albedo/diffuse color designators to curColor for clarity there (includes the case of color*albedo, so that was a misnomer)

This commit is contained in:
AzaezelX 2019-07-02 19:24:25 -05:00
parent 2a5ab66718
commit e51726aac6

View file

@ -2273,7 +2273,7 @@ void RTLightingFeatHLSL::processPix( Vector<ShaderComponent*> &componentList,
Var *metalness = (Var*)LangElement::find("metalness");
Var *albedo = (Var*)LangElement::find(getOutputTargetVarName(ShaderFeature::DefaultTarget));
Var *curColor = (Var*)LangElement::find(getOutputTargetVarName(ShaderFeature::DefaultTarget));
Var *ambient = new Var( "ambient", "float4" );
ambient->uniform = true;
@ -2284,7 +2284,7 @@ void RTLightingFeatHLSL::processPix( Vector<ShaderComponent*> &componentList,
" @, @, @);\r\n",
new DecOp(lighting), surface, lightMask, inLightPos, inLightConfigData, inLightColor, inLightSpotDir, lightSpotParams));
meta->addStatement(new GenOp(" @;\r\n", assignColor(lighting, Material::Add)));
meta->addStatement(new GenOp(" @.rgb += @.rgb;\r\n", curColor, lighting));
output = meta;
}
@ -3111,7 +3111,7 @@ void ReflectionProbeFeatHLSL::processPix(Vector<ShaderComponent*> &componentList
return;
}
Var *diffuseColor = (Var*)LangElement::find(getOutputTargetVarName(ShaderFeature::DefaultTarget));
Var *curColor = (Var*)LangElement::find(getOutputTargetVarName(ShaderFeature::DefaultTarget));
Var *matinfo = (Var*)LangElement::find("PBRConfig");
Var* metalness = (Var*)LangElement::find("metalness");
@ -3124,7 +3124,7 @@ void ReflectionProbeFeatHLSL::processPix(Vector<ShaderComponent*> &componentList
computeForwardProbes += String::String("@,TORQUE_SAMPLER2D_MAKEARG(@),\r\n\t\t");
computeForwardProbes += String::String("TORQUE_SAMPLERCUBEARRAY_MAKEARG(@),TORQUE_SAMPLERCUBEARRAY_MAKEARG(@)).rgb; \r\n");
meta->addStatement(new GenOp(computeForwardProbes.c_str(), diffuseColor, surface, cubeMips, numProbes, worldToObjArray, probeConfigData, inProbePosArray, refBoxMinArray, refBoxMaxArray, inRefPosArray,
meta->addStatement(new GenOp(computeForwardProbes.c_str(), curColor, surface, cubeMips, numProbes, worldToObjArray, probeConfigData, inProbePosArray, refBoxMinArray, refBoxMaxArray, inRefPosArray,
skylightCubemapIdx, BRDFTexture,
irradianceCubemapAR, specularCubemapAR));