterialInstance; ///< Material to use for rendering. NOTE:
|
||||
Box3F mLocalBox;
|
||||
|
||||
OpenVRRenderModel() : mMaterialInstance(NULL)
|
||||
{
|
||||
}
|
||||
OpenVRRenderModel() : mMaterialInstance(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
~OpenVRRenderModel()
|
||||
{
|
||||
SAFE_DELETE(mMaterialInstance);
|
||||
}
|
||||
~OpenVRRenderModel()
|
||||
{
|
||||
SAFE_DELETE(mMaterialInstance);
|
||||
}
|
||||
|
||||
Box3F getWorldBox(MatrixF &mat)
|
||||
{
|
||||
Box3F ret = mLocalBox;
|
||||
mat.mul(ret);
|
||||
return ret;
|
||||
}
|
||||
Box3F getWorldBox(MatrixF &mat)
|
||||
{
|
||||
Box3F ret = mLocalBox;
|
||||
mat.mul(ret);
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool init(const vr::RenderModel_t & vrModel, StringTableEntry materialName);
|
||||
void draw(SceneRenderState *state, MeshRenderInst* renderInstance);
|
||||
bool init(const vr::RenderModel_t & vrModel, StringTableEntry materialName);
|
||||
void draw(SceneRenderState *state, MeshRenderInst* renderInstance);
|
||||
};
|
||||
|
||||
struct OpenVRRenderState
|
||||
|
|
@ -196,21 +196,21 @@ public:
|
|||
|
||||
struct LoadedRenderModel
|
||||
{
|
||||
StringTableEntry name;
|
||||
vr::RenderModel_t *vrModel;
|
||||
OpenVRRenderModel *model;
|
||||
vr::EVRRenderModelError modelError;
|
||||
S32 textureId;
|
||||
bool loadedTexture;
|
||||
StringTableEntry name;
|
||||
vr::RenderModel_t *vrModel;
|
||||
OpenVRRenderModel *model;
|
||||
vr::EVRRenderModelError modelError;
|
||||
S32 textureId;
|
||||
bool loadedTexture;
|
||||
};
|
||||
|
||||
struct LoadedRenderTexture
|
||||
{
|
||||
U32 vrTextureId;
|
||||
vr::RenderModel_TextureMap_t *vrTexture;
|
||||
GFXTextureObject *texture;
|
||||
NamedTexTarget *targetTexture;
|
||||
vr::EVRRenderModelError textureError;
|
||||
U32 vrTextureId;
|
||||
vr::RenderModel_TextureMap_t *vrTexture;
|
||||
GFXTextureObject *texture;
|
||||
NamedTexTarget *targetTexture;
|
||||
vr::EVRRenderModelError textureError;
|
||||
};
|
||||
|
||||
OpenVRProvider();
|
||||
|
|
@ -283,21 +283,21 @@ public:
|
|||
IDevicePose getTrackedDevicePose(U32 idx);
|
||||
/// }
|
||||
|
||||
/// @name Overlay registration
|
||||
/// {
|
||||
void registerOverlay(OpenVROverlay* overlay);
|
||||
void unregisterOverlay(OpenVROverlay* overlay);
|
||||
/// }
|
||||
/// @name Overlay registration
|
||||
/// {
|
||||
void registerOverlay(OpenVROverlay* overlay);
|
||||
void unregisterOverlay(OpenVROverlay* overlay);
|
||||
/// }
|
||||
|
||||
/// @name Model loading
|
||||
/// {
|
||||
const S32 preloadRenderModel(StringTableEntry name);
|
||||
const S32 preloadRenderModelTexture(U32 index);
|
||||
bool getRenderModel(S32 idx, OpenVRRenderModel **ret, bool &failed);
|
||||
bool getRenderModelTexture(S32 idx, GFXTextureObject **outTex, bool &failed);
|
||||
bool getRenderModelTextureName(S32 idx, String &outName);
|
||||
void resetRenderModels();
|
||||
/// }
|
||||
/// @name Model loading
|
||||
/// {
|
||||
const S32 preloadRenderModel(StringTableEntry name);
|
||||
const S32 preloadRenderModelTexture(U32 index);
|
||||
bool getRenderModel(S32 idx, OpenVRRenderModel **ret, bool &failed);
|
||||
