diff --git a/Templates/Empty/source/torqueConfig.h b/Templates/Empty/source/torqueConfig.h index d9de1b1d1..b1c01a49b 100644 --- a/Templates/Empty/source/torqueConfig.h +++ b/Templates/Empty/source/torqueConfig.h @@ -143,10 +143,10 @@ /// This #define is used by the FrameAllocator to set the size of the frame. /// -/// It was previously set to 3MB but I've increased it to 16MB due to the +/// It was previously set to 3MB but I've increased it to 32MB due to the /// FrameAllocator being used as temporary storage for bitmaps in the D3D9 /// texture manager. -#define TORQUE_FRAME_SIZE 16 << 20 +#define TORQUE_FRAME_SIZE 16 << 21 // Finally, we define some dependent #defines. This enables some subsidiary // functionality to get automatically turned on in certain configurations. diff --git a/Templates/Full/source/torqueConfig.h b/Templates/Full/source/torqueConfig.h index 4d8f124f2..52b506fb6 100644 --- a/Templates/Full/source/torqueConfig.h +++ b/Templates/Full/source/torqueConfig.h @@ -164,10 +164,10 @@ /// This #define is used by the FrameAllocator to set the size of the frame. /// -/// It was previously set to 3MB but I've increased it to 16MB due to the +/// It was previously set to 3MB but I've increased it to 32MB due to the /// FrameAllocator being used as temporary storage for bitmaps in the D3D9 /// texture manager. -#define TORQUE_FRAME_SIZE 16 << 20 +#define TORQUE_FRAME_SIZE 16 << 21 // Finally, we define some dependent #defines. This enables some subsidiary // functionality to get automatically turned on in certain configurations.