SoundAsset Array

Few fixes to soundasset array to stop it complaining
This commit is contained in:
marauder2k7 2021-09-20 10:49:34 +01:00
parent 3ad6d47ca9
commit 1ea693fea6
4 changed files with 80 additions and 61 deletions

View file

@ -241,7 +241,7 @@ LightningData::LightningData()
INIT_SOUNDASSET(StrikeSound);
for (S32 i = 0; i < MaxThunders; i++)
thunderSounds[i] = NULL;
INIT_SOUNDASSET_ARRAY(ThunderSound, MaxThunders);
for (S32 i = 0; i < MaxTextures; i++)
{
@ -263,10 +263,8 @@ void LightningData::initPersistFields()
INITPERSISTFIELD_SOUNDASSET(StrikeSound, LightningData, "Sound to play when lightning STRIKES!");
addField( "thunderSounds", TYPEID< SFXTrack >(), Offset(thunderSounds, LightningData), MaxThunders,
"@brief List of thunder sound effects to play.\n\n"
"A random one of these sounds will be played shortly after each strike "
"occurs." );
INITPERSISTFIELD_SOUNDASSET_ARRAY(ThunderSound, MaxThunders, LightningData, "Sounds for thunder.");
addField( "strikeTextures", TypeString, Offset(strikeTextureNames, LightningData), MaxTextures,
"List of textures to use to render lightning strikes." );
@ -292,15 +290,18 @@ bool LightningData::preload(bool server, String &errorStr)
//dQsort(thunderSounds, MaxThunders, sizeof(SFXTrack*), cmpSounds);
for (S32 i = 0; i < MaxThunders; i++) {
if (thunderSounds[i]!= NULL) numThunders++;
if (mThunderSound[i] == NULL)
{
_setThunderSound(getThunderSound(i), i);
}
}
if (server == false)
{
String sfxErrorStr;
for (U32 i = 0; i < MaxThunders; i++) {
if( !sfxResolve( &thunderSounds[ i ], sfxErrorStr ) )
Con::errorf(ConsoleLogEntry::General, "LightningData::preload: Invalid packet: %s", sfxErrorStr.c_str());
if (!getThunderProfile(i))
Con::errorf(ConsoleLogEntry::General, "LightningData::preload: Cant get an sfxProfile for thunder.");
}
if(!getSFXProfile())
@ -330,8 +331,7 @@ void LightningData::packData(BitStream* stream)
U32 i;
for (i = 0; i < MaxThunders; i++)
{
if (stream->writeFlag(thunderSounds[i]))
sfxWrite(stream, thunderSounds[i]);
PACKDATA_SOUNDASSET_ARRAY(ThunderSound, i);
}
stream->writeInt(mNumStrikeTextures, 4);
@ -349,10 +349,7 @@ void LightningData::unpackData(BitStream* stream)
U32 i;
for (i = 0; i < MaxThunders; i++)
{
if (stream->readFlag())
sfxRead(stream, &thunderSounds[i]);
else
thunderSounds[i] = NULL;
UNPACKDATA_SOUNDASSET_ARRAY(ThunderSound, i);
}
mNumStrikeTextures = stream->readInt(4);
@ -585,7 +582,7 @@ void Lightning::scheduleThunder(Strike* newStrike)
if (t <= 0.03f) {
// If it's really close, just play it...
U32 thunder = sgLightningRand.randI(0, mDataBlock->numThunders - 1);
SFX->playOnce(mDataBlock->thunderSounds[thunder]);
SFX->playOnce(mDataBlock->getThunderProfile(thunder));
} else {
Thunder* pThunder = new Thunder;
pThunder->tRemaining = t;
@ -652,7 +649,7 @@ void Lightning::advanceTime(F32 dt)
// Play the sound...
U32 thunder = sgLightningRand.randI(0, mDataBlock->numThunders - 1);
SFX->playOnce(mDataBlock->thunderSounds[thunder]);
SFX->playOnce(mDataBlock->getThunderProfile(thunder));
} else {
pThunderWalker = &((*pThunderWalker)->next);
}