mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
terrain file I/O and opengl rendering cleanup
This commit is contained in:
parent
87207e0a97
commit
1fc7192018
2 changed files with 3 additions and 6 deletions
|
|
@ -110,11 +110,11 @@ void TerrainFile::_buildGridMap()
|
|||
mGridMap.compact();
|
||||
|
||||
// Assign memory from the pool to each grid level.
|
||||
TerrainSquare *sq = mGridMapPool.address();
|
||||
TerrainSquare *grid = mGridMapPool.address();
|
||||
for ( S32 i = mGridLevels; i >= 0; i-- )
|
||||
{
|
||||
mGridMap[i] = sq;
|
||||
sq += 1 << ( 2 * ( mGridLevels - i ) );
|
||||
mGridMap[i] = grid;
|
||||
grid += 1 << ( 2 * ( mGridLevels - i ) );
|
||||
}
|
||||
|
||||
for( S32 i = mGridLevels; i >= 0; i-- )
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue