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Tidy up indentation in openvr changes
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e6159a590a
commit
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25 changed files with 2171 additions and 2172 deletions
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@ -219,11 +219,11 @@ public:
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/// The device has started rendering a frame's field (such as for side-by-side rendering)
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deStartOfField,
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/// left stereo frame has been rendered
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deLeftStereoFrameRendered,
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/// left stereo frame has been rendered
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deLeftStereoFrameRendered,
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/// right stereo frame has been rendered
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deRightStereoFrameRendered,
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/// right stereo frame has been rendered
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deRightStereoFrameRendered,
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/// The device is about to finish rendering a frame's field
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deEndOfField,
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@ -254,7 +254,7 @@ public:
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{
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RS_Standard = 0,
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RS_StereoSideBySide = (1<<0), // Render into current Render Target side-by-side
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RS_StereoSeparate = (1<<1) // Render in two separate passes (then combined by vr compositor)
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RS_StereoSeparate = (1<<1) // Render in two separate passes (then combined by vr compositor)
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};
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enum GFXDeviceLimits
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@ -409,7 +409,7 @@ public:
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setViewport(mStereoViewports[eyeId]);
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}
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mCurrentStereoTarget = eyeId;
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mCurrentStereoTarget = eyeId;
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}
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GFXCardProfiler* getCardProfiler() const { return mCardProfiler; }
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@ -481,7 +481,7 @@ public:
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/// Returns the first format from the list which meets all
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/// the criteria of the texture profile and query options.
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virtual GFXFormat selectSupportedFormat(GFXTextureProfile *profile,
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const Vector<GFXFormat> &formats, bool texture, bool mustblend, bool mustfilter) = 0;
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const Vector<GFXFormat> &formats, bool texture, bool mustblend, bool mustfilter) = 0;
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/// @}
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