SoundAsset Array

Few fixes to soundasset array to stop it complaining
This commit is contained in:
marauder2k7 2021-09-20 10:49:34 +01:00
parent 3ad6d47ca9
commit 1ea693fea6
4 changed files with 80 additions and 61 deletions

View file

@ -107,6 +107,7 @@ ConsoleSetType(TypeSoundAssetId)
//-----------------------------------------------------------------------------
SoundAsset::SoundAsset()
: AssetBase()
{
mSoundFile = StringTable->EmptyString();
mSoundPath = StringTable->EmptyString();

View file

@ -362,43 +362,51 @@ DefineEngineMethod(className, set##name, bool, (const char* shape), , assetText
#pragma region Arrayed Asset Macros
#define DECLARE_SOUNDASSET_ARRAY(className, name, max) public: \
static const U32 sm##name##count = max;\
#define DECLARE_SOUNDASSET_ARRAY(className,name,max) public: \
static const U32 sm##name##Count = max;\
Resource<SFXResource> m##name[max];\
StringTableEntry m##name##Name[max]; \
StringTableEntry m##name##AssetId[max];\
AssetPtr<SoundAsset> m##name##Asset[max] = NULL;\
SFXProfile* m##name##Profile[max] = NULL;\
AssetPtr<SoundAsset> m##name##Asset[max];\
SFXProfile* m##name##Profile[max];\
public: \
const StringTableEntry get##name##File(const U32& id) const { return m##name##Name[id]; }\
void set##name##File(const FileName &_in, const U32& id) { m##name##Name[id] = StringTable->insert(_in.c_str());}\
const AssetPtr<SoundAsset> & get##name##Asset(const U32& id) const { return m##name##Asset[id]; }\
void set##name##Asset(const AssetPtr<SoundAsset> &_in, const U32& id) { m##name##Asset[id] = _in;}\
const StringTableEntry get##name##File(const U32& index) const { return m##name##Name[index]; }\
void set##name##File(const FileName &_in, const U32& index) { m##name##Name[index] = StringTable->insert(_in.c_str());}\
const AssetPtr<SoundAsset> & get##name##Asset(const U32& index) const { return m##name##Asset[index]; }\
void set##name##Asset(const AssetPtr<SoundAsset> &_in, const U32& index) { m##name##Asset[index] = _in;}\
\
bool _set##name(StringTableEntry _in, const U32& id)\
bool _set##name(StringTableEntry _in, const U32& index)\
{\
if(m##name##AssetId[id] != _in || m##name##Name[id] != _in)\
if(m##name##AssetId[index] != _in || m##name##Name[index] != _in)\
{\
if(index >= sm##name##Count || index < 0) \
return false;\
if (_in == NULL || _in == StringTable->EmptyString())\
{\
if(id >= sm##name##Count || id < 0) \
return false;\
m##name##Name[id] = StringTable->EmptyString();\
m##name##AssetId[id] = StringTable->EmptyString();\
m##name##Asset[id] = NULL;\
m##name[id] = NULL;\
m##name##Name[index] = StringTable->EmptyString();\
m##name##AssetId[index] = StringTable->EmptyString();\
m##name##Asset[index] = NULL;\
m##name[index] = NULL;\
return true;\
}\
else if(_in[0] == '$' || _in[0] == '#')\
{\
m##name##Name[index] = _in;\
m##name##AssetId[index] = StringTable->EmptyString();\
m##name##Asset[index] = NULL;\
m##name[index] = NULL;\
return true;\
}\
\
if (AssetDatabase.isDeclaredAsset(_in))\
{\
m##name##AssetId[id] = _in;\
m##name##AssetId[index] = _in;\
\
U32 assetState = SoundAsset::getAssetById(m##name##AssetId[id], &m##name##Asset[id]);\
U32 assetState = SoundAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]);\
\
if (SoundAsset::Ok == assetState)\
{\
m##name##Name[id] = StringTable->EmptyString();\
m##name##Name[index] = StringTable->EmptyString();\
}\
}\
else\
@ -406,56 +414,58 @@ public: \
StringTableEntry assetId = SoundAsset::getAssetIdByFileName(_in);\
if (assetId != StringTable->EmptyString())\
{\
m##name##AssetId[id] = assetId;\
if(SoundAsset::getAssetById(m##name##AssetId, &m##name##Asset) == SoundAsset::Ok)\
