Tidy up indentation in openvr changes

This commit is contained in:
James Urquhart 2016-07-12 23:30:11 +01:00
parent e6159a590a
commit 212ac36cc1
25 changed files with 2171 additions and 2172 deletions

View file

@ -36,17 +36,17 @@ void ExtendedMoveManager::init()
dSprintf(varName, sizeof(varName), "mvPosX%d", i);
Con::addVariable(varName, TypeF32, &mPosX[i],
"X position of controller in millimeters. Only 13 bits are networked.\n"
"@ingroup Game");
"@ingroup Game");
dSprintf(varName, sizeof(varName), "mvPosY%d", i);
Con::addVariable(varName, TypeF32, &mPosY[i],
"Y position of controller in millimeters. Only 13 bits are networked.\n"
"@ingroup Game");
"@ingroup Game");
dSprintf(varName, sizeof(varName), "mvPosZ%d", i);
Con::addVariable(varName, TypeF32, &mPosZ[i],
"Z position of controller in millimeters. Only 13 bits are networked.\n"
"@ingroup Game");
"@ingroup Game");
dSprintf(varName, sizeof(varName), "mvRotIsEuler%d", i);
Con::addVariable(varName, TypeBool, &mRotIsEuler[i],
@ -55,33 +55,33 @@ void ExtendedMoveManager::init()
"(a vector and angle). When true, the given rotation is a three component "
"Euler angle. When using Euler angles, the $mvRotA component of the ExtendedMove "
"is ignored for this set of rotations.\n"
"@ingroup Game");
"@ingroup Game");
dSprintf(varName, sizeof(varName), "mvRotX%d", i);
Con::addVariable(varName, TypeF32, &mRotAX[i],
"X rotation vector component of controller.\n"
"@ingroup Game");
"@ingroup Game");
dSprintf(varName, sizeof(varName), "mvRotY%d", i);
Con::addVariable(varName, TypeF32, &mRotAY[i],
"Y rotation vector component of controller.\n"
"@ingroup Game");
"@ingroup Game");
dSprintf(varName, sizeof(varName), "mvRotZ%d", i);
Con::addVariable(varName, TypeF32, &mRotAZ[i],
"Z rotation vector component of controller.\n"
"@ingroup Game");
"@ingroup Game");
dSprintf(varName, sizeof(varName), "mvRotA%d", i);
Con::addVariable(varName, TypeF32, &mRotAA[i],
"Angle rotation (in degrees) component of controller.\n"
"@ingroup Game");
"@ingroup Game");
}
Con::addVariable("mvPosScale", TypeF32, &mPosScale,
"@brief Indicates the scale to be given to mvPos values.\n\n"
""
"@ingroup Game");
"@brief Indicates the scale to be given to mvPos values.\n\n"
""
"@ingroup Game");
}
const ExtendedMove NullExtendedMove;
@ -293,7 +293,7 @@ void ExtendedMove::clamp()
crotW[i] = CLAMPROT(rotW[i] / M_2PI_F);
}
#ifdef DEBUG_CONTROLLER_MOVE
#ifdef DEBUG_CONTROLLER_MOVE
if (i == 1)
{
F32 x, y, z, a;
@ -302,14 +302,14 @@ void ExtendedMove::clamp()
z = UNCLAMPPOS(crotZ[i]);
a = UNCLAMPROT(crotW[i]) * M_2PI_F;
Con::printf("INPUT POS == %f,%f,%f", ExtendedMoveManager::mPosX[i], ExtendedMoveManager::mPosY[i], ExtendedMoveManager::mPosZ[i]);
Con::printf("INPUT POS == %f,%f,%f", ExtendedMoveManager::mPosX[i], ExtendedMoveManager::mPosY[i], ExtendedMoveManager::mPosZ[i]);
Con::printf("rot %f,%f,%f,%f clamped to %f,%f,%f,%f", rotX[i], rotY[i], rotZ[i], rotW[i], x,y,z,a);
x = UNCLAMPPOS(cposX[i]) * ExtendedMoveManager::mPosScale;
y = UNCLAMPPOS(cposX[i]) * ExtendedMoveManager::mPosScale;
z = UNCLAMPPOS(cposX[i]) * ExtendedMoveManager::mPosScale;
Con::printf("pos %f,%f,%f clamped to %f,%f,%f", posX[i], posY[i], posZ[i], x, y, z);
x = UNCLAMPPOS(cposX[i]) * ExtendedMoveManager::mPosScale;
y = UNCLAMPPOS(cposX[i]) * ExtendedMoveManager::mPosScale;
z = UNCLAMPPOS(cposX[i]) * ExtendedMoveManager::mPosScale;
Con::printf("pos %f,%f,%f clamped to %f,%f,%f", posX[i], posY[i], posZ[i], x, y, z);
}
#endif
#endif
}
// Perform the standard Move clamp