mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into SubScenes_Gamemode_PR
This commit is contained in:
commit
20a01d9f02
71 changed files with 353 additions and 509 deletions
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@ -92,42 +92,6 @@ function AssetBrowser::onDialogPop(%this)
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function AssetBrowser::onDialogPush(%this)
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{
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$AssetBrowser::Open = true;
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// Add a tab to the windowed console
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if($WindowConsole::Open)
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{
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%text = "Console Log";
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%command = "windowConsoleControl.putToFront();";
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AssetBrowserWindow.text = "";
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windowConsoleControl.text = "";
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AssetBrowser.setTab(assetBrowser_Tab1, "Asset Browser", "");
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assetBrowser_Tab1.setHidden(false);
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assetBrowser_Tab1.setActive(false);
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if(assetBrowser_Tab2.text $= %text || assetBrowser_Tab3.text $= %text || assetBrowser_Tab4.text $= %text)
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{
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// we have a tab, don't do anything
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}
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else if(assetBrowser_Tab2.hidden == true)
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{
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AssetBrowser.setTab(assetBrowser_Tab2, %text, %command);
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}
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else if(assetBrowser_Tab3.hidden == true)
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{
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AssetBrowser.setTab(assetBrowser_Tab3, %text, %command);
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}
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else if(assetBrowser_Tab4.hidden == true)
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{
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AssetBrowser.setTab(assetBrowser_Tab4, %text, %command);
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}
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else
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{
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warn("Ran out of tabs for AssetBrowserWindow - windowConsoleDlg::showWindow()");
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}
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}
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EditorGui.updateSideBar();
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}
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@ -699,7 +663,9 @@ function AssetBrowser::doRefresh(%this)
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function AssetBrowser::populatePreviewImages(%this)
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{
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echo("AssetBrowser::populatePreviewImages() - Previews to generate: " @ AssetPreviewArray.count());
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if (AssetPreviewArray.count()>0)
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echo("AssetBrowser::populatePreviewImages() - Previews to generate: " @ AssetPreviewArray.count());
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for(%i=0; %i < AssetPreviewArray.count(); %i++)
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{
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%previewButton = AssetPreviewArray.getKey(%i);
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@ -1526,7 +1492,8 @@ function AssetBrowser::rebuildAssetArray(%this)
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if(!%this.previewArrayDirty)
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{
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%this.previewArrayDirty = true;
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%this.schedule(16, "doRebuildAssetArray");
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cancel(%this.pendingRebuild);
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%this.pendingRebuild = %this.schedule(16, "doRebuildAssetArray");
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}
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}
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@ -2899,6 +2866,5 @@ function AssetBrowserWindow::onResize(%this, %posX, %posY, %width, %height)
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AssetBrowser-->assetList.fillRowFirst = true;
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else
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AssetBrowser-->assetList.fillRowFirst = false;
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AssetBrowser.doRebuildAssetArray();
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AssetBrowser.rebuildAssetArray();
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}
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