Tidy up indentation in openvr changes

This commit is contained in:
James Urquhart 2016-07-12 23:30:11 +01:00
parent e6159a590a
commit 212ac36cc1
25 changed files with 2171 additions and 2172 deletions

View file

@ -469,8 +469,8 @@ bool GameConnection::readConnectRequest(BitStream *stream, const char **errorStr
for(U32 i = 0; i < mConnectArgc+3; i++)
{
connectArgv[i].value = &connectArgvValue[i];
connectArgvValue[i].init();
connectArgv[i].value = &connectArgvValue[i];
connectArgvValue[i].init();
}
for(U32 i = 0; i < mConnectArgc; i++)
@ -683,20 +683,20 @@ bool GameConnection::getControlCameraTransform(F32 dt, MatrixF* mat)
bool GameConnection::getControlCameraHeadTransform(IDisplayDevice *display, MatrixF *transform)
{
GameBase* obj = getCameraObject();
if (!obj)
return false;
GameBase* obj = getCameraObject();
if (!obj)
return false;
GameBase* cObj = obj;
while ((cObj = cObj->getControlObject()) != 0)
{
if (cObj->useObjsEyePoint())
obj = cObj;
}
GameBase* cObj = obj;
while ((cObj = cObj->getControlObject()) != 0)
{
if (cObj->useObjsEyePoint())
obj = cObj;
}
obj->getEyeCameraTransform(display, -1, transform);
obj->getEyeCameraTransform(display, -1, transform);
return true;
return true;
}
bool GameConnection::getControlCameraEyeTransforms(IDisplayDevice *display, MatrixF *transforms)
@ -914,8 +914,8 @@ void GameConnection::onRemove()
// clientgroup and what not (this is so that we can disconnect from a local server
// without needing to destroy and recreate the server before we can connect to it
// again).
// Safe-delete as we don't know whether the server connection is currently being
// worked on.
// Safe-delete as we don't know whether the server connection is currently being
// worked on.
getRemoteConnection()->safeDeleteObject();
setRemoteConnectionObject(NULL);
}