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Tidy up indentation in openvr changes
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25 changed files with 2171 additions and 2172 deletions
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@ -61,7 +61,7 @@ void GFXDrawUtil::_setupStateBlocks()
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bitmapStretchSR.setZReadWrite(false);
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bitmapStretchSR.setBlend(true, GFXBlendSrcAlpha, GFXBlendInvSrcAlpha);
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bitmapStretchSR.samplersDefined = true;
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bitmapStretchSR.setColorWrites(true, true, true, false);
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bitmapStretchSR.setColorWrites(true, true, true, false); // NOTE: comment this out if alpha write is needed
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// Linear: Create wrap SB
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bitmapStretchSR.samplers[0] = GFXSamplerStateDesc::getWrapLinear();
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