bool getRenderModelTexture(S32 idx, GFXTextureObject **outTex, bool &failed);
|
||||
bool getRenderModelTextureName(S32 idx, String &outName);
|
||||
void resetRenderModels();
|
||||
/// }
|
||||
|
||||
|
||||
/// @name Console API
|
||||
|
|
@ -338,17 +338,17 @@ public:
|
|||
|
||||
vr::ETrackingUniverseOrigin mTrackingSpace;
|
||||
|
||||
Vector<OpenVROverlay*> mOverlays;
|
||||
Vector<OpenVROverlay*> mOverlays;
|
||||
|
||||
VREventSignal mVREventSignal;
|
||||
Namespace *mOpenVRNS;
|
||||
VREventSignal mVREventSignal;
|
||||
Namespace *mOpenVRNS;
|
||||
|
||||
Vector<LoadedRenderModel> mLoadedModels;
|
||||
Vector<LoadedRenderTexture> mLoadedTextures;
|
||||
Map<StringTableEntry, S32> mLoadedModelLookup;
|
||||
Map<U32, S32> mLoadedTextureLookup;
|
||||
Vector<LoadedRenderModel> mLoadedModels;
|
||||
Vector<LoadedRenderTexture> mLoadedTextures;
|
||||
Map<StringTableEntry, S32> mLoadedModelLookup;
|
||||
Map<U32, S32> mLoadedTextureLookup;
|
||||
|
||||
Map<U32, S32> mDeviceEventMap;
|
||||
Map<U32, S32> mDeviceEventMap;
|
||||
/// }
|
||||
|
||||
GuiCanvas* mDrawCanvas;
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -23,132 +23,132 @@ class PhysicsBody;
|
|||
|
||||
class OpenVRTrackedObjectData : public GameBaseData {
|
||||
public:
|
||||
typedef GameBaseData Parent;
|
||||
typedef GameBaseData Parent;
|
||||
|
||||
StringTableEntry mShapeFile;
|
||||
Resource<TSShape> mShape; ///< Torque model
|
||||
StringTableEntry mShapeFile;
|
||||
Resource<TSShape> mShape; ///< Torque model
|
||||
|
||||
Point3F mCollisionBoxMin;
|
||||
Point3F mCollisionBoxMax;
|
||||
Point3F mCollisionBoxMin;
|
||||
Point3F mCollisionBoxMax;
|
||||
|
||||
public:
|
||||
|
||||
OpenVRTrackedObjectData();
|
||||
~OpenVRTrackedObjectData();
|
||||
OpenVRTrackedObjectData();
|
||||
~OpenVRTrackedObjectData();
|
||||
|
||||
DECLARE_CONOBJECT(OpenVRTrackedObjectData);
|
||||
DECLARE_CONOBJECT(OpenVRTrackedObjectData);
|
||||
|
||||
bool onAdd();
|
||||
bool preload(bool server, String &errorStr);
|
||||
bool onAdd();
|
||||
bool preload(bool server, String &errorStr);
|
||||
|
||||
static void initPersistFields();
|
||||
static void initPersistFields();
|
||||
|
||||
virtual void packData(BitStream* stream);
|
||||
virtual void unpackData(BitStream* stream);
|
||||
virtual void packData(BitStream* stream);
|
||||
virtual void unpackData(BitStream* stream);
|
||||
};
|
||||
|
||||
/// Implements a GameObject which tracks an OpenVR controller
|
||||
class OpenVRTrackedObject : public GameBase
|
||||
{
|
||||
typedef GameBase Parent;
|
||||
typedef GameBase Parent;
|
||||
|
||||
enum MaskBits
|
||||
{
|
||||
UpdateMask = Parent::NextFreeMask << 0,
|
||||
NextFreeMask = Parent::NextFreeMask << 1
|
||||
};
|
||||
enum MaskBits
|
||||
{
|
||||
UpdateMask = Parent::NextFreeMask << 0,
|
||||
NextFreeMask = Parent::NextFreeMask << 1
|
||||
};
|
||||
|
||||
struct RenderModelSlot
|
||||
{
|
||||
StringTableEntry componentName; ///< Component name
|
||||
S16 mappedNodeIdx; ///< Mapped node idx in mShape
|
||||
OpenVRRenderModel *nativeModel; ///< Native model
|
||||
};
|
||||
struct RenderModelSlot
|
||||
{
|
||||
StringTableEntry componentName; ///< Component name
