augment ShaderFeatureHLSL::getSurface pixel shader feature with a fallback for missing normalmaps (really should correct this one vertex frag side)

This commit is contained in:
AzaezelX 2019-07-02 19:26:20 -05:00
parent e51726aac6
commit 1ec9177557
2 changed files with 22 additions and 49 deletions

View file

@ -135,7 +135,7 @@ public:
bool useInstancing,
MultiLine *meta );
Var* getSurface(Vector<ShaderComponent*>& componentList, MultiLine* meta);
Var* getSurface(Vector<ShaderComponent*>& componentList, MultiLine* meta, const MaterialFeatureData& fd);
// ShaderFeature
Var* getVertTexCoord( const String &name );