diff --git a/Engine/source/T3D/vehicles/wheeledVehicle.cpp b/Engine/source/T3D/vehicles/wheeledVehicle.cpp index 030582616..7771fb39d 100644 --- a/Engine/source/T3D/vehicles/wheeledVehicle.cpp +++ b/Engine/source/T3D/vehicles/wheeledVehicle.cpp @@ -797,6 +797,13 @@ void WheeledVehicle::updateMove(const Move* move) // Set the tail brake light thread direction based on the brake state. if (mTailLightThread) mShapeInstance->setTimeScale(mTailLightThread, mBraking? 1.0f : -1.0f); + + // Update the steering animation: sequence time 0 is full right, + // and time 0.5 is straight ahead. + if (mSteeringThread) { + F32 t = (mSteering.x * mFabs(mSteering.x)) / mDataBlock->maxSteeringAngle; + mShapeInstance->setPos(mSteeringThread, 0.5 - t * 0.5); + } } diff --git a/Engine/source/console/consoleFunctions.cpp b/Engine/source/console/consoleFunctions.cpp index 0e002fb11..cff1d87b2 100644 --- a/Engine/source/console/consoleFunctions.cpp +++ b/Engine/source/console/consoleFunctions.cpp @@ -2803,7 +2803,7 @@ DefineEngineFunction(getTimestamp, const char*, (), , return returnBuffer; } -#ifdef TORQUE_TOOLS +#ifdef TORQUE_TOOLS_EXT_COMMANDS DefineEngineFunction(systemCommand, S32, (const char* commandLineAction, const char* callBackFunction), (""), "") { if (commandLineAction && commandLineAction[0] != '\0') @@ -2819,7 +2819,9 @@ DefineEngineFunction(systemCommand, S32, (const char* commandLineAction, const c return -1; } +#endif +#ifdef TORQUE_TOOLS const char* getDocsLink(const char* filename, U32 lineNumber) { Vector fileStringSplit; diff --git a/Engine/source/console/torquescript/CMDgram.y b/Engine/source/console/torquescript/CMDgram.y index 1e118ae1b..9e1b30543 100644 --- a/Engine/source/console/torquescript/CMDgram.y +++ b/Engine/source/console/torquescript/CMDgram.y @@ -656,7 +656,7 @@ yyreport_syntax_error (const yypcontext_t *ctx) output += String::ToString("%5s | %*s", "", loc->first_column, "^"); } - yyerror(output.c_str()); + yyerror("%s", output.c_str()); return ret; } diff --git a/Engine/source/console/torquescript/cmdgram.cpp b/Engine/source/console/torquescript/cmdgram.cpp index 8b7d536c6..d6d877da2 100644 --- a/Engine/source/console/torquescript/cmdgram.cpp +++ b/Engine/source/console/torquescript/cmdgram.cpp @@ -3363,7 +3363,7 @@ yyreport_syntax_error (const yypcontext_t *ctx) output += String::ToString("%5s | %*s", "", loc->first_column, "^"); } - yyerror(output.c_str()); + yyerror("%s",output.c_str()); return ret; } diff --git a/Engine/source/gfx/bitmap/gBitmap.cpp b/Engine/source/gfx/bitmap/gBitmap.cpp index b0b205aa1..4c85537ad 100644 --- a/Engine/source/gfx/bitmap/gBitmap.cpp +++ b/Engine/source/gfx/bitmap/gBitmap.cpp @@ -779,6 +779,7 @@ bool GBitmap::getColor(const U32 x, const U32 y, ColorI& rColor) const break; case GFXFormatL16: rColor.set(U8(U16((pLoc[0] << 8) + pLoc[1])), 0, 0, 0); + break; case GFXFormatR8G8B8: case GFXFormatR8G8B8X8: rColor.set( pLoc[0], pLoc[1], pLoc[2], 255 ); diff --git a/Engine/source/gui/controls/guiColorPicker.cpp b/Engine/source/gui/controls/guiColorPicker.cpp index bed80df84..09e47a97e 100644 --- a/Engine/source/gui/controls/guiColorPicker.cpp +++ b/Engine/source/gui/controls/guiColorPicker.cpp @@ -272,18 +272,18 @@ void GuiColorPickerCtrl::drawSelector(RectI &bounds, Point2I &selectorPos, Selec { case sVertical: // Now draw the vertical selector Up -> Pos - if (selectorPos.y != bounds.point.y+1) + if (selectorPos.y > bounds.point.y) GFX->getDrawUtil()->drawLine(selectorPos.x, bounds.point.y, selectorPos.x, selectorPos.y-sMax-1, color); // Down -> Pos - if (selectorPos.y != bounds.point.y+bounds.extent.y) + if (selectorPos.y < bounds.point.y + bounds.extent.y) GFX->getDrawUtil()->drawLine(selectorPos.x, selectorPos.y + sMax, selectorPos.x, bounds.point.y + bounds.extent.y, color); break; case sHorizontal: // Now draw the horizontal selector Left -> Pos - if (selectorPos.x != bounds.point.x) + if (selectorPos.x > bounds.point.x) GFX->getDrawUtil()->drawLine(bounds.point.x, selectorPos.y-1, selectorPos.x-sMax, selectorPos.y-1, color); // Right -> Pos - if (selectorPos.x != bounds.point.x) + if (selectorPos.x < bounds.point.x + bounds.extent.x) GFX->getDrawUtil()->drawLine(bounds.point.x+mSelectorPos.x+sMax, selectorPos.y-1, bounds.point.x + bounds.extent.x, selectorPos.y-1, color); break; } @@ -388,13 +388,11 @@ void GuiColorPickerCtrl::onRender(Point2I offset, const RectI& updateRect) { Point2I resolution = getRoot()->getExtent(); - U32 buf_x = offset.x + mSelectorPos.x + 1; - U32 buf_y = resolution.y - (extent.y - (offset.y + mSelectorPos.y + 1)); + U32 buf_x = offset.x + mSelectorPos.x; + U32 buf_y = resolution.y - (extent.y - (offset.y + mSelectorPos.y)); GFXTexHandle bb(resolution.x, resolution.y, GFXFormatR8G8B8A8_SRGB, &GFXRenderTargetSRGBProfile, avar("%s() - bb (line %d)", __FUNCTION__, __LINE__)); - Point2I tmpPt(buf_x, buf_y); - GFXTarget *targ = GFX->getActiveRenderTarget(); targ->resolveTo(bb); @@ -458,19 +456,7 @@ void GuiColorPickerCtrl::setSelectorPos(const LinearColorF & color) Point2I GuiColorPickerCtrl::findColor(const LinearColorF & color, const Point2I& offset, const Point2I& resolution, GBitmap& bmp) { - RectI rect; Point2I ext = getExtent(); - if (mDisplayMode != pDropperBackground) - { - ext.x -= 3; - ext.y -= 2; - rect = RectI(Point2I(1, 1), ext); - } - else - { - rect = RectI(Point2I(0, 0), ext); - } - Point2I closestPos(-1, -1); /* Debugging @@ -498,12 +484,12 @@ Point2I GuiColorPickerCtrl::findColor(const LinearColorF & color, const Point2I& F32 closestVal(10000.0f); bool closestSet = false; - for (S32 x = rect.point.x; x <= rect.extent.x; x++) + for (S32 x = 0; x < ext.x; x++) { - for (S32 y = rect.point.y; y <= rect.extent.y; y++) + for (S32 y = 0; y < ext.y; y++) { - buf_x = offset.x + x + 1; - buf_y = (resolution.y - (offset.y + y + 1)); + buf_x = offset.x + x; + buf_y = (resolution.y - (offset.y + y)); buf_y = resolution.y - buf_y; //Get the color at that position @@ -532,46 +518,11 @@ Point2I GuiColorPickerCtrl::findColor(const LinearColorF & color, const Point2I& void GuiColorPickerCtrl::setSelectorPos(const Point2I &pos) { - Point2I extent = getExtent(); - RectI rect; - if (mDisplayMode != pDropperBackground) - { - extent.x -= 3; - extent.y -= 2; - rect = RectI(Point2I(1,1), extent); - } - else - { - rect = RectI(Point2I(0,0), extent); - } - - if (rect.pointInRect(pos)) - { - mSelectorPos = pos; - mPositionChanged = true; - // We now need to update - setUpdate(); - } - - else - { - if ((pos.x > rect.point.x) && (pos.x < (rect.point.x + rect.extent.x))) - mSelectorPos.x = pos.x; - else if (pos.x <= rect.point.x) - mSelectorPos.x = rect.point.x; - else if (pos.x >= (rect.point.x + rect.extent.x)) - mSelectorPos.x = rect.point.x + rect.extent.x - 1; - - if ((pos.y > rect.point.y) && (pos.y < (rect.point.y + rect.extent.y))) - mSelectorPos.y = pos.y; - else if (pos.y <= rect.point.y) - mSelectorPos.y = rect.point.y; - else if (pos.y >= (rect.point.y + rect.extent.y)) - mSelectorPos.y = rect.point.y + rect.extent.y - 1; - - mPositionChanged = true; - setUpdate(); - } + Point2I ext = getExtent(); + mSelectorPos.x = mClamp(pos.x, 1, ext.x - 1); + mSelectorPos.y = mClamp(pos.y, 1, ext.y - 1); + mPositionChanged = true; + setUpdate(); } void GuiColorPickerCtrl::onMouseDown(const GuiEvent &event) diff --git a/Engine/source/gui/worldEditor/guiConvexShapeEditorCtrl.cpp b/Engine/source/gui/worldEditor/guiConvexShapeEditorCtrl.cpp index c37aff66b..9c1a83d87 100644 --- a/Engine/source/gui/worldEditor/guiConvexShapeEditorCtrl.cpp +++ b/Engine/source/gui/worldEditor/guiConvexShapeEditorCtrl.cpp @@ -3043,16 +3043,23 @@ DefineEngineMethod(GuiConvexEditorCtrl, getSelectedFaceZRot, float, (), , } DefineEngineMethod(GuiConvexEditorCtrl, toggleGridSnapping, void, (),, - "@brief Mount objB to this object at the desired slot with optional transform.\n\n" - - "@param objB Object to mount onto us\n" - "@param slot Mount slot ID\n" - "@param txfm (optional) mount offset transform\n" - "@return true if successful, false if failed (objB is not valid)") + "@brief toggle grid snapping state.\n\n") { object->toggleGridSnapping(); } +DefineEngineMethod(GuiConvexEditorCtrl, setGridSnap, void, (bool snap), , + "@brief set grid snapping state.\n\n") +{ + object->setGridSnap(snap); +} + +DefineEngineMethod(GuiConvexEditorCtrl, getGridSnap, bool, (), , + "@brief set grid snapping state.\n\n") +{ + return object->getGridSnap(); +} + DefineEngineMethod(GuiConvexEditorCtrl, setGridSnapSize, void, (float gridSize), (1.0), "@brief Mount objB to this object at the desired slot with optional transform.\n\n" diff --git a/Engine/source/gui/worldEditor/guiConvexShapeEditorCtrl.h b/Engine/source/gui/worldEditor/guiConvexShapeEditorCtrl.h index 3a6c99577..f7925c8ee 100644 --- a/Engine/source/gui/worldEditor/guiConvexShapeEditorCtrl.h +++ b/Engine/source/gui/worldEditor/guiConvexShapeEditorCtrl.h @@ -130,6 +130,8 @@ public: void setSelectedFaceVertFlip(bool flipped); void setSelectedFaceZRot(float degrees); void toggleGridSnapping(); + bool getGridSnap() { return mGridSnap; }; + void setGridSnap(bool snap) { mGridSnap = snap; }; void setGridSnapSize(float gridSize); void updateShape(); diff --git a/Templates/BaseGame/game/core/rendering/shaders/gl/imposter.glsl b/Templates/BaseGame/game/core/rendering/shaders/gl/imposter.glsl index 20bc62688..8bd32e8ab 100644 --- a/Templates/BaseGame/game/core/rendering/shaders/gl/imposter.glsl +++ b/Templates/BaseGame/game/core/rendering/shaders/gl/imposter.glsl @@ -22,7 +22,7 @@ #include "torque.glsl" - +#line 25 #define IMPOSTER_MAX_UVS 64 @@ -94,24 +94,22 @@ void imposter_v( // First check to see if we need to render the top billboard. int index; - /* - if ( includePoles && ( lookPitch < polarAngle || lookPitch > sPi - polarAngle ) ) + if ( includePoles && ( lookPitch < polarHalfStep || lookPitch > M_PI_F - polarHalfStep ) ) { - index = numEquatorSteps * 3; + index = numEquatorSteps * numPolarSteps; // When we render the top/bottom billboard we always use // a fixed vector that matches the rotation of the object. rightVec = vec3( 1, 0, 0 ) * sCornerRight[corner]; - upVec = vec3( 0, 1, 0 ) * sCornerUp[corner]; + upVec = vec3( 0, -1, 0 ) * sCornerUp[corner]; - if ( lookPitch > sPi - polarAngle ) + if ( lookPitch < polarHalfStep ) { upVec = -upVec; index++; } } else - */ { // Calculate the rotation around the z axis then add the // equator half step. This gets the images to switch a @@ -126,20 +124,23 @@ void imposter_v( // TODO: How can we do this without conditionals? // Normalize the result to 0 to 2PI. - if ( rotZ < 0.0 ) + if ( rotZ < 0 ) rotZ += M_2PI_F; - if ( rotZ > M_2PI_F ) + else if ( rotZ > M_2PI_F ) rotZ -= M_2PI_F; - if ( rotY < 0.0 ) + + if ( rotY < 0 ) rotY += M_2PI_F; - if ( rotY > M_PI_F ) // Not M_2PI_F? + else if ( rotY > M_2PI_F ) rotY -= M_2PI_F; - float polarIdx = round( abs( rotY ) / polarStepSize ); + int polarIdx = int(max(min(round( rotY / polarStepSize ), numPolarSteps-2),0)); // Get the index to the start of the right polar // images for this viewing angle. - int numPolarOffset = int( float( numEquatorSteps ) * polarIdx ); + int numPolarOffset = numEquatorSteps * polarIdx; + if (includePoles) + numPolarOffset = (numEquatorSteps+2) * polarIdx; // Calculate the final image index for lookup // of the texture coords. diff --git a/Templates/BaseGame/game/core/rendering/shaders/imposter.hlsl b/Templates/BaseGame/game/core/rendering/shaders/imposter.hlsl index bc700ba03..2373271aa 100644 --- a/Templates/BaseGame/game/core/rendering/shaders/imposter.hlsl +++ b/Templates/BaseGame/game/core/rendering/shaders/imposter.hlsl @@ -82,24 +82,22 @@ void imposter_v( // First check to see if we need to render the top billboard. int index; - /* - if ( includePoles && ( lookPitch < polarAngle || lookPitch > sPi - polarAngle ) ) + if ( includePoles && ( lookPitch < polarHalfStep || lookPitch > (M_PI_F - polarHalfStep) ) ) { - index = numEquatorSteps * 3; + index = numEquatorSteps * numPolarSteps; // When we render the top/bottom billboard we always use // a fixed vector that matches the rotation of the object. rightVec = float3( 1, 0, 0 ) * sCornerRight[corner]; - upVec = float3( 0, 1, 0 ) * sCornerUp[corner]; + upVec = float3( 0, -1, 0 ) * sCornerUp[corner]; - if ( lookPitch > sPi - polarAngle ) + if ( lookPitch < polarHalfStep ) { upVec = -upVec; index++; } } else - */ { // Calculate the rotation around the z axis then add the // equator half step. This gets the images to switch a @@ -116,19 +114,22 @@ void imposter_v( // Normalize the result to 0 to 2PI. if ( rotZ < 0 ) rotZ += M_2PI_F; - if ( rotZ > M_2PI_F ) + else if ( rotZ > M_2PI_F ) rotZ -= M_2PI_F; + if ( rotY < 0 ) rotY += M_2PI_F; - if ( rotY > M_PI_F ) // Not M_2PI_F? + else if ( rotY > M_2PI_F ) rotY -= M_2PI_F; - float polarIdx = round( abs( rotY ) / polarStepSize ); + int polarIdx = max(min(round( rotY / polarStepSize ), numPolarSteps-2),0); // Get the index to the start of the right polar // images for this viewing angle. int numPolarOffset = numEquatorSteps * polarIdx; - + if (includePoles) + numPolarOffset = (numEquatorSteps+2) * polarIdx; + // Calculate the final image index for lookup // of the texture coords. index = ( rotZ / equatorStepSize ) + numPolarOffset; diff --git a/Templates/BaseGame/game/tools/VPathEditor/GUI/VPathEditor.gui b/Templates/BaseGame/game/tools/VPathEditor/GUI/VPathEditor.gui index e48614c5a..3f7467c39 100644 --- a/Templates/BaseGame/game/tools/VPathEditor/GUI/VPathEditor.gui +++ b/Templates/BaseGame/game/tools/VPathEditor/GUI/VPathEditor.gui @@ -71,7 +71,7 @@ new VPathEditor(EVPathEditor) { minSize = "50 50"; closeCommand = "EditorGui.setEditor( WorldEditorInspectorPlugin );"; EdgeSnap = "1"; - text = ":: Verve Path Editor"; + text = ":: Verve Path Editor"; new GuiContainer(){ profile = GuiDefaultProfile; @@ -218,7 +218,7 @@ new VPathEditor(EVPathEditor) { minSize = "50 50"; closeCommand = "EditorGui.setEditor( WorldEditorPlugin );"; EdgeSnap = "1"; - text = ":: Verve Path - Properties"; + text = ":: Verve Path - Properties"; new GuiContainer(){ //Node Properties isContainer = "1"; diff --git a/Templates/BaseGame/game/tools/VPathEditor/Scripts/GuiScript.tscript b/Templates/BaseGame/game/tools/VPathEditor/Scripts/GuiScript.tscript index 434b01e0c..1897c7774 100644 --- a/Templates/BaseGame/game/tools/VPathEditor/Scripts/GuiScript.tscript +++ b/Templates/BaseGame/game/tools/VPathEditor/Scripts/GuiScript.tscript @@ -31,8 +31,9 @@ function EVPathEditor::maxSize(%this, %window) %fixedWindow = VPathEditorTreeWindow; %fluidWindow = VPathEditorOptionsWindow; - %top = EditorGuiToolbar.extent.y + 6; - %bottom = %top + 65 - 6; + %offset = -1; // tweak the vertical offset so that it aligns neatly + %top = EditorGuiToolbar.extent.y + %offset; + %bottom = %top + 59; %maxHeight = Canvas.extent.y - %top - %bottom; // --- Fixed window (top) ------------------------------------------------ diff --git a/Templates/BaseGame/game/tools/assetBrowser/guis/assetBrowser.gui b/Templates/BaseGame/game/tools/assetBrowser/guis/assetBrowser.gui index f64982991..963091338 100644 --- a/Templates/BaseGame/game/tools/assetBrowser/guis/assetBrowser.gui +++ b/Templates/BaseGame/game/tools/assetBrowser/guis/assetBrowser.gui @@ -138,7 +138,7 @@ $guiContent = new GuiControl(AssetBrowser) { }; }; new GuiWindowCtrl(AssetBrowserWindow) { - text = ":: Asset Browser"; + text = ":: Asset Browser"; resizeWidth = "0"; resizeHeight = "1"; canMove = "1"; @@ -1180,90 +1180,6 @@ $guiContent = new GuiControl(AssetBrowser) { canSave = "1"; canSaveDynamicFields = "0"; }; - new GuiButtonCtrl(assetBrowser_Tab1) { - text = "Tab1 Text 1"; - buttonType = "PushButton"; - useMouseEvents = "0"; - position = "5 1"; - extent = "95 20"; - minExtent = "8 2"; - horizSizing = "right"; - vertSizing = "bottom"; - profile = "ToolsGuiEditorTabButton"; - visible = "1"; - hidden = "1"; - active = "1"; - command = ""; - tooltipProfile = "ToolsGuiToolTipProfile"; - ToolTip = "Bring this window to the front"; - hovertime = "1000"; - isContainer = "0"; - canSave = "0"; - canSaveDynamicFields = "0"; - }; - new GuiButtonCtrl(assetBrowser_Tab2) { - text = "Tab1 Text 2"; - buttonType = "PushButton"; - useMouseEvents = "0"; - position = "105 1"; - extent = "95 20"; - minExtent = "8 2"; - horizSizing = "right"; - vertSizing = "bottom"; - profile = "ToolsGuiEditorTabButton"; - visible = "1"; - hidden = "1"; - active = "1"; - command = ""; - tooltipProfile = "ToolsGuiToolTipProfile"; - ToolTip = "Bring this window to the front"; - hovertime = "1000"; - isContainer = "0"; - canSave = "0"; - canSaveDynamicFields = "0"; - }; - new GuiButtonCtrl(assetBrowser_Tab3) { - text = "Tab1 Text 3"; - buttonType = "PushButton"; - useMouseEvents = "0"; - position = "205 1"; - extent = "95 20"; - minExtent = "8 2"; - horizSizing = "right"; - vertSizing = "bottom"; - profile = "ToolsGuiEditorTabButton"; - visible = "1"; - hidden = "1"; - active = "1"; - command = ""; - tooltipProfile = "ToolsGuiToolTipProfile"; - ToolTip = "Bring this window to the front"; - hovertime = "1000"; - isContainer = "0"; - canSave = "0"; - canSaveDynamicFields = "0"; - }; - new GuiButtonCtrl(assetBrowser_Tab4) { - text = "Tab1 Text 4"; - buttonType = "PushButton"; - useMouseEvents = "0"; - position = "305 1"; - extent = "95 20"; - minExtent = "8 2"; - horizSizing = "right"; - vertSizing = "bottom"; - profile = "ToolsGuiEditorTabButton"; - visible = "1"; - hidden = "1"; - active = "1"; - command = ""; - tooltipProfile = "ToolsGuiToolTipProfile"; - ToolTip = "Bring this window to the front"; - hovertime = "1000"; - isContainer = "0"; - canSave = "0"; - canSaveDynamicFields = "0"; - }; new GuiBitmapButtonCtrl(AssetBrowserWindow_UnDockBtn) { canSaveDynamicFields = "0"; internalName = ""; diff --git a/Templates/BaseGame/game/tools/assetBrowser/scripts/assetBrowser.tscript b/Templates/BaseGame/game/tools/assetBrowser/scripts/assetBrowser.tscript index 861ae04af..2575fb772 100644 --- a/Templates/BaseGame/game/tools/assetBrowser/scripts/assetBrowser.tscript +++ b/Templates/BaseGame/game/tools/assetBrowser/scripts/assetBrowser.tscript @@ -92,42 +92,6 @@ function AssetBrowser::onDialogPop(%this) function AssetBrowser::onDialogPush(%this) { $AssetBrowser::Open = true; - - // Add a tab to the windowed console - if($WindowConsole::Open) - { - %text = "Console Log"; - %command = "windowConsoleControl.putToFront();"; - - AssetBrowserWindow.text = ""; - windowConsoleControl.text = ""; - - AssetBrowser.setTab(assetBrowser_Tab1, "Asset Browser", ""); - assetBrowser_Tab1.setHidden(false); - assetBrowser_Tab1.setActive(false); - - if(assetBrowser_Tab2.text $= %text || assetBrowser_Tab3.text $= %text || assetBrowser_Tab4.text $= %text) - { - // we have a tab, don't do anything - } - else if(assetBrowser_Tab2.hidden == true) - { - AssetBrowser.setTab(assetBrowser_Tab2, %text, %command); - } - else if(assetBrowser_Tab3.hidden == true) - { - AssetBrowser.setTab(assetBrowser_Tab3, %text, %command); - } - else if(assetBrowser_Tab4.hidden == true) - { - AssetBrowser.setTab(assetBrowser_Tab4, %text, %command); - } - else - { - warn("Ran out of tabs for AssetBrowserWindow - windowConsoleDlg::showWindow()"); - } - } - EditorGui.updateSideBar(); } @@ -699,7 +663,9 @@ function AssetBrowser::doRefresh(%this) function AssetBrowser::populatePreviewImages(%this) { - echo("AssetBrowser::populatePreviewImages() - Previews to generate: " @ AssetPreviewArray.count()); + if (AssetPreviewArray.count()>0) + echo("AssetBrowser::populatePreviewImages() - Previews to generate: " @ AssetPreviewArray.count()); + for(%i=0; %i < AssetPreviewArray.count(); %i++) { %previewButton = AssetPreviewArray.getKey(%i); @@ -1526,7 +1492,8 @@ function AssetBrowser::rebuildAssetArray(%this) if(!