|
||||
S16 mappedNodeIdx; ///< Mapped node idx in mShape
|
||||
OpenVRRenderModel *nativeModel; ///< Native model
|
||||
};
|
||||
|
||||
OpenVRTrackedObjectData *mDataBlock;
|
||||
OpenVRTrackedObjectData *mDataBlock;
|
||||
|
||||
/// @name Rendering
|
||||
/// {
|
||||
TSShapeInstance *mShapeInstance; ///< Shape used to render controller (uses native model otherwise)
|
||||
StringTableEntry mModelName;
|
||||
OpenVRRenderModel *mBasicModel; ///< Basic model
|
||||
Vector<RenderModelSlot> mRenderComponents;
|
||||
/// }
|
||||
/// @name Rendering
|
||||
/// {
|
||||
TSShapeInstance *mShapeInstance; ///< Shape used to render controller (uses native model otherwise)
|
||||
StringTableEntry mModelName;
|
||||
OpenVRRenderModel *mBasicModel; ///< Basic model
|
||||
Vector<RenderModelSlot> mRenderComponents;
|
||||
/// }
|
||||
|
||||
S32 mDeviceIndex; ///< Controller idx in openvr (for direct updating)
|
||||
S32 mMappedMoveIndex; ///< Movemanager move index for rotation
|
||||
S32 mDeviceIndex; ///< Controller idx in openvr (for direct updating)
|
||||
S32 mMappedMoveIndex; ///< Movemanager move index for rotation
|
||||
|
||||
vr::VRControllerState_t mCurrentControllerState;
|
||||
vr::VRControllerState_t mPreviousControllerState;
|
||||
vr::VRControllerState_t mCurrentControllerState;
|
||||
vr::VRControllerState_t mPreviousControllerState;
|
||||
|
||||
IDevicePose mPose; ///< Current openvr pose data, or reconstructed data from the client
|
||||
IDevicePose mPose; ///< Current openvr pose data, or reconstructed data from the client
|
||||
|
||||
Convex* mConvexList;
|
||||
EarlyOutPolyList mClippedList;
|
||||
PhysicsBody *mPhysicsRep;
|
||||
Convex* mConvexList;
|
||||
EarlyOutPolyList mClippedList;
|
||||
PhysicsBody *mPhysicsRep;
|
||||
|
||||
SimObjectPtr<SceneObject> mCollisionObject; ///< Object we're currently colliding with
|
||||
SimObjectPtr<SceneObject> mInteractObject; ///< Object we've designated as important to interact with
|
||||
SimObjectPtr<SceneObject> mCollisionObject; ///< Object we're currently colliding with
|
||||
SimObjectPtr<SceneObject> mInteractObject; ///< Object we've designated as important to interact with
|
||||
|
||||
bool mHoldInteractedObject; ///< Performs pickup logic with mInteractObject
|
||||
bool mIgnoreParentRotation; ///< Ignores the rotation of the parent object
|
||||
bool mHoldInteractedObject; ///< Performs pickup logic with mInteractObject
|
||||
bool mIgnoreParentRotation; ///< Ignores the rotation of the parent object
|
||||
|
||||
static bool smDebugControllerPosition; ///< Shows latest controller position in DebugDrawer
|
||||
static bool smDebugControllerMovePosition; ///< Shows move position in DebugDrawer
|
||||
static U32 sServerCollisionMask;
|
||||
static U32 sClientCollisionMask;
|
||||
static bool smDebugControllerPosition; ///< Shows latest controller position in DebugDrawer
|
||||
static bool smDebugControllerMovePosition; ///< Shows move position in DebugDrawer
|
||||
static U32 sServerCollisionMask;
|
||||
static U32 sClientCollisionMask;
|
||||
|
||||
public:
|
||||
OpenVRTrackedObject();
|
||||
virtual ~OpenVRTrackedObject();
