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Tidy up indentation in openvr changes
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25 changed files with 2171 additions and 2172 deletions
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@ -102,8 +102,8 @@ public:
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/// This is mainly a depth buffer optimization.
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NoDiscard = BIT(10),
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/// Texture is managed by another process, thus should not be modified
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NoModify = BIT(11)
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/// Texture is managed by another process, thus should not be modified
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NoModify = BIT(11)
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};
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@ -167,7 +167,7 @@ public:
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inline bool noMip() const { return testFlag(NoMipmap); }
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inline bool isPooled() const { return testFlag(Pooled); }
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inline bool canDiscard() const { return !testFlag(NoDiscard); }
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inline bool canModify() const { return !testFlag(NoModify); }
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inline bool canModify() const { return !testFlag(NoModify); }
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private:
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/// These constants control the packing for the profile; if you add flags, types, or
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