%this.previewArrayDirty) { %this.previewArrayDirty = true; - %this.schedule(16, "doRebuildAssetArray"); + cancel(%this.pendingRebuild); + %this.pendingRebuild = %this.schedule(16, "doRebuildAssetArray"); } } @@ -2899,6 +2866,5 @@ function AssetBrowserWindow::onResize(%this, %posX, %posY, %width, %height) AssetBrowser-->assetList.fillRowFirst = true; else AssetBrowser-->assetList.fillRowFirst = false; - - AssetBrowser.doRebuildAssetArray(); + AssetBrowser.rebuildAssetArray(); } \ No newline at end of file diff --git a/Templates/BaseGame/game/tools/convexEditor/convexEditorGui.gui b/Templates/BaseGame/game/tools/convexEditor/convexEditorGui.gui index 8f74414af..02f734f21 100644 --- a/Templates/BaseGame/game/tools/convexEditor/convexEditorGui.gui +++ b/Templates/BaseGame/game/tools/convexEditor/convexEditorGui.gui @@ -70,7 +70,7 @@ $guiContent = new GuiConvexEditorCtrl(ConvexEditorGui) { minSize = "50 50"; closeCommand = "EditorGui.setEditor( WorldEditorInspectorPlugin );"; EdgeSnap = "1"; - text = ":: Convex Shape Editor"; + text = ":: Convex Shape Editor"; new GuiContainer(){ profile = "ToolsGuiDefaultProfile"; diff --git a/Templates/BaseGame/game/tools/convexEditor/convexEditorGui.tscript b/Templates/BaseGame/game/tools/convexEditor/convexEditorGui.tscript index 3e18ff75d..72b3b13a8 100644 --- a/Templates/BaseGame/game/tools/convexEditor/convexEditorGui.tscript +++ b/Templates/BaseGame/game/tools/convexEditor/convexEditorGui.tscript @@ -59,6 +59,11 @@ function ConvexEditorGui::onWake( %this ) %this.resizing = false; %this.releaseSidePanel(); } + + EWorldEditor.UseGridSnap = EditorSettings.value("WorldEditor/Tools/UseGridSnap"); + CESnapOptions-->objectGridSnapBtn.setStateOn( EWorldEditor.UseGridSnap ); + %this.setGridSnap( EWorldEditor.UseGridSnap ); + EWorldEditor.setGridSnap( EWorldEditor.UseGridSnap ); } function ConvexEditorGui::onSleep( %this ) @@ -212,9 +217,14 @@ function ConvexEditorMaterialResetBtn::onClick(%this) function ConvexEditorGui::toggleGridSnap(%this) { - %this.toggleGridSnapping(); + EWorldEditor.UseGridSnap = !EWorldEditor.UseGridSnap; + EditorSettings.setValue("WorldEditor/Tools/UseGridSnap", EWorldEditor.UseGridSnap ); + CESnapOptions-->objectGridSnapBtn.setStateOn( EWorldEditor.UseGridSnap ); + %this.setGridSnap( EWorldEditor.UseGridSnap ); + EWorldEditor.setGridSnap( EWorldEditor.UseGridSnap ); } + function ConvexEditorGridSnapSizeFld::onReturn(%this) { ConvexEditorGui.setGridSnapSize(%this.getText()); @@ -276,8 +286,9 @@ function ConvexEditorGui::maxSize(%this, %window) %this.resizing = false; %fluidWindow = ConvexEditorOptionsWindow; - %top = EditorGuiToolbar.extent.y + 6; - %bottom = %top + 65 - 6; + %offset = -1; // tweak the vertical offset so that it aligns neatly + %top = EditorGuiToolbar.extent.y + %offset; + %bottom = %top + 59; %position = Canvas.extent.x - %fluidWindow.extent.x SPC %top; %extent = %window.extent.x SPC Canvas.extent.y - %bottom; diff --git a/Templates/BaseGame/game/tools/convexEditor/convexEditorSidebarGui.gui b/Templates/BaseGame/game/tools/convexEditor/convexEditorSidebarGui.gui index 6009482ae..687ecc1fe 100644 --- a/Templates/BaseGame/game/tools/convexEditor/convexEditorSidebarGui.gui +++ b/Templates/BaseGame/game/tools/convexEditor/convexEditorSidebarGui.gui @@ -5,7 +5,7 @@ $guiContnt = new GuiControl(ConvexEditorOptions) extent = "800 600"; new GuiWindowCollapseCtrl(ConvexEditorOptionsWindow) { - text = ":: Sketch Tool - Properties"; + text = ":: Sketch Tool - Properties"; resizeWidth = "1"; resizeHeight = "1"; canMove = "1"; diff --git a/Templates/BaseGame/game/tools/convexEditor/convexEditorToolbar.ed.gui b/Templates/BaseGame/game/tools/convexEditor/convexEditorToolbar.ed.gui index e19f4c661..ed4517d50 100644 --- a/Templates/BaseGame/game/tools/convexEditor/convexEditorToolbar.ed.gui +++ b/Templates/BaseGame/game/tools/convexEditor/convexEditorToolbar.ed.gui @@ -110,7 +110,7 @@ $guiContent = new GuiControl(convexEditorToolbar, EditorGuiGroup) { MinExtent = "1 1"; bitmapAsset = "ToolsModule:separator_h_image"; }; - new GuiContainer() { + new GuiContainer(CESnapOptions) { canSaveDynamicFields = "0"; Enabled = "1"; isContainer = "1"; diff --git a/Templates/BaseGame/game/tools/convexEditor/main.tscript b/Templates/BaseGame/game/tools/convexEditor/main.tscript index 86e09c7f6..097c07d04 100644 --- a/Templates/BaseGame/game/tools/convexEditor/main.tscript +++ b/Templates/BaseGame/game/tools/convexEditor/main.tscript @@ -130,6 +130,10 @@ function ConvexEditorPlugin::onActivated( %this ) ConvexEditorScaleModeBtn.performClick(); } + EWorldEditor.UseGridSnap = EditorSettings.value("WorldEditor/Tools/UseGridSnap"); + CESnapOptions-->objectGridSnapBtn.setStateOn( EWorldEditor.UseGridSnap ); + %this.setGridSnap( EWorldEditor.UseGridSnap ); + Parent::onActivated( %this ); } diff --git a/Templates/BaseGame/game/tools/datablockEditor/DatablockEditorInspectorWindow.ed.gui b/Templates/BaseGame/game/tools/datablockEditor/DatablockEditorInspectorWindow.ed.gui index bc74b47cd..fb1be7862 100644 --- a/Templates/BaseGame/game/tools/datablockEditor/DatablockEditorInspectorWindow.ed.gui +++ b/Templates/BaseGame/game/tools/datablockEditor/DatablockEditorInspectorWindow.ed.gui @@ -23,7 +23,7 @@ $guiContent = new GuiControl() { minSize = "50 50"; closeCommand = "DatablockEditorInspectorWindow.setVisible(false);"; EdgeSnap = "1"; - text = ":: Datablock Editor - Data"; + text = ":: Datablock Editor - Data"; Margin = "8 8 8 8"; Padding = "0 0 0 0"; AnchorTop = "1"; diff --git a/Templates/BaseGame/game/tools/datablockEditor/DatablockEditorTreeWindow.ed.gui b/Templates/BaseGame/game/tools/datablockEditor/DatablockEditorTreeWindow.ed.gui index 493efa38d..412a88861 100644 --- a/Templates/BaseGame/game/tools/datablockEditor/DatablockEditorTreeWindow.ed.gui +++ b/Templates/BaseGame/game/tools/datablockEditor/DatablockEditorTreeWindow.ed.gui @@ -23,7 +23,7 @@ $guiContent = new GuiControl(DatablockEditorGui) { minSize = "50 50"; closeCommand = "DatablockInspectorTreeWindow.setVisible(false);"; EdgeSnap = "1"; - text = ":: Datablock Editor - Library"; + text = ":: Datablock Editor - Library"; Margin = "8 8 8 8"; Padding = "0 0 0 0"; AnchorTop = "1"; diff --git a/Templates/BaseGame/game/tools/datablockEditor/datablockEditor.tscript b/Templates/BaseGame/game/tools/datablockEditor/datablockEditor.tscript index 5f9d23d78..2633e0dc4 100644 --- a/Templates/BaseGame/game/tools/datablockEditor/datablockEditor.tscript +++ b/Templates/BaseGame/game/tools/datablockEditor/datablockEditor.tscript @@ -824,8 +824,9 @@ function DatablockEditorGui::maxSize(%this, %window) %fixedWindow = DatablockEditorTreeWindow; %fluidWindow = DatablockEditorInspectorWindow; - %top = EditorGuiToolbar.extent.y + 6; - %bottom = %top + 65 - 6; + %offset = -1; // tweak the vertical offset so that it aligns neatly + %top = EditorGuiToolbar.extent.y + %offset; + %bottom = %top + 59; %maxHeight = Canvas.extent.y - %top - %bottom; // --- Fixed window (top) ------------------------------------------------ diff --git a/Templates/BaseGame/game/tools/decalEditor/decalEditorGui.gui b/Templates/BaseGame/game/tools/decalEditor/decalEditorGui.gui index 5f7af7d80..c7f799fb8 100644 --- a/Templates/BaseGame/game/tools/decalEditor/decalEditorGui.gui +++ b/Templates/BaseGame/game/tools/decalEditor/decalEditorGui.gui @@ -69,7 +69,7 @@ $guiContent = new GuiDecalEditorCtrl(DecalEditorGui) { minSize = "50 50"; closeCommand = "EditorGui.setEditor( WorldEditorInspectorPlugin );"; EdgeSnap = "1"; - text = ":: Decal Editor"; + text = ":: Decal Editor"; new GuiTabBookCtrl(DecalEditorTabBook) { canSaveDynamicFields = "0"; @@ -517,7 +517,7 @@ $guiContent = new GuiDecalEditorCtrl(DecalEditorGui) { minSize = "152 235"; closeCommand = "EPainter.parentGroup.setVisible(false);"; EdgeSnap = "1"; - text = ":: Decal Properties"; + text = ":: Decal Properties"; new GuiScrollCtrl(DecalEditorTemplateProperties){ canSaveDynamicFields = "0"; diff --git a/Templates/BaseGame/game/tools/decalEditor/decalEditorGui.tscript b/Templates/BaseGame/game/tools/decalEditor/decalEditorGui.tscript index 33b0034c4..8da862041 100644 --- a/Templates/BaseGame/game/tools/decalEditor/decalEditorGui.tscript +++ b/Templates/BaseGame/game/tools/decalEditor/decalEditorGui.tscript @@ -54,8 +54,9 @@ function DecalEditorGui::maxSize(%this, %window) %fixedWindow = DecalEditorWindow; %fluidWindow = DecalPreviewWindow; - %top = EditorGuiToolbar.extent.y + 6; - %bottom = %top + 65 - 6; + %offset = -1; // tweak the vertical offset so that it aligns neatly + %top = EditorGuiToolbar.extent.y + %offset; + %bottom = %top + 59; %maxHeight = Canvas.extent.y - %top - %bottom; // --- Fixed window (top) ------------------------------------------------ @@ -486,7 +487,7 @@ function DecalEditorTabBook::onTabSelected( %this, %text, %idx ) { if( %idx == 0) { - DecalPreviewWindow.text = ":: Decal Editor - Template Properties"; + DecalPreviewWindow.text = ":: Decal Editor - Template Properties"; DecalEditorLibraryProperties.setVisible(true); DecalEditorTemplateProperties.setVisible(false); RetargetDecalButton.setVisible( true ); @@ -496,7 +497,7 @@ function DecalEditorTabBook::onTabSelected( %this, %text, %idx ) } else { - DecalPreviewWindow.text = ":: Decal Editor - Instance Properties"; + DecalPreviewWindow.text = ":: Decal Editor - Instance Properties"; RetargetDecalButton.setVisible( false ); NewDecalButton.setVisible( false ); SaveDecalsButton.setVisible( false ); diff --git a/Templates/BaseGame/game/tools/forestEditor/forestEditorGui.gui b/Templates/BaseGame/game/tools/forestEditor/forestEditorGui.gui index 51ee7b03d..a1ded6b86 100644 --- a/Templates/BaseGame/game/tools/forestEditor/forestEditorGui.gui +++ b/Templates/BaseGame/game/tools/forestEditor/forestEditorGui.gui @@ -46,7 +46,7 @@ $guiContent = new ForestEditorCtrl(ForestEditorGui,EditorGuiGroup) { canMaximize = "0"; minSize = "50 50"; EdgeSnap = "1"; - text = ":: Forest Editor - Pallete"; + text = ":: Forest Editor - Pallete"; Margin = "0 0 0 0"; Padding = "0 0 0 0"; AnchorTop = "1"; @@ -525,7 +525,7 @@ $guiContent = new ForestEditorCtrl(ForestEditorGui,EditorGuiGroup) { canMaximize = "0"; minSize = "50 50"; EdgeSnap = "1"; - text = ":: Forest Editor - Properties"; + text = ":: Forest Editor - Properties"; Margin = "0 0 0 0"; Padding = "0 0 0 0"; AnchorTop = "1"; diff --git a/Templates/BaseGame/game/tools/forestEditor/forestEditorGui.tscript b/Templates/BaseGame/game/tools/forestEditor/forestEditorGui.tscript index e99a0ac73..4e1feb1a4 100644 --- a/Templates/BaseGame/game/tools/forestEditor/forestEditorGui.tscript +++ b/Templates/BaseGame/game/tools/forestEditor/forestEditorGui.tscript @@ -56,8 +56,9 @@ function ForestEditorGui::maxSize(%this, %window) %fixedWindow = ForestEditorPalleteWindow; %fluidWindow = ForestEditorPropertiesWindow; - %top = EditorGuiToolbar.extent.y + 6; - %bottom = %top + 65 - 6; + %offset = -1; // tweak the vertical offset so that it aligns neatly + %top = EditorGuiToolbar.extent.y + %offset; + %bottom = %top + 59; %maxHeight = Canvas.extent.y - %top - %bottom; // --- Fixed window (top) ------------------------------------------------ diff --git a/Templates/BaseGame/game/tools/gui/EditorSettingsWindow.ed.gui b/Templates/BaseGame/game/tools/gui/EditorSettingsWindow.ed.gui index 057350304..4d5928c37 100644 --- a/Templates/BaseGame/game/tools/gui/EditorSettingsWindow.ed.gui +++ b/Templates/BaseGame/game/tools/gui/EditorSettingsWindow.ed.gui @@ -15,7 +15,7 @@ $guiContent = new GuiControl(EditorSettingsWindow,EditorGuiGroup) { canSaveDynamicFields = "1"; new GuiWindowCollapseCtrl(ESettingsWindow) { - text = ":: Editor Settings"; + text = ":: Editor Settings"; resizeWidth = "0"; resizeHeight = "0"; canMove = "1"; diff --git a/Templates/BaseGame/game/tools/gui/colorPicker.ed.gui b/Templates/BaseGame/game/tools/gui/colorPicker.ed.gui index f390cf95e..d99ce01eb 100644 --- a/Templates/BaseGame/game/tools/gui/colorPicker.ed.gui +++ b/Templates/BaseGame/game/tools/gui/colorPicker.ed.gui @@ -19,7 +19,7 @@ $guiContent = new GuiColorPickerCtrl(ColorPickerDlg,EditorGuiGroup) { canSaveDynamicFields = "0"; new GuiWindowCtrl(GuiPickerDlg) { - text = "Color Picker"; + text = ":: Color Picker"; resizeWidth = "0"; resizeHeight = "0"; canMove = "1"; @@ -45,8 +45,8 @@ $guiContent = new GuiColorPickerCtrl(ColorPickerDlg,EditorGuiGroup) { canSaveDynamicFields = "0"; new GuiBitmapBorderCtrl(){ // color blend - position = "3 24"; - extent = "255 258"; + position = "3 25"; + extent = "260 260"; minExtent = "8 2"; horizSizing = "right"; vertSizing = "bottom"; @@ -67,8 +67,8 @@ $guiContent = new GuiColorPickerCtrl(ColorPickerDlg,EditorGuiGroup) { selectorGap = "1"; displayMode = "BlendColor"; actionOnMove = "1"; - position = "1 0"; - extent = "255 258"; + position = "1 1"; + extent = "255 255"; minExtent = "8 2"; horizSizing = "right"; vertSizing = "bottom"; @@ -86,8 +86,8 @@ $guiContent = new GuiColorPickerCtrl(ColorPickerDlg,EditorGuiGroup) { }; }; new GuiBitmapBorderCtrl(){ // Hue - position = "263 23"; - extent = "25 261"; + position = "265 25"; + extent = "25 260"; minExtent = "8 2"; horizSizing = "right"; vertSizing = "bottom"; @@ -109,7 +109,7 @@ $guiContent = new GuiColorPickerCtrl(ColorPickerDlg,EditorGuiGroup) { displayMode = "VertColor"; actionOnMove = "1"; position = "1 1"; - extent = "21 257"; + extent = "20 255"; minExtent = "8 2"; horizSizing = "right"; vertSizing = "bottom"; @@ -128,9 +128,9 @@ $guiContent = new GuiColorPickerCtrl(ColorPickerDlg,EditorGuiGroup) { }; new GuiTextCtrl() { text = "New"; - position = "306 22"; + position = "305 22"; extent = "26 14"; - profile = "GuiDefaultProfile"; + profile = "ToolsGuiTextProfile"; }; new GuiBitmapBorderCtrl(){ // new old color position = "292 37"; @@ -162,9 +162,9 @@ $guiContent = new GuiColorPickerCtrl(ColorPickerDlg,EditorGuiGroup) { }; new GuiTextCtrl() { text = "Old"; - position = "310 138"; + position = "307 137"; extent = "26 14"; - profile = "GuiDefaultProfile"; + profile = "ToolsGuiTextProfile"; }; new GuiBitmapBorderCtrl(){ // Color Text Fields position = "291 165"; @@ -185,7 +185,7 @@ $guiContent = new GuiColorPickerCtrl(ColorPickerDlg,EditorGuiGroup) { new GuiControl() { // rgb position = "4 0"; - extent = "52 75"; + extent = "52 80"; minExtent = "8 2"; horizSizing = "right"; vertSizing = "bottom"; @@ -209,7 +209,7 @@ $guiContent = new GuiColorPickerCtrl(ColorPickerDlg,EditorGuiGroup) { anchorBottom = "0"; anchorLeft = "1"; anchorRight = "0"; - position = "5 6"; + position = "1 6"; extent = "8 18"; minExtent = "8 2"; horizSizing = "right"; @@ -228,12 +228,12 @@ $guiContent = new GuiColorPickerCtrl(ColorPickerDlg,EditorGuiGroup) { }; new GuiTextEditCtrl(Channel_R_Val) { // Red Channal text = "0"; - maxLength = "4"; + maxLength = "6"; position = "14 6"; - extent = "34 18"; + extent = "34 28"; horizSizing = "right"; vertSizing = "bottom"; - profile = "GuiTextEditProfileNumbersOnly"; + profile = "ToolsGuiTextEditProfile"; class = "ColorPickerRGBClass"; tooltipProfile = "GuiToolTipProfile"; tooltip = "Red Channel color value."; @@ -247,7 +247,7 @@ $guiContent = new GuiColorPickerCtrl(ColorPickerDlg,EditorGuiGroup) { anchorBottom = "0"; anchorLeft = "1"; anchorRight = "0"; - position = "4 29"; + position = "0 29"; extent = "8 18"; minExtent = "8 2"; horizSizing = "right"; @@ -266,12 +266,12 @@ $guiContent = new GuiColorPickerCtrl(ColorPickerDlg,EditorGuiGroup) { }; new GuiTextEditCtrl(Channel_G_Val) { // Green Channal text = "0"; - maxLength = "4"; + maxLength = "6"; position = "14 29"; - extent = "34 18"; + extent = "34 28"; horizSizing = "right"; vertSizing = "bottom"; - profile = "GuiTextEditProfileNumbersOnly"; + profile = "ToolsGuiTextEditProfile"; class = "ColorPickerRGBClass"; tooltipProfile = "GuiToolTipProfile"; tooltip = "Green Channel color value."; @@ -285,7 +285,7 @@ $guiContent = new GuiColorPickerCtrl(ColorPickerDlg,EditorGuiGroup) { anchorBottom = "0"; anchorLeft = "1"; anchorRight = "0"; - position = "5 52"; + position = "1 52"; extent = "8 18"; minExtent = "8 2"; horizSizing = "right"; @@ -304,12 +304,12 @@ $guiContent = new GuiColorPickerCtrl(ColorPickerDlg,EditorGuiGroup) { }; new GuiTextEditCtrl(Channel_B_Val) { // Blue Channal text = "0"; - maxLength = "4"; + maxLength = "6"; position = "14 52"; - extent = "34 18"; + extent = "34 28"; horizSizing = "right"; vertSizing = "bottom"; - profile = "GuiTextEditProfileNumbersOnly"; + profile = "ToolsGuiTextEditProfile"; class = "ColorPickerRGBClass"; tooltipProfile = "GuiToolTipProfile"; tooltip = "Blue Channel color value."; @@ -341,7 +341,7 @@ $guiContent = new GuiColorPickerCtrl(ColorPickerDlg,EditorGuiGroup) { anchorBottom = "0"; anchorLeft = "1"; anchorRight = "0"; - position = "5 6"; + position = "1 6"; extent = "8 18"; minExtent = "8 2"; horizSizing = "right"; @@ -365,7 +365,7 @@ $guiContent = new GuiColorPickerCtrl(ColorPickerDlg,EditorGuiGroup) { extent = "34 18"; horizSizing = "right"; vertSizing = "bottom"; - profile = "GuiTextEditProfileNumbersOnly"; + profile = "ToolsGuiTextEditProfile"; class = "ColorPickerHSBClass"; tooltipProfile = "GuiToolTipProfile"; tooltip = "Hue Channel color value."; @@ -404,7 +404,7 @@ $guiContent = new GuiColorPickerCtrl(ColorPickerDlg,EditorGuiGroup) { anchorBottom = "0"; anchorLeft = "1"; anchorRight = "0"; - position = "4 29"; + position = "0 29"; extent = "8 18"; minExtent = "8 2"; horizSizing = "right"; @@ -428,7 +428,7 @@ $guiContent = new GuiColorPickerCtrl(ColorPickerDlg,EditorGuiGroup) { extent = "34 18"; horizSizing = "right"; vertSizing = "bottom"; - profile = "GuiTextEditProfileNumbersOnly"; + profile = "ToolsGuiTextEditProfile"; class = "ColorPickerHSBClass"; tooltipProfile = "GuiToolTipProfile"; tooltip = "Saturation Channel color value."; @@ -467,12 +467,12 @@ $guiContent = new GuiColorPickerCtrl(ColorPickerDlg,EditorGuiGroup) { anchorBottom = "0"; anchorLeft = "1"; anchorRight = "0"; - position = "5 52"; + position = "1 52"; extent = "8 18"; minExtent = "8 2"; horizSizing = "right"; vertSizing = "bottom"; - profile = "ToolsGuiTextProfile"; + profile = "ToolsGuiTextProfile"; visible = "1"; active = "1"; Clickable = "1"; @@ -491,7 +491,7 @@ $guiContent = new GuiColorPickerCtrl(ColorPickerDlg,EditorGuiGroup) { extent = "34 18"; horizSizing = "right"; vertSizing = "bottom"; - profile = "GuiTextEditProfileNumbersOnly"; + profile = "ToolsGuiTextEditProfile"; class = "ColorPickerHSBClass"; tooltipProfile = "GuiToolTipProfile"; tooltip = "Brightness Channel color value. Aka value or lightness."; @@ -668,7 +668,7 @@ $guiContent = new GuiColorPickerCtrl(ColorPickerDlg,EditorGuiGroup) { extent = "34 18"; horizSizing = "right"; vertSizing = "bottom"; - profile = "GuiTextEditProfileNumbersOnly"; + profile = "ToolsGuiTextEditProfile"; altCommand = "$ThisControl.getParent().updateFromChild($ThisControl); updateColorPickerAlpha( $ThisControl.getValue() );"; internalName = "TextEdit"; }; diff --git a/Templates/BaseGame/game/tools/gui/editorSettingsWindow.ed.tscript b/Templates/BaseGame/game/tools/gui/editorSettingsWindow.ed.tscript index 2440bd8ef..a0b9347c2 100644 --- a/Templates/BaseGame/game/tools/gui/editorSettingsWindow.ed.tscript +++ b/Templates/BaseGame/game/tools/gui/editorSettingsWindow.ed.tscript @@ -108,7 +108,7 @@ function ESettingsWindow::toggleEditorSettings(%this) ESettingsWindowList.sort(0); %this.mode = "Editor"; - ESettingsWindow.text = ":: Editor Settings"; + ESettingsWindow.text = ":: Editor Settings"; ESettingsWindowList.setSelectedById( 1 ); } diff --git a/Templates/BaseGame/game/tools/gui/guiObjectInspector.ed.gui b/Templates/BaseGame/game/tools/gui/guiObjectInspector.ed.gui index d8ca203c1..9340cac72 100644 --- a/Templates/BaseGame/game/tools/gui/guiObjectInspector.ed.gui +++ b/Templates/BaseGame/game/tools/gui/guiObjectInspector.ed.gui @@ -11,7 +11,7 @@ $guiContent = new GuiWindowCollapseCtrl() { minSize = "50 50"; closeCommand = "$ThisControl.onClose();"; edgeSnap = "1"; - text = ":: Object Inspector"; + text = ":: Object Inspector"; margin = "0 0 0 0"; padding = "0 0 0 0"; anchorTop = "1"; diff --git a/Templates/BaseGame/game/tools/gui/postFxEditor.gui b/Templates/BaseGame/game/tools/gui/postFxEditor.gui index c1ac975ae..43c2ead77 100644 --- a/Templates/BaseGame/game/tools/gui/postFxEditor.gui +++ b/Templates/BaseGame/game/tools/gui/postFxEditor.gui @@ -15,7 +15,7 @@ $guiContent = new GuiControl(postFXEditor) { canSaveDynamicFields = "1"; new GuiWindowCtrl(PostFXEditorWindow) { - text = ":: PostFX Editor - EditorTemplateLevel"; + text = ":: PostFX Editor - EditorTemplateLevel"; resizeWidth = "1"; resizeHeight = "1"; canMove = "1"; diff --git a/Templates/BaseGame/game/tools/gui/profiles.ed.tscript b/Templates/BaseGame/game/tools/gui/profiles.ed.tscript index 26886e128..17390ad0f 100644 --- a/Templates/BaseGame/game/tools/gui/profiles.ed.tscript +++ b/Templates/BaseGame/game/tools/gui/profiles.ed.tscript @@ -37,7 +37,7 @@ $Gui::fontTypeMono = "Arial"; $GUI::fontSize[12] = 12; $GUI::fontSize[14] = 14; $GUI::fontSize[16] = 16; -$GUI::fontSize[18] = 18; +$GUI::fontSize[18] = 17; $GUI::fontSize[24] = 24; $GUI::fontSize[36] = 36; @@ -195,8 +195,8 @@ new GuiControlProfile (ToolsGuiWindowProfile) hasBitmapArray = true; justify = "left"; category = "Tools"; - fontType = $Gui::fontTypeMedium; - fontSize = $GUI::fontSize[18]; + fontType = $Gui::fontTypeBold; + fontSize = $GUI::fontSize[16]; }; if( !isObject( ToolsGuiPaneProfile ) ) @@ -211,7 +211,7 @@ new GuiControlProfile (ToolsGuiPaneProfile) borderColor = EditorSettings.value("Theme/windowBackgroundColor"); category = "Tools"; fontType = $Gui::fontTypeMedium; - fontSize = $GUI::fontSize[18]; + fontSize = $GUI::fontSize[16]; }; if( !isObject( ToolsGuiToolbarWindowProfile ) ) @@ -943,6 +943,14 @@ singleton GuiControlProfile( GuiBackFillProfile ) category = "Editor"; }; +singleton GuiControlProfile( GuiDarkFillProfile ) +{ + opaque = true; + fillColor = "25 25 25"; + border = false; + category = "Editor"; +}; + singleton GuiControlProfile(GuiShaderEditorProfile : ToolsGuiDefaultProfile) { opaque = true; @@ -1561,6 +1569,11 @@ new GuiControlProfile(ToolsGuiConsoleLargeProfile : ToolsGuiConsoleProfile) { fontSize = $GUI::fontSize[16]; }; +if(!isObject(ToolsGuiConsoleXLProfile)) +new GuiControlProfile(ToolsGuiConsoleXLProfile : ToolsGuiConsoleProfile) +{ + fontSize = $GUI::fontSize[18]; +}; if(!isObject(ToolsGuiConsoleTextProfile)) new GuiControlProfile(ToolsGuiConsoleTextProfile) { diff --git a/Templates/BaseGame/game/tools/guiEditor/gui/guiEditor.ed.gui b/Templates/BaseGame/game/tools/guiEditor/gui/guiEditor.ed.gui index 960e20504..bb7f0c450 100644 --- a/Templates/BaseGame/game/tools/guiEditor/gui/guiEditor.ed.gui +++ b/Templates/BaseGame/game/tools/guiEditor/gui/guiEditor.ed.gui @@ -233,8 +233,37 @@ $guiContent = new GuiControl(GuiEditorGui, EditorGuiGroup) { internalName = "AssetBrowserBtn"; canSave = "1"; canSaveDynamicFields = "0"; - }; - + }; + new GuiIconButtonCtrl() { + buttonMargin = "0 0"; + bitmapAsset = "ToolsModule:console_n_image"; + iconLocation = "Left"; + sizeIconToButton = "0"; + makeIconSquare = "0"; + textLocation = "Center"; + textMargin = "0"; + autoSize = "0"; + groupNum = "-1"; + buttonType = "PushButton"; + useMouseEvents = "0"; + position = "132 0"; + extent = "32 32"; + minExtent = "8 2"; + horizSizing = "right"; + vertSizing = "bottom"; + profile = "ToolsGuiDefaultProfile"; + visible = "1"; + active = "1"; + command = "windowConsoleDlg.showWindow();"; + tooltipProfile = "GuiToolTipProfile"; + tooltip = "Open the console log in a window."; + hovertime = "1000"; + isContainer = "0"; + internalName = "ABwindowConsoleButton"; + canSave = "1"; + canSaveDynamicFields = "0"; + buttonMargin = "-2 0"; + }; new GuiBitmapCtrl() { Enabled = "1"; Profile = "ToolsGuiDefaultProfile"; diff --git a/Templates/BaseGame/game/tools/materialEditor/gui/guiMaterialPreviewWindow.ed.gui b/Templates/BaseGame/game/tools/materialEditor/gui/guiMaterialPreviewWindow.ed.gui index e4ddeaaf9..2442a6aa7 100644 --- a/Templates/BaseGame/game/tools/materialEditor/gui/guiMaterialPreviewWindow.ed.gui +++ b/Templates/BaseGame/game/tools/materialEditor/gui/guiMaterialPreviewWindow.ed.gui @@ -44,7 +44,7 @@ $guiContent = new GuiControl() { closeCommand = "MaterialEditorPreviewWindow.setVisible(false);"; minSize = "50 50"; EdgeSnap = "1"; - text = ":: Material Editor - Preview"; + text = ":: Material Editor - Preview"; /*new GuiContainer(MaterialEditorPreviewPane) { canSaveDynamicFields = "0"; diff --git a/Templates/BaseGame/game/tools/materialEditor/gui/guiMaterialPropertiesWindow.ed.gui b/Templates/BaseGame/game/tools/materialEditor/gui/guiMaterialPropertiesWindow.ed.gui index 6f7640ea1..953da034f 100644 --- a/Templates/BaseGame/game/tools/materialEditor/gui/guiMaterialPropertiesWindow.ed.gui +++ b/Templates/BaseGame/game/tools/materialEditor/gui/guiMaterialPropertiesWindow.ed.gui @@ -44,7 +44,7 @@ $guiContent = new GuiControl(MaterialEditorGui,EditorGuiGroup) { closeCommand = "MaterialEditorPropertiesWindow.setVisible(false);"; minSize = "50 50"; EdgeSnap = "1"; - text = ":: Material Editor - Properties"; + text = ":: Material Editor - Properties"; new GuiContainer(MaterialEditorGuiContent){ // Client group isContainer = "1"; diff --git a/Templates/BaseGame/game/tools/materialEditor/scripts/materialEditor.ed.tscript b/Templates/BaseGame/game/tools/materialEditor/scripts/materialEditor.ed.tscript index ccd93fee2..1f2d4fdf6 100644 --- a/Templates/BaseGame/game/tools/materialEditor/scripts/materialEditor.ed.tscript +++ b/Templates/BaseGame/game/tools/materialEditor/scripts/materialEditor.ed.tscript @@ -284,8 +284,9 @@ function MaterialEditorGui::maxSize(%this, %window) %fixedWindow = MaterialEditorPreviewWindow; %fluidWindow = MaterialEditorPropertiesWindow; - %top = EditorGuiToolbar.extent.y + 6; - %bottom = %top + 65 - 6; + %offset = -1; // tweak the vertical offset so that it aligns neatly + %top = EditorGuiToolbar.extent.y + %offset; + %bottom = %top + 59; %maxHeight = Canvas.extent.y - %top - %bottom; // --- Fixed window (top) ------------------------------------------------ @@ -784,8 +785,8 @@ function MaterialEditorGui::isMatEditorMaterial(%this, %material) function MaterialEditorGui::setMaterialNotDirty(%this) { - %propertyText = ":: Material Editor - Properties"; - %previewText = ":: Material Editor - Preview"; + %propertyText = ":: Material Editor - Properties"; + %previewText = ":: Material Editor - Preview"; MaterialEditorPropertiesWindow.text = %propertyText; MaterialEditorPreviewWindow.text = %previewText; @@ -795,8 +796,8 @@ function MaterialEditorGui::setMaterialNotDirty(%this) function MaterialEditorGui::setMaterialDirty(%this) { - %propertyText = ":: Material Editor - Properties *"; - %previewText = ":: Material Editor - Preview *"; + %propertyText = ":: Material Editor - Properties *"; + %previewText = ":: Material Editor - Preview *"; MaterialEditorPropertiesWindow.text = %propertyText; MaterialEditorPreviewWindow.text = %previewText; diff --git a/Templates/BaseGame/game/tools/meshRoadEditor/meshRoadEditorGui.gui b/Templates/BaseGame/game/tools/meshRoadEditor/meshRoadEditorGui.gui index 501c8f576..4c5b5bca4 100644 --- a/Templates/BaseGame/game/tools/meshRoadEditor/meshRoadEditorGui.gui +++ b/Templates/BaseGame/game/tools/meshRoadEditor/meshRoadEditorGui.gui @@ -71,7 +71,7 @@ $guiContent = new GuiMeshRoadEditorCtrl(MeshRoadEditorGui,EditorGuiGroup) { minSize = "50 50"; closeCommand = "EditorGui.setEditor( WorldEditorInspectorPlugin );"; EdgeSnap = "1"; - text = ":: Mesh Road Editor - Roads"; + text = ":: Mesh Road Editor - Roads"; new GuiContainer(MeshRoadEditorRoadsPanel){ profile = "ToolsGuiDefaultProfile"; @@ -267,7 +267,7 @@ $guiContent = new GuiMeshRoadEditorCtrl(MeshRoadEditorGui,EditorGuiGroup) { minSize = "50 50"; closeCommand = "EditorGui.setEditor( WorldEditorPlugin );"; EdgeSnap = "1"; - text = ":: Mesh Road Editor - Properties"; + text = ":: Mesh Road Editor - Properties"; new GuiContainer(MeshRoadNodesPanel){ //Node Properties isContainer = "1"; diff --git a/Templates/BaseGame/game/tools/meshRoadEditor/meshRoadEditorGui.tscript b/Templates/BaseGame/game/tools/meshRoadEditor/meshRoadEditorGui.tscript index 8f472816b..7deb72414 100644 --- a/Templates/BaseGame/game/tools/meshRoadEditor/meshRoadEditorGui.tscript +++ b/Templates/BaseGame/game/tools/meshRoadEditor/meshRoadEditorGui.tscript @@ -43,8 +43,9 @@ function MeshRoadEditorGui::maxSize(%this, %window) %fixedWindow = MeshRoadEditorTreeWindow; %fluidWindow = MeshRoadEditorOptionsWindow; - %top = EditorGuiToolbar.extent.y + 6; - %bottom = %top + 65 - 6; + %offset = -1; // tweak the vertical offset so that it aligns neatly + %top = EditorGuiToolbar.extent.y + %offset; + %bottom = %top + 59; %maxHeight = Canvas.extent.y - %top - %bottom; // --- Fixed window (top) ------------------------------------------------ diff --git a/Templates/BaseGame/game/tools/missionAreaEditor/missionAreaEditorGui.ed.gui b/Templates/BaseGame/game/tools/missionAreaEditor/missionAreaEditorGui.ed.gui index b1ca56a32..276c1de42 100644 --- a/Templates/BaseGame/game/tools/missionAreaEditor/missionAreaEditorGui.ed.gui +++ b/Templates/BaseGame/game/tools/missionAreaEditor/missionAreaEditorGui.ed.gui @@ -67,7 +67,7 @@ $guiContent = new GuiMissionAreaEditorCtrl(MissionAreaEditorGui, EditorGuiGroup) canMaximize = "0"; minSize = "50 50"; EdgeSnap = "1"; - text = ":: Mission Area"; + text = ":: Mission Area"; new GuiContainer(MissionAreaEditorTerrainPanel){ profile = "ToolsGuiDefaultProfile"; @@ -234,7 +234,7 @@ $guiContent = new GuiMissionAreaEditorCtrl(MissionAreaEditorGui, EditorGuiGroup) canMaximize = "0"; minSize = "50 50"; EdgeSnap = "1"; - text = ":: Mission Area Editor - Properties"; + text = ":: Mission Area Editor - Properties"; new GuiContainer(MissionAreaEditorPropertiesPanel){ //Mission Area Properties isContainer = "1"; diff --git a/Templates/BaseGame/game/tools/missionAreaEditor/missionAreaEditorGui.ed.tscript b/Templates/BaseGame/game/tools/missionAreaEditor/missionAreaEditorGui.ed.tscript index 00fb08f31..126e8dae3 100644 --- a/Templates/BaseGame/game/tools/missionAreaEditor/missionAreaEditorGui.ed.tscript +++ b/Templates/BaseGame/game/tools/missionAreaEditor/missionAreaEditorGui.ed.tscript @@ -54,8 +54,9 @@ function MissionAreaEditorGui::maxSize(%this, %window) %fixedWindow = MissionAreaEditorTerrainWindow; %fluidWindow = MissionAreaEditorPropertiesWindow; - %top = EditorGuiToolbar.extent.y + 6; - %bottom = %top + 65 - 6; + %offset = -1; // tweak the vertical offset so that it aligns neatly + %top = EditorGuiToolbar.extent.y + %offset; + %bottom = %top + 59; %maxHeight = Canvas.extent.y - %top - %bottom; // --- Fixed window (top) ------------------------------------------------ diff --git a/Templates/BaseGame/game/tools/navEditor/NavEditorGui.gui b/Templates/BaseGame/game/tools/navEditor/NavEditorGui.gui index a512eb327..92505f4e7 100644 --- a/Templates/BaseGame/game/tools/navEditor/NavEditorGui.gui +++ b/Templates/BaseGame/game/tools/navEditor/NavEditorGui.gui @@ -66,7 +66,7 @@ $guiContent = new GuiNavEditorCtrl(NavEditorGui, EditorGuiGroup) { canMaximize = "0"; minSize = "50 50"; EdgeSnap = "1"; - text = ":: Navigation Editor"; + text = ":: Navigation Editor"; new GuiButtonCtrl() { Profile = "ToolsGuiButtonProfile"; @@ -271,7 +271,7 @@ $guiContent = new GuiNavEditorCtrl(NavEditorGui, EditorGuiGroup) { canMaximize = "0"; minSize = "50 50"; EdgeSnap = "1"; - text = ":: Navigation Editor - Properties"; + text = ":: Navigation Editor - Properties"; new GuiContainer(NavEditorOptionsPanel){ //Actions isContainer = "1"; diff --git a/Templates/BaseGame/game/tools/navEditor/navEditor.tscript b/Templates/BaseGame/game/tools/navEditor/navEditor.tscript index c1d9ea04f..8e2234646 100644 --- a/Templates/BaseGame/game/tools/navEditor/navEditor.tscript +++ b/Templates/BaseGame/game/tools/navEditor/navEditor.tscript @@ -69,8 +69,9 @@ function NavEditorGui::maxSize(%this, %window) %fixedWindow = NavEditorTreeWindow; %fluidWindow = NavEditorOptionsWindow; - %top = EditorGuiToolbar.extent.y + 6; - %bottom = %top + 65 - 6; + %offset = -1; // tweak the vertical offset so that it aligns neatly + %top = EditorGuiToolbar.extent.y + %offset; + %bottom = %top + 59; %maxHeight = Canvas.extent.y - %top - %bottom; // --- Fixed window (top) ------------------------------------------------ diff --git a/Templates/BaseGame/game/tools/particleEditor/ParticleEditor.ed.gui b/Templates/BaseGame/game/tools/particleEditor/ParticleEditor.ed.gui index c0326cfaa..697265cd2 100644 --- a/Templates/BaseGame/game/tools/particleEditor/ParticleEditor.ed.gui +++ b/Templates/BaseGame/game/tools/particleEditor/ParticleEditor.ed.gui @@ -50,7 +50,7 @@ $guiContent = new GuiWindowCollapseCtrl(PE_Window) { minSize = "50 50"; closeCommand = ""; EdgeSnap = "0"; - text = ":: Particle Editor"; + text = ":: Particle Editor"; new GuiTabBookCtrl(PE_TabBook) { canSaveDynamicFields = "0"; diff --git a/Templates/BaseGame/game/tools/particleEditor/particleEditor.ed.tscript b/Templates/BaseGame/game/tools/particleEditor/particleEditor.ed.tscript index 99a9024fd..f3f6cbab3 100644 --- a/Templates/BaseGame/game/tools/particleEditor/particleEditor.ed.tscript +++ b/Templates/BaseGame/game/tools/particleEditor/particleEditor.ed.tscript @@ -160,7 +160,7 @@ function ParticleEditor::createParticleList( %this ) function ParticleEditor::openEmitterPane( %this ) { - PE_Window.text = ":: Particle Editor - Emitters"; + PE_Window.text = ":: Particle Editor - Emitters"; PE_EmitterEditor.guiSync(); ParticleEditor.activeEditor = PE_EmitterEditor; @@ -172,7 +172,7 @@ function ParticleEditor::openEmitterPane( %this ) function ParticleEditor::openParticlePane( %this ) { - PE_Window.text = ":: Particle Editor - Particles"; + PE_Window.text = ":: Particle Editor - Particles"; PE_ParticleEditor.guiSync(); ParticleEditor.activeEditor = PE_ParticleEditor; @@ -276,8 +276,9 @@ function ParticleEditor::maxSize(%this, %window) // prevent onResize after a resize %this.resizing = false; - %top = EditorGuiToolbar.extent.y + 6; - %bottom = %top + 65 - 6; + %offset = -1; // tweak the vertical offset so that it aligns neatly + %top = EditorGuiToolbar.extent.y + %offset; + %bottom = %top + 59; %maxHeight = Canvas.extent.y - %top - %bottom; // --- Fixed window (top) ------------------------------------------------ diff --git a/Templates/BaseGame/game/tools/riverEditor/RiverEditorGui.gui b/Templates/BaseGame/game/tools/riverEditor/RiverEditorGui.gui index d042e253a..ece28dd38 100644 --- a/Templates/BaseGame/game/tools/riverEditor/RiverEditorGui.gui +++ b/Templates/BaseGame/game/tools/riverEditor/RiverEditorGui.gui @@ -71,7 +71,7 @@ $guiContent = new GuiRiverEditorCtrl(RiverEditorGui, EditorGuiGroup) { canMaximize = "0"; minSize = "50 50"; EdgeSnap = "1"; - text = ":: River Editor - Rivers"; + text = ":: River Editor - Rivers"; /* new GuiBitmapButtonCtrl() { @@ -316,7 +316,7 @@ $guiContent = new GuiRiverEditorCtrl(RiverEditorGui, EditorGuiGroup) { canMaximize = "0"; minSize = "50 50"; EdgeSnap = "1"; - text = ":: River Editor - Properties"; + text = ":: River Editor - Properties"; new GuiContainer(RiverEditorOptionsPanel){ //Node Properties isContainer = "1"; diff --git a/Templates/BaseGame/game/tools/riverEditor/riverEditorGui.tscript b/Templates/BaseGame/game/tools/riverEditor/riverEditorGui.tscript index c36141774..e0093acd1 100644 --- a/Templates/BaseGame/game/tools/riverEditor/riverEditorGui.tscript +++ b/Templates/BaseGame/game/tools/riverEditor/riverEditorGui.tscript @@ -60,8 +60,9 @@ function RiverEditorGui::maxSize(%this, %window) %fixedWindow = RiverEditorTreeWindow; %fluidWindow = RiverEditorOptionsWindow; - %top = EditorGuiToolbar.extent.y + 6; - %bottom = %top + 65 - 6; + %offset = -1; // tweak the vertical offset so that it aligns neatly + %top = EditorGuiToolbar.extent.y + %offset; + %bottom = %top + 59; %maxHeight = Canvas.extent.y - %top - %bottom; // --- Fixed window (top) ------------------------------------------------ diff --git a/Templates/BaseGame/game/tools/roadEditor/RoadEditorGui.gui b/Templates/BaseGame/game/tools/roadEditor/RoadEditorGui.gui index 437c96b03..bdb89f1b1 100644 --- a/Templates/BaseGame/game/tools/roadEditor/RoadEditorGui.gui +++ b/Templates/BaseGame/game/tools/roadEditor/RoadEditorGui.gui @@ -73,7 +73,7 @@ $guiContent = new GuiRoadEditorCtrl(RoadEditorGui) { canMaximize = "0"; minSize = "50 50"; EdgeSnap = "1"; - text = ":: Decal Road Editor - Roads & Paths"; + text = ":: Decal Road Editor - Roads & Paths"; /* new GuiBitmapButtonCtrl() { @@ -317,7 +317,7 @@ $guiContent = new GuiRoadEditorCtrl(RoadEditorGui) { canMaximize = "0"; minSize = "50 50"; EdgeSnap = "1"; - text = ":: Decal Road Editor - Properties"; + text = ":: Decal Road Editor - Properties"; new GuiContainer(RoadEditorProperties){ //Node Properties isContainer = "1"; diff --git a/Templates/BaseGame/game/tools/roadEditor/roadEditorGui.tscript b/Templates/BaseGame/game/tools/roadEditor/roadEditorGui.tscript index f4cd9c147..790a0fa8b 100644 --- a/Templates/BaseGame/game/tools/roadEditor/roadEditorGui.tscript +++ b/Templates/BaseGame/game/tools/roadEditor/roadEditorGui.tscript @@ -73,8 +73,9 @@ function RoadEditorGui::maxSize(%this, %window) %fixedWindow = RoadEditorTreeWindow; %fluidWindow = RoadEditorOptionsWindow; - %top = EditorGuiToolbar.extent.y + 6; - %bottom = %top + 65 - 6; + %offset = -1; // tweak the vertical offset so that it aligns neatly + %top = EditorGuiToolbar.extent.y + %offset; + %bottom = %top + 59; %maxHeight = Canvas.extent.y - %top - %bottom; // --- Fixed window (top) ------------------------------------------------ diff --git a/Templates/BaseGame/game/tools/shapeEditor/gui/shapeEdAdvancedWindow.ed.gui b/Templates/BaseGame/game/tools/shapeEditor/gui/shapeEdAdvancedWindow.ed.gui index 74c61fe37..956861dc4 100644 --- a/Templates/BaseGame/game/tools/shapeEditor/gui/shapeEdAdvancedWindow.ed.gui +++ b/Templates/BaseGame/game/tools/shapeEditor/gui/shapeEdAdvancedWindow.ed.gui @@ -1,16 +1,16 @@ // Let's check if the ShapeEdAdvancedWindow can be stacked in the side panel if (getWord($pref::Video::mode, 1) > 899 && isObject(ShapeEdSelectWindow) && isObject(ShapeEdPropWindow)) { - $ShapeEdAdvancedWindowPos = getWord($pref::Video::mode, 0) - 360 SPC getWord(ShapeEdSelectWindow.extent, 1) + getWord(ShapeEdPropWindow.extent, 1) + getWord(EditorGuiToolbar.extent, 1) + 12; + $ShapeEdAdvancedWindowPos = getWord($pref::Video::mode, 0) - 360 SPC getWord(ShapeEdSelectWindow.extent, 1) + getWord(ShapeEdPropWindow.extent, 1) + getWord(EditorGuiToolbar.extent, 1) + 12 - 7; } else { - $ShapeEdAdvancedWindowPos = getWord($pref::Video::mode, 0) - 720 SPC getWord(EditorGuiToolbar.extent, 1) + 6; + $ShapeEdAdvancedWindowPos = getWord($pref::Video::mode, 0) - 720 SPC getWord(EditorGuiToolbar.extent, 1) + 6 - 7; } //--- OBJECT WRITE BEGIN --- $guiContent = new GuiWindowCollapseCtrl(ShapeEdAdvancedWindow,EditorGuiGroup) { - text = ":: Shape Editor - Advanced Properties"; + text = ":: Shape Editor - Advanced Properties"; resizeWidth = "0"; resizeHeight = "0"; canMove = "1"; diff --git a/Templates/BaseGame/game/tools/shapeEditor/gui/shapeEdPropWindow.ed.gui b/Templates/BaseGame/game/tools/shapeEditor/gui/shapeEdPropWindow.ed.gui index 26ef4f130..cdd11a566 100644 --- a/Templates/BaseGame/game/tools/shapeEditor/gui/shapeEdPropWindow.ed.gui +++ b/Templates/BaseGame/game/tools/shapeEditor/gui/shapeEdPropWindow.ed.gui @@ -27,7 +27,7 @@ $guiContent = new GuiWindowCollapseCtrl(ShapeEdPropWindow) { canMaximize = "0"; minSize = "50 50"; EdgeSnap = "1"; - text = ":: Shape Editor - Properties"; + text = ":: Shape Editor - Properties"; //--------------------------------------------------------------------- // Sequence and Node editors diff --git a/Templates/BaseGame/game/tools/shapeEditor/gui/shapeEdSelectWindow.ed.gui b/Templates/BaseGame/game/tools/shapeEditor/gui/shapeEdSelectWindow.ed.gui index 660de806e..4597b8010 100644 --- a/Templates/BaseGame/game/tools/shapeEditor/gui/shapeEdSelectWindow.ed.gui +++ b/Templates/BaseGame/game/tools/shapeEditor/gui/shapeEdSelectWindow.ed.gui @@ -43,7 +43,7 @@ $guiContent = new GuiControl() { canMaximize = "0"; minSize = "50 50"; EdgeSnap = "1"; - text = ":: Shape Editor - Select"; + text = ":: Shape Editor - Select"; new GuiTabBookCtrl(ShapeEditorTabbook) { internalName = "tabBook"; diff --git a/Templates/BaseGame/game/tools/windowConsole/guis/window_console.gui b/Templates/BaseGame/game/tools/windowConsole/guis/window_console.gui index 04abab4b3..db00a861e 100644 --- a/Templates/BaseGame/game/tools/windowConsole/guis/window_console.gui +++ b/Templates/BaseGame/game/tools/windowConsole/guis/window_console.gui @@ -15,7 +15,7 @@ $guiContent = new GuiControl(windowConsoleDlg) { canSaveDynamicFields = "0"; new GuiWindowCtrl(windowConsoleControl) { - text = ":: Console Log"; + text = ":: Console Log"; resizeWidth = "1"; resizeHeight = "1"; canMove = "1"; @@ -304,90 +304,6 @@ $guiContent = new GuiControl(windowConsoleDlg) { canSave = "0"; canSaveDynamicFields = "0"; }; - new GuiButtonCtrl(windowConsole_Tab1) { - text = "Tab1 Text 1"; - buttonType = "PushButton"; - useMouseEvents = "0"; - position = "5 1"; - extent = "95 20"; - minExtent = "8 2"; - horizSizing = "right"; - vertSizing = "bottom"; - profile = "ToolsGuiEditorTabButton"; - visible = "1"; - hidden = "1"; - active = "1"; - command = ""; - tooltipProfile = "ToolsGuiToolTipProfile"; - ToolTip = "Bring this window to the front"; - hovertime = "1000"; - isContainer = "0"; - canSave = "0"; - canSaveDynamicFields = "0"; - }; - new GuiButtonCtrl(windowConsole_Tab2) { - text = "Tab1 Text 2"; - buttonType = "PushButton"; - useMouseEvents = "0"; - position = "105 1"; - extent = "95 20"; - minExtent = "8 2"; - horizSizing = "right"; - vertSizing = "bottom"; - profile = "ToolsGuiEditorTabButton"; - visible = "1"; - hidden = "1"; - active = "1"; - command = ""; - tooltipProfile = "ToolsGuiToolTipProfile"; - ToolTip = "Bring this window to the front"; - hovertime = "1000"; - isContainer = "0"; - canSave = "0"; - canSaveDynamicFields = "0"; - }; - new GuiButtonCtrl(windowConsole_Tab3) { - text = "Tab Text 3"; - buttonType = "PushButton"; - useMouseEvents = "0"; - position = "205 1"; - extent = "95 20"; - minExtent = "8 2"; - horizSizing = "right"; - vertSizing = "bottom"; - profile = "ToolsGuiEditorTabButton"; - visible = "1"; - hidden = "1"; - active = "1"; - command = ""; - tooltipProfile = "ToolsGuiToolTipProfile"; - ToolTip = "Bring this window to the front"; - hovertime = "1000"; - isContainer = "0"; - canSave = "0"; - canSaveDynamicFields = "0"; - }; - new GuiButtonCtrl(windowConsole_Tab4) { - text = "Tab Text 3"; - buttonType = "PushButton"; - useMouseEvents = "0"; - position = "305 1"; - extent = "95 20"; - minExtent = "8 2"; - horizSizing = "right"; - vertSizing = "bottom"; - profile = "ToolsGuiEditorTabButton"; - visible = "1"; - hidden = "1"; - active = "1"; - command = ""; - tooltipProfile = "ToolsGuiToolTipProfile"; - ToolTip = "Bring this window to the front"; - hovertime = "1000"; - isContainer = "0"; - canSave = "0"; - canSaveDynamicFields = "0"; - }; new GuiBitmapButtonCtrl(windowConsole_UnDockBtn) { canSaveDynamicFields = "0"; internalName = ""; diff --git a/Templates/BaseGame/game/tools/windowConsole/scripts/window_console.tscript b/Templates/BaseGame/game/tools/windowConsole/scripts/window_console.tscript index 26686e8cd..00271f312 100644 --- a/Templates/BaseGame/game/tools/windowConsole/scripts/window_console.tscript +++ b/Templates/BaseGame/game/tools/windowConsole/scripts/window_console.tscript @@ -102,46 +102,24 @@ function windowConsoleDlg::hideWindow(%this) function windowConsoleDlg::showWindow(%this) { - $WindowConsole::Open = true; - Canvas.pushDialog(%this); - %this-->Scroll.setVisible(true); - - // Add