|
||||
OpenVRTrackedObject();
|
||||
virtual ~OpenVRTrackedObject();
|
||||
|
||||
void updateRenderData();
|
||||
void setupRenderDataFromModel(bool loadComponentModels);
|
||||
void updateRenderData();
|
||||
void setupRenderDataFromModel(bool loadComponentModels);
|
||||
|
||||
void clearRenderData();
|
||||
void clearRenderData();
|
||||
|
||||
DECLARE_CONOBJECT(OpenVRTrackedObject);
|
||||
DECLARE_CONOBJECT(OpenVRTrackedObject);
|
||||
|
||||
static void initPersistFields();
|
||||
static void initPersistFields();
|
||||
|
||||
virtual void inspectPostApply();
|
||||
virtual void inspectPostApply();
|
||||
|
||||
bool onAdd();
|
||||
void onRemove();
|
||||
bool onAdd();
|
||||
void onRemove();
|
||||
|
||||
|
||||
void _updatePhysics();
|
||||
bool onNewDataBlock(GameBaseData *dptr, bool reload);
|
||||
void _updatePhysics();
|
||||
bool onNewDataBlock(GameBaseData *dptr, bool reload);
|
||||
|
||||
void setInteractObject(SceneObject* object, bool holding);
|
||||
void setInteractObject(SceneObject* object, bool holding);
|
||||
|
||||
void setTransform(const MatrixF &mat);
|
||||
void setModelName(String &modelName);
|
||||
void setTransform(const MatrixF &mat);
|
||||
void setModelName(String &modelName);
|
||||
|
||||
U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream);
|
||||
void unpackUpdate(NetConnection *conn, BitStream *stream);
|
||||
void writePacketData(GameConnection *conn, BitStream *stream);
|
||||
void readPacketData(GameConnection *conn, BitStream *stream);
|
||||
U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream);
|
||||
void unpackUpdate(NetConnection *conn, BitStream *stream);
|
||||
void writePacketData(GameConnection *conn, BitStream *stream);
|
||||
void readPacketData(GameConnection *conn, BitStream *stream);
|
||||
|
||||
void prepRenderImage(SceneRenderState *state);
|
||||
void prepRenderImage(SceneRenderState *state);
|
||||
|
||||
MatrixF getTrackedTransform();
|
||||
MatrixF getLastTrackedTransform();
|
||||
MatrixF getBaseTrackingTransform();
|
||||
MatrixF getTrackedTransform();
|
||||
MatrixF getLastTrackedTransform();
|
||||
MatrixF getBaseTrackingTransform();
|
||||
|
||||
U32 getCollisionMask();
|
||||
void updateWorkingCollisionSet();
|
||||
U32 getCollisionMask();
|
||||
void updateWorkingCollisionSet();
|
||||
|
||||
// Time management
|
||||
void updateMove(const Move *move);
|
||||
void processTick(const Move *move);
|
||||
void interpolateTick(F32 delta);
|
||||
void advanceTime(F32 dt);
|
||||
// Time management
|
||||
void updateMove(const Move *move);
|
||||
void processTick(const Move *move);
|
||||
void interpolateTick(F32 delta);
|
||||
void advanceTime(F32 dt);
|
||||
|
||||
// Collision
|
||||
bool castRay(const Point3F &start, const Point3F &end, RayInfo* info);
|
||||
void buildConvex(const Box3F& box, Convex* convex);
|
||||
bool testObject(SceneObject* enter);
|
||||
// Collision
|
||||
bool castRay(const Point3F &start, const Point3F &end, RayInfo* info);
|
||||
void buildConvex(const Box3F& box, Convex* convex);
|
||||
bool testObject(SceneObject* enter);
|
||||
|
||||
};
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue