Tidy up indentation in openvr changes

This commit is contained in:
James Urquhart 2016-07-12 23:30:11 +01:00
parent e6159a590a
commit 212ac36cc1
25 changed files with 2171 additions and 2172 deletions

View file

@ -141,73 +141,73 @@ void DebugDrawer::setupStateBlocks()
void DebugDrawer::drawBoxOutline(const Point3F &a, const Point3F &b, const ColorF &color)
{
Point3F point0(a.x, a.y, a.z);
Point3F point1(a.x, b.y, a.z);
Point3F point2(b.x, b.y, a.z);
Point3F point3(b.x, a.y, a.z);
Point3F point0(a.x, a.y, a.z);
Point3F point1(a.x, b.y, a.z);
Point3F point2(b.x, b.y, a.z);
Point3F point3(b.x, a.y, a.z);
Point3F point4(a.x, a.y, b.z);
Point3F point5(a.x, b.y, b.z);
Point3F point6(b.x, b.y, b.z);
Point3F point7(b.x, a.y, b.z);
Point3F point4(a.x, a.y, b.z);
Point3F point5(a.x, b.y, b.z);
Point3F point6(b.x, b.y, b.z);
Point3F point7(b.x, a.y, b.z);
// Draw one plane
drawLine(point0, point1, color);
drawLine(point1, point2, color);
drawLine(point2, point3, color);
drawLine(point3, point0, color);
// Draw one plane
drawLine(point0, point1, color);
drawLine(point1, point2, color);
drawLine(point2, point3, color);
drawLine(point3, point0, color);
// Draw the other plane
drawLine(point4, point5, color);
drawLine(point5, point6, color);
drawLine(point6, point7, color);
drawLine(point7, point4, color);
// Draw the other plane
drawLine(point4, point5, color);
drawLine(point5, point6, color);
drawLine(point6, point7, color);
drawLine(point7, point4, color);
// Draw the connecting corners
drawLine(point0, point4, color);
drawLine(point1, point5, color);
drawLine(point2, point6, color);
drawLine(point3, point7, color);
// Draw the connecting corners
drawLine(point0, point4, color);
drawLine(point1, point5, color);
drawLine(point2, point6, color);
drawLine(point3, point7, color);
}
void DebugDrawer::drawTransformedBoxOutline(const Point3F &a, const Point3F &b, const ColorF &color, const MatrixF& transform)
{
Point3F point0(a.x, a.y, a.z);
Point3F point1(a.x, b.y, a.z);
Point3F point2(b.x, b.y, a.z);
Point3F point3(b.x, a.y, a.z);
Point3F point0(a.x, a.y, a.z);
Point3F point1(a.x, b.y, a.z);
Point3F point2(b.x, b.y, a.z);
Point3F point3(b.x, a.y, a.z);
Point3F point4(a.x, a.y, b.z);
Point3F point5(a.x, b.y, b.z);
Point3F point6(b.x, b.y, b.z);
Point3F point7(b.x, a.y, b.z);
Point3F point4(a.x, a.y, b.z);
Point3F point5(a.x, b.y, b.z);
Point3F point6(b.x, b.y, b.z);
Point3F point7(b.x, a.y, b.z);
transform.mulP(point0);
transform.mulP(point1);
transform.mulP(point2);
transform.mulP(point3);
transform.mulP(point4);
transform.mulP(point5);
transform.mulP(point6);
transform.mulP(point7);
transform.mulP(point0);
transform.mulP(point1);
transform.mulP(point2);
transform.mulP(point3);
transform.mulP(point4);
transform.mulP(point5);
transform.mulP(point6);
transform.mulP(point7);
// Draw one plane
drawLine(point0, point1, color);
drawLine(point1, point2, color);
drawLine(point2, point3, color);
drawLine(point3, point0, color);
// Draw one plane
drawLine(point0, point1, color);
drawLine(point1, point2, color);
drawLine(point2, point3, color);
drawLine(point3, point0, color);
// Draw the other plane
drawLine(point4, point5, color);
drawLine(point5, point6, color);
drawLine(point6, point7, color);
drawLine(point7, point4, color);
// Draw the other plane
drawLine(point4, point5, color);
drawLine(point5, point6, color);
drawLine(point6, point7, color);
drawLine(point7, point4, color);
// Draw the connecting corners
drawLine(point0, point4, color);
drawLine(point1, point5, color);
drawLine(point2, point6, color);
drawLine(point3, point7, color);
// Draw the connecting corners
drawLine(point0, point4, color);
drawLine(point1, point5, color);
drawLine(point2, point6, color);
drawLine(point3, point7, color);
}
void DebugDrawer::render(bool clear)