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augment ShaderFeatureHLSL::getSurface pixel shader feature with a fallback for missing normalmaps (really should correct this one vertex frag side)
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2 changed files with 22 additions and 49 deletions
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@ -135,7 +135,7 @@ public:
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bool useInstancing,
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MultiLine *meta );
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Var* getSurface(Vector<ShaderComponent*>& componentList, MultiLine* meta);
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Var* getSurface(Vector<ShaderComponent*>& componentList, MultiLine* meta, const MaterialFeatureData& fd);
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// ShaderFeature
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Var* getVertTexCoord( const String &name );
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