a tab to the asset browser - if($AssetBrowser::Open) + if($WindowConsole::Open) { - %text = "Asset Browser"; - %command = "AssetBrowser.putToFront();"; - - AssetBrowserWindow.text = ""; - windowConsoleControl.text = ""; - - windowConsoleControl.setTab(windowConsole_Tab1, "Console Log", ""); - windowConsole_Tab1.setHidden(false); - windowConsole_Tab1.setActive(false); - - if(windowConsole_Tab2.text $= %text || windowConsole_Tab3.text $= %text || windowConsole_Tab4.text $= %text) - { - // we have a tab, don't do anything - } - else if(windowConsole_Tab2.hidden == true) - { - windowConsoleControl.setTab(windowConsole_Tab2, %text, %command); - } - else if(windowConsole_Tab3.hidden == true) - { - windowConsoleControl.setTab(windowConsole_Tab3, %text, %command); - } - else if(windowConsole_Tab4.hidden == true) - { - windowConsoleControl.setTab(windowConsole_Tab4, %text, %command); - } - else - { - warn("Ran out of tabs for AssetBrowserWindow - windowConsoleDlg::showWindow()"); - } + // close the window when it's already opened + windowConsoleDlg.hideWindow(); + } + else + { + // open the console window + $WindowConsole::Open = true; + Canvas.pushDialog(%this); + %this-->Scroll.setVisible(true); + // update all the windows (position and size) + EditorGui.updateSideBar(); } } + + //----------------------------------------------------------------------------- function windowConsoleControl::setTab(%this, %tab, %text, %command) @@ -274,6 +252,10 @@ function windowConsoleDlg::incFont() { switch ($Con::font) { + case 16: + windowConsoleMessageLogView.setProfile(ToolsGuiConsoleXLProfile); + $Con::font = 18; + windowConsoleMessageLogView.refresh(); case 14: windowConsoleMessageLogView.setProfile(ToolsGuiConsoleLargeProfile); $Con::font = 16; @@ -297,6 +279,10 @@ function windowConsoleDlg::decFont() windowConsoleMessageLogView.setProfile(ToolsGuiConsoleMediumProfile); $Con::font = 14; windowConsoleMessageLogView.refresh(); + case 18: + windowConsoleMessageLogView.setProfile(ToolsGuiConsoleLargeProfile); + $Con::font = 16; + windowConsoleMessageLogView.refresh(); } } diff --git a/Templates/BaseGame/game/tools/worldEditor/gui/EditorGui.ed.gui b/Templates/BaseGame/game/tools/worldEditor/gui/EditorGui.ed.gui index 4c8feacfa..1e932ba7f 100644 --- a/Templates/BaseGame/game/tools/worldEditor/gui/EditorGui.ed.gui +++ b/Templates/BaseGame/game/tools/worldEditor/gui/EditorGui.ed.gui @@ -19,6 +19,19 @@ $guiContent = new GuiContainer(EditorGui,EditorGuiGroup) { AnchorLeft = "1"; AnchorRight = "0"; + new GuiDecoyCtrl(EditorGuiMainTabBookBG) { + profile = "GuiDarkFillProfile"; + horizSizing = "width"; + vertSizing = "bottom"; + position = "0 5"; + extent = "800 24"; + minExtent = "8 8"; + visible = "1"; + helpTag = "0"; + useMouseEvents = "0"; + isDecoy = "1"; + }; + new GuiTabBookCtrl(EditorGuiMainTabBook) { tabHeight = "20"; selectedPage = "0"; @@ -261,7 +274,7 @@ $guiContent = new GuiContainer(EditorGui,EditorGuiGroup) { HorizSizing = "width"; VertSizing = "bottom"; Position = "0 0"; - Extent = "800 37"; + Extent = "800 40"; MinExtent = "8 8"; Margin = "0 0 0 0"; Padding = "0 0 0 0"; diff --git a/Templates/BaseGame/game/tools/worldEditor/gui/EditorSettingsWindow.ed.gui b/Templates/BaseGame/game/tools/worldEditor/gui/EditorSettingsWindow.ed.gui index d20fc4053..2c70b59bc 100644 --- a/Templates/BaseGame/game/tools/worldEditor/gui/EditorSettingsWindow.ed.gui +++ b/Templates/BaseGame/game/tools/worldEditor/gui/EditorSettingsWindow.ed.gui @@ -23,7 +23,7 @@ $guiContent = new GuiControl(EditorSettingsWindow,EditorGuiGroup) { canMaximize = "0"; minSize = "50 50"; EdgeSnap = "1"; - text = ":: Editor Settings"; + text = ":: Editor Settings"; closeCommand = "ESettingsWindow.hideDialog();"; Margin = "0 0 0 0"; Padding = "0 0 0 0"; diff --git a/Templates/BaseGame/game/tools/worldEditor/gui/ManageBookmarksWindow.ed.gui b/Templates/BaseGame/game/tools/worldEditor/gui/ManageBookmarksWindow.ed.gui index 79b6d63d8..2c4af66e8 100644 --- a/Templates/BaseGame/game/tools/worldEditor/gui/ManageBookmarksWindow.ed.gui +++ b/Templates/BaseGame/game/tools/worldEditor/gui/ManageBookmarksWindow.ed.gui @@ -29,7 +29,7 @@ $guiContent = new GuiControl(ManageBookmarksContainer, EditorGuiGroup) { position = "50 90"; extent = "180 306"; MinExtent = "120 130"; - text = ":: Camera Bookmark Manager"; + text = ":: Camera Bookmark Manager"; closeCommand = "EManageBookmarks.hideDialog();"; EdgeSnap = "0"; canCollapse = "0"; diff --git a/Templates/BaseGame/game/tools/worldEditor/gui/ManageSFXParametersWindow.ed.gui b/Templates/BaseGame/game/tools/worldEditor/gui/ManageSFXParametersWindow.ed.gui index 41b7b0adf..394d7574d 100644 --- a/Templates/BaseGame/game/tools/worldEditor/gui/ManageSFXParametersWindow.ed.gui +++ b/Templates/BaseGame/game/tools/worldEditor/gui/ManageSFXParametersWindow.ed.gui @@ -27,7 +27,7 @@ $guiContent = new GuiControl(ManageSFXParametersContainer,EditorGuiGroup) { minSize = "50 50"; closeCommand = "EManageSFXParameters.setVisible( false );"; EdgeSnap = "0"; - text = ":: Audio Parameters"; + text = ":: Audio Parameters"; Margin = "5 5 5 5"; Padding = "5 5 5 5"; AnchorTop = "1"; diff --git a/Templates/BaseGame/game/tools/worldEditor/gui/ObjectSnapOptionsWindow.ed.gui b/Templates/BaseGame/game/tools/worldEditor/gui/ObjectSnapOptionsWindow.ed.gui index bd227f193..f7fd83dca 100644 --- a/Templates/BaseGame/game/tools/worldEditor/gui/ObjectSnapOptionsWindow.ed.gui +++ b/Templates/BaseGame/game/tools/worldEditor/gui/ObjectSnapOptionsWindow.ed.gui @@ -30,7 +30,7 @@ $guiContent = new GuiControl(ObjectSnapOptionsContainer, EditorGuiGroup) { position = "400 31"; extent =" 175 267"; MinExtent = "175 130"; - text = ":: Snap Options"; + text = ":: Snap Options"; closeCommand = "ESnapOptions.hideDialog();"; EdgeSnap = "0"; canCollapse = "0"; diff --git a/Templates/BaseGame/game/tools/worldEditor/gui/TerrainPainterWindow.ed.gui b/Templates/BaseGame/game/tools/worldEditor/gui/TerrainPainterWindow.ed.gui index 60e66732c..efb84b76f 100644 --- a/Templates/BaseGame/game/tools/worldEditor/gui/TerrainPainterWindow.ed.gui +++ b/Templates/BaseGame/game/tools/worldEditor/gui/TerrainPainterWindow.ed.gui @@ -47,7 +47,7 @@ $guiContent = new GuiControl(TerrainPainterContainer,EditorGuiGroup) { minSize = "300 160"; closeCommand = "EPainter.parentGroup.setVisible(false);"; EdgeSnap = "1"; - text = ":: Terrain Painter - Preview"; + text = ":: Terrain Painter - Preview"; new GuiContainer(EPainterPreviewCont){ Docking = "Client"; @@ -293,7 +293,7 @@ $guiContent = new GuiControl(TerrainPainterContainer,EditorGuiGroup) { minSize = "152 300"; closeCommand = "EPainter.parentGroup.setVisible(false);"; EdgeSnap = "1"; - text = ":: Terrain Painter - Selector"; + text = ":: Terrain Painter - Selector"; new GuiScrollCtrl( EPainterScroll ) { canSaveDynamicFields = "0"; diff --git a/Templates/BaseGame/game/tools/worldEditor/gui/ToolsToolbar.ed.gui b/Templates/BaseGame/game/tools/worldEditor/gui/ToolsToolbar.ed.gui index 4b8acbbcf..e7cdeac3c 100644 --- a/Templates/BaseGame/game/tools/worldEditor/gui/ToolsToolbar.ed.gui +++ b/Templates/BaseGame/game/tools/worldEditor/gui/ToolsToolbar.ed.gui @@ -9,13 +9,26 @@ $guiContent = new GuiContainer(EWToolsToolbar) { VertSizing = "bottom"; Position = "0 38"; Extent = "0 33"; - MinExtent = "8 2"; + MinExtent = "8 34"; canSave = "1"; Visible = "1"; hovertime = "1000"; isClosed = "0"; isDynamic = "0"; + new GuiDecoyCtrl(EWToolsToolbarSpacer) { + profile = "ToolsMenubarProfile"; + horizSizing = "right"; + vertSizing = "bottom"; + position = "0 3"; + extent = "4 33"; + minExtent = "8 8"; + visible = "1"; + helpTag = "0"; + useMouseEvents = "0"; + isDecoy = "1"; + }; + new GuiDynamicCtrlArrayControl(ToolsToolbarArray) { canSaveDynamicFields = "0"; Enabled = "1"; @@ -24,15 +37,15 @@ $guiContent = new GuiContainer(EWToolsToolbar) { HorizSizing = "width"; VertSizing = "bottom"; position = "4 3"; - Extent = "264 32"; - MinExtent = "1024 32"; + Extent = "264 33"; + MinExtent = "1024 33"; canSave = "1"; Visible = "1"; hovertime = "1000"; colCount = "1"; colSize = "29"; RowSize = "27"; - rowSpacing = "2"; + rowSpacing = "1"; colSpacing = "4"; }; new GuiBitmapButtonCtrl() { @@ -61,7 +74,7 @@ $guiContent = new GuiContainer(EWToolsToolbar) { horizSizing = "right"; vertSizing = "bottom"; position = "1 1"; - extent = "35 31"; + extent = "35 33"; minExtent = "8 8"; visible = "0"; helpTag = "0"; diff --git a/Templates/BaseGame/game/tools/worldEditor/gui/WorldEditorInspectorWindow.ed.gui b/Templates/BaseGame/game/tools/worldEditor/gui/WorldEditorInspectorWindow.ed.gui index f1c7751b1..a3802607a 100644 --- a/Templates/BaseGame/game/tools/worldEditor/gui/WorldEditorInspectorWindow.ed.gui +++ b/Templates/BaseGame/game/tools/worldEditor/gui/WorldEditorInspectorWindow.ed.gui @@ -44,7 +44,7 @@ $guiContent = new GuiControl() { closeCommand = "EWInspectorWindow.setVisible(false);"; minSize = "50 50"; EdgeSnap = "1"; - text = ":: World Editor - Inspector"; + text = ":: World Editor - Inspector"; new GuiContainer(EWInspectorContainer) { canSaveDynamicFields = "0"; diff --git a/Templates/BaseGame/game/tools/worldEditor/gui/WorldEditorTreeWindow.ed.gui b/Templates/BaseGame/game/tools/worldEditor/gui/WorldEditorTreeWindow.ed.gui index f09405fd5..d303366e5 100644 --- a/Templates/BaseGame/game/tools/worldEditor/gui/WorldEditorTreeWindow.ed.gui +++ b/Templates/BaseGame/game/tools/worldEditor/gui/WorldEditorTreeWindow.ed.gui @@ -44,7 +44,7 @@ $guiContent = new GuiControl() { minSize = "50 50"; closeCommand = "EWTreeWindow.setVisible(false);"; EdgeSnap = "1"; - text = ":: World Edior - Scene Tree"; + text = ":: World Editor - Scene Tree"; new GuiTabBookCtrl(EditorTreeTabBook) { canSaveDynamicFields = "0"; diff --git a/Templates/BaseGame/game/tools/worldEditor/gui/guiTerrainImportGui.gui b/Templates/BaseGame/game/tools/worldEditor/gui/guiTerrainImportGui.gui index 5b964e925..60325f4a8 100644 --- a/Templates/BaseGame/game/tools/worldEditor/gui/guiTerrainImportGui.gui +++ b/Templates/BaseGame/game/tools/worldEditor/gui/guiTerrainImportGui.gui @@ -46,7 +46,7 @@ $guiContent = new GuiControl(TerrainImportGui, EditorGuiGroup) { minSize = "4 4"; closeCommand = "Canvas.popDialog( TerrainImportGui );"; EdgeSnap = "0"; - text = ":: Import Terrain Height Map"; + text = ":: Import Terrain Height Map"; new GuiTextEditCtrl() { canSaveDynamicFields = "0"; diff --git a/Templates/BaseGame/game/tools/worldEditor/gui/guiTerrainMaterialDlg.ed.gui b/Templates/BaseGame/game/tools/worldEditor/gui/guiTerrainMaterialDlg.ed.gui index 20cb5de9e..0fb57608a 100644 --- a/Templates/BaseGame/game/tools/worldEditor/gui/guiTerrainMaterialDlg.ed.gui +++ b/Templates/BaseGame/game/tools/worldEditor/gui/guiTerrainMaterialDlg.ed.gui @@ -7,7 +7,7 @@ $guiContent = new GuiControl(TerrainMaterialDlg,EditorGuiGroup) { canSaveDynamicFields = "1"; new GuiWindowCtrl() { - text = ":: Terrain Materials Editor"; + text = ":: Terrain Materials Editor"; resizeWidth = "0"; canMinimize = "0"; canMaximize = "0"; diff --git a/Templates/BaseGame/game/tools/worldEditor/scripts/EditorGui.ed.tscript b/Templates/BaseGame/game/tools/worldEditor/scripts/EditorGui.ed.tscript index d568fc2a4..f54b8b43d 100644 --- a/Templates/BaseGame/game/tools/worldEditor/scripts/EditorGui.ed.tscript +++ b/Templates/BaseGame/game/tools/worldEditor/scripts/EditorGui.ed.tscript @@ -628,6 +628,7 @@ function EditorGui::updateSideBar(%this) { if(GuiEditorIsActive()) { + // Update the Asset Browser's size if(isObject(AssetBrowserWindow) && isObject(GuiEditorSidebar)) { if(AssetBrowserWindow.docked == true) @@ -639,6 +640,19 @@ function EditorGui::updateSideBar(%this) AssetBrowserWindow.resize(0, %browserPosY, %browserWidth, %browserHeight); } } + + // Update the Windowed Console's size + if(isObject(windowConsoleControl) && isObject(GuiEditorSidebar)) + { + if(windowConsoleControl.docked == true) + { + // The width is relative to the sidepanel + %consoleWidth = Canvas.extent.x - GuiEditorSidebar.extent.x; + %consoleHeight = windowConsoleControl.extent.y; + %consolePosY = Canvas.extent.y - windowConsoleControl.extent.y - 33; + windowConsoleControl.resize(0, %consolePosY, %consoleWidth, %consoleHeight); + } + } return; } @@ -1019,6 +1033,10 @@ function WorldEditorPlugin::onActivated( %this ) ETransformSelection.setVisible(true); } + EWorldEditor.UseGridSnap = EditorSettings.value("WorldEditor/Tools/UseGridSnap"); + ESnapOptions-->GridSnapButton.setStateOn( EWorldEditor.UseGridSnap ); + SnapToBar-->objectGridSnapBtn.setStateOn( EWorldEditor.UseGridSnap ); + Parent::onActivated(%this); } @@ -1616,9 +1634,10 @@ function EWorldEditor::maxSize(%this, %window) %fixedWindow = EWTreeWindow; %fluidWindow = EWInspectorWindow; - %top = EditorGuiToolbar.extent.y + 6; - %bottom = %top + 65 - 6; - %maxHeight = Canvas.extent.y - %top - %bottom; + %offset = 25; // tweak the vertical offset so that it aligns neatly + %top = EditorGuiToolbar.extent.y + %offset; + %bottom = %top + 59; + %maxHeight = Canvas.extent.y - %top - %bottom + 12; // --- Fixed window (top) ------------------------------------------------ // put it back if it moved @@ -2495,7 +2514,8 @@ function EWorldEditor::syncGui( %this ) ESnapOptions-->SnapSize.setText( EWorldEditor.getSoftSnapSize() ); ESnapOptions-->GridSize.setText( EWorldEditor.getGridSize() ); - ESnapOptions-->GridSnapButton.setStateOn( %this.getGridSnap() ); + %this.UseGridSnap = EditorSettings.value("WorldEditor/Tools/UseGridSnap"); + ESnapOptions-->GridSnapButton.setStateOn( %this.UseGridSnap ); %this.UseGroupCenter = EditorSettings.value("WorldEditor/Tools/UseGroupCenter"); @@ -2840,7 +2860,9 @@ function toggleSnappingOptions( %var ) } else if( %var $= "grid" ) { - EWorldEditor.setGridSnap( !EWorldEditor.getGridSnap() ); + EWorldEditor.UseGridSnap = !EWorldEditor.UseGridSnap; + EditorSettings.setValue("WorldEditor/Tools/UseGridSnap", EWorldEditor.UseGridSnap ); + EWorldEditor.setGridSnap( EWorldEditor.UseGridSnap ); } else if( %var $= "byGroup" ) { diff --git a/Templates/BaseGame/game/tools/worldEditor/scripts/editors/terrainEditor.ed.tscript b/Templates/BaseGame/game/tools/worldEditor/scripts/editors/terrainEditor.ed.tscript index 7bddbecd9..07b3c80bc 100644 --- a/Templates/BaseGame/game/tools/worldEditor/scripts/editors/terrainEditor.ed.tscript +++ b/Templates/BaseGame/game/tools/worldEditor/scripts/editors/terrainEditor.ed.tscript @@ -596,8 +596,9 @@ function TerrainPainterContainer::maxSize(%this, %window) %fixedWindow = EPainterPreview; %fluidWindow = EPainter; - %top = EditorGuiToolbar.extent.y + 6; - %bottom = %top + 65 - 6; + %offset = 23; // tweak the vertical offset so that it aligns neatly + %top = EditorGuiToolbar.extent.y + %offset; + %bottom = %top + 59; %maxHeight = Canvas.extent.y - %top - %bottom; // --- Fixed window (top) ------------------------------------------------ @@ -635,7 +636,7 @@ function TerrainPainterContainer::maxSize(%this, %window) // --- Windowed Console -------------------------------------------------- if(isObject(windowConsoleControl)) { - // Only resize the AssetBrowser if it's docked + // Only resize the console if it's docked if(windowConsoleControl.docked == true) { // The width is relative to the sidepanel diff --git a/Templates/BaseGame/game/tools/worldEditor/scripts/visibility/miscViz.tscript b/Templates/BaseGame/game/tools/worldEditor/scripts/visibility/miscViz.tscript index 8f5c6bd52..ecc3e4283 100644 --- a/Templates/BaseGame/game/tools/worldEditor/scripts/visibility/miscViz.tscript +++ b/Templates/BaseGame/game/tools/worldEditor/scripts/visibility/miscViz.tscript @@ -1,31 +1,9 @@ singleton GFXStateBlockData( Viz_DefaultVisualizeState ) { - /*alphaDefined = true; - alphaTestEnable = true; - alphaTestRef = 1; - alphaTestFunc = GFXCmpGreaterEqual; - - // Do a one to one blend. - blendDefined = true; - blendEnable = true; + blendDefined = false; + blendEnable = false; blendSrc = GFXBlendOne; - blendDest = GFXBlendOne; - - zDefined = true; - zEnable = false; - zWriteEnable = false; - - samplersDefined = true; - samplerStates[0] = SamplerClampPoint; - samplerStates[1] = SamplerClampPoint; - samplerStates[2] = SamplerClampPoint; - samplerStates[3] = SamplerClampPoint; - samplerStates[4] = SamplerClampLinear; - samplerStates[5] = SamplerClampLinear;*/ - blendDefined = true; - blendEnable = true; - blendSrc = GFXBlendSrcAlpha; - blendDest = GFXBlendInvSrcAlpha; + blendDest = GFXBlendZero; zDefined = true; zEnable = false; @@ -36,7 +14,6 @@ singleton GFXStateBlockData( Viz_DefaultVisualizeState ) samplerStates[1] = SamplerClampPoint; samplerStates[2] = SamplerClampPoint; samplerStates[3] = SamplerClampLinear; // depthviz - samplerStates[4] = SamplerClampLinear; // depthviz }; singleton shaderData( Viz_TexelDensity ) @@ -92,7 +69,6 @@ singleton shaderData( Viz_SurfaceProperties ) samplerNames[2] = "$matInfoBuffer"; samplerNames[3] = "$ssaoMaskTex"; samplerNames[4] = "$backbufferTex"; - samplerNames[5] = "$glowBuffer"; pixVersion = 2.0; }; @@ -106,7 +82,6 @@ singleton PostEffect( Viz_SurfacePropertiesPFX ) texture[2] = "#matinfo"; texture[3] = "#ssaoMask"; texture[4] = "$backBuffer"; - texture[5] = "#glowbuffer"; target = "$backBuffer"; renderPriority = 9999; @@ -186,8 +161,6 @@ function toggleSurfacePropertiesViz( %mode ) $Viz_SurfacePropertiesModeVar = "12"; case "Backbuffer": $Viz_SurfacePropertiesModeVar = "13"; - case "Glow": - $Viz_SurfacePropertiesModeVar = "14"; default: $Viz_SurfacePropertiesModeVar = "-1"; } @@ -269,8 +242,8 @@ singleton PostEffect( Viz_ColorBlindnessPFX ) { isEnabled = false; allowReflectPass = false; - renderTime = "PFXAfterBin"; - renderBin = "GlowBin"; + renderTime = "PFXBeforeBin"; + renderBin = "EditorBin"; shader = Viz_ColorBlindness; stateBlock = PFX_DefaultStateBlock; diff --git a/Templates/BaseGame/game/tools/worldEditor/scripts/visibility/shaders/Viz_SurfacePropertiesP.glsl b/Templates/BaseGame/game/tools/worldEditor/scripts/visibility/shaders/Viz_SurfacePropertiesP.glsl index 4d541f05e..016651428 100644 --- a/Templates/BaseGame/game/tools/worldEditor/scripts/visibility/shaders/Viz_SurfacePropertiesP.glsl +++ b/Templates/BaseGame/game/tools/worldEditor/scripts/visibility/shaders/Viz_SurfacePropertiesP.glsl @@ -32,7 +32,6 @@ uniform sampler2D colorBuffer; uniform sampler2D matInfoBuffer; uniform sampler2D ssaoMaskTex; uniform sampler2D backbufferTex; -uniform sampler2D glowBuffer; uniform float mode; uniform vec3 eyePosWorld; @@ -78,6 +77,4 @@ void main() OUT_col = vec4(texture( ssaoMaskTex, IN_uv0 ).rgb, 1.0); else if(mode == 13) OUT_col = vec4(texture( backbufferTex, IN_uv0 ).rgb, 1.0); - else if(mode == 14) - OUT_col = vec4(texture( glowBuffer, IN_uv0 ).rgb, 1.0); } diff --git a/Templates/BaseGame/game/tools/worldEditor/scripts/visibility/shaders/Viz_SurfacePropertiesP.hlsl b/Templates/BaseGame/game/tools/worldEditor/scripts/visibility/shaders/Viz_SurfacePropertiesP.hlsl index 519de284e..7494db023 100644 --- a/Templates/BaseGame/game/tools/worldEditor/scripts/visibility/shaders/Viz_SurfacePropertiesP.hlsl +++ b/Templates/BaseGame/game/tools/worldEditor/scripts/visibility/shaders/Viz_SurfacePropertiesP.hlsl @@ -30,7 +30,6 @@ TORQUE_UNIFORM_SAMPLER2D(colorBuffer, 1); TORQUE_UNIFORM_SAMPLER2D(matInfoBuffer, 2); TORQUE_UNIFORM_SAMPLER2D(ssaoMaskTex, 3); TORQUE_UNIFORM_SAMPLER2D(backbufferTex, 4); -TORQUE_UNIFORM_SAMPLER2D(glowBuffer, 5); uniform float mode; uniform float4x4 cameraToWorld; @@ -76,8 +75,6 @@ float4 main( PFXVertToPix IN ) : TORQUE_TARGET0 float4(TORQUE_TEX2D( ssaoMaskTex, IN.uv0 ).rgb, 1.0); else if(mode == 13) float4(TORQUE_TEX2D( backbufferTex, IN.uv0 ).rgb, 1.0); - else if(mode == 14) - float4(TORQUE_TEX2D( glowBuffer, IN.uv0 ).rgb, 1.0); return float4(0,0,0,1); } diff --git a/Tools/CMake/modules/tools.cmake b/Tools/CMake/modules/tools.cmake index 62cad2f3b..dcd3b3d53 100644 --- a/Tools/CMake/modules/tools.cmake +++ b/Tools/CMake/modules/tools.cmake @@ -16,3 +16,6 @@ if(TORQUE_TOOLS) source_group(TREE "${CMAKE_SOURCE_DIR}/Engine/source/environment/editors/" PREFIX "Modules/TOOLS/environment" FILES ${TORQUE_TOOLS_SOURCES2}) source_group(TREE "${CMAKE_SOURCE_DIR}/Engine/source/forest/editor/" PREFIX "Modules/TOOLS/forest" FILES ${TORQUE_TOOLS_SOURCES3}) endif(TORQUE_TOOLS) +if(TORQUE_TOOLS_EXT_COMMANDS) + set(TORQUE_COMPILE_DEFINITIONS ${TORQUE_COMPILE_DEFINITIONS} TORQUE_TOOLS_EXT_COMMANDS) +endif(TORQUE_TOOLS_EXT_COMMANDS) \ No newline at end of file diff --git a/Tools/CMake/torque_configs.cmake b/Tools/CMake/torque_configs.cmake index 7cfbd2f6b..739a7b28b 100644 --- a/Tools/CMake/torque_configs.cmake +++ b/Tools/CMake/torque_configs.cmake @@ -71,6 +71,7 @@ advanced_option(TORQUE_DEBUG_NET "debug network" OFF) advanced_option(TORQUE_DEBUG_NET_MOVES "debug network moves" OFF) advanced_option(TORQUE_ENABLE_ASSERTS "enables or disable asserts" OFF) advanced_option(TORQUE_TOOLS "Enable or disable the tools" ON) +advanced_option(TORQUE_TOOLS_EXT_COMMANDS "Enable or disable some extended functionality like shell commands or free write access" OFF) advanced_option(TORQUE_ENABLE_PROFILER "Enable or disable the profiler" OFF) advanced_option(TORQUE_SHOW_LEGACY_FILE_FIELDS "If on, shows legacy direct file path fields in the inspector." OFF)