m##name##AssetId[index] = assetId;\
if(SoundAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]) == SoundAsset::Ok)\
{\
m##name##Name[id] = StringTable->EmptyString();\
m##name##Name[index] = StringTable->EmptyString();\
}\
}\
else\
{\
m##name##Name[id] = _in;\
m##name##AssetId[id] = StringTable->EmptyString();\
m##name##Asset[id] = NULL;\
m##name##Name[index] = _in;\
m##name##AssetId[index] = StringTable->EmptyString();\
m##name##Asset[index] = NULL;\
}\
}\
}\
if (get##name(id) != StringTable->EmptyString() && m##name##Asset[id].notNull())\
if (get##name(index) != StringTable->EmptyString() && m##name##Asset[index].notNull())\
{\
m##name[id] = m##name##Asset[id]->getSoundResource();\
m##name[index] = m##name##Asset[index]->getSoundResource();\
}\
else\
{\
m##name[id] = NULL;\
m##name[index] = NULL;\
}\
\
if (m##name##Asset[id].notNull() && m##name##Asset[id]->getStatus() != SoundAsset::Ok)\
if (m##name##Asset[index].notNull() && m##name##Asset[index]->getStatus() != SoundAsset::Ok)\
{\
Con::errorf("%s(%s)::_set%s(%i) - sound asset failure\"%s\" due to [%s]", macroText(className), getName(), macroText(name),id, _in, SoundAsset::getAssetErrstrn(m##name##Asset->getStatus()).c_str());\
Con::errorf("%s(%s)::_set%s(%i) - sound asset failure\"%s\" due to [%s]", macroText(className), getName(), macroText(name),index, _in, SoundAsset::getAssetErrstrn(m##name##Asset[index]->getStatus()).c_str());\
return false; \
}\
else if (!m##name)\
else if (!m##name[index])\
{\
Con::errorf("%s(%s)::_set%s(%i) - Couldn't load sound \"%s\"", macroText(className), getName(), macroText(name),id, _in);\
Con::errorf("%s(%s)::_set%s(%i) - Couldn't load sound \"%s\"", macroText(className), getName(), macroText(name),index, _in);\
return false;\
}\
return true;\
}\
\
const StringTableEntry get##name(const U32& id) const\
const StringTableEntry get##name(const U32& index) const\
{\
if (m##name##Asset[id] && (m##name##Asset[id]->getSoundPath() != StringTable->EmptyString()))\
return m##name##Asset[id]->getSoundPath();\
else if (m##name##AssetId[id] != StringTable->EmptyString())\
return m##name##AssetId[id];\
else if (m##name##Name[id] != StringTable->EmptyString())\
return StringTable->insert(m##name##Name[id]);\
if (m##name##Asset[index] && (m##name##Asset[index]->getSoundPath() != StringTable->EmptyString()))\
return m##name##Asset[index]->getSoundPath();\
else if (m##name##AssetId[index] != StringTable->EmptyString())\
return m##name##AssetId[index];\
else if (m##name##Name[index] != StringTable->EmptyString())\
return StringTable->insert(m##name##Name[index]);\
else\
return StringTable->EmptyString();\
}\
Resource<SFXResource> get##name##Resource() \
Resource<SFXResource> get##name##Resource(const U32& id) \
{\
return m##name;\
if(id >= sm##name##Count || id < 0)\
return ResourceManager::get().load( "" );\
return m##name[id];\
}
#define DECLARE_SOUNDASSET_ARRAY_SETGET(className, name)\
@ -512,14 +522,14 @@ DefineEngineMethod(className, set##name, bool, (const char* map, S32 index), , a
#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
#define INITPERSISTFIELD_IMAGEASSET_ARRAY(name, arraySize, consoleClass, docs) \
addProtectedField(#name, TypeImageFilename, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, docs)); \
addProtectedField(#name, TypeSoundFilename, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, docs)); \
addProtectedField(assetText(name, Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, asset docs.));
#else
#define INITPERSISTFIELD_SOUNDASSET_ARRAY(name, arraySize, consoleClass, docs) \
addProtectedField(#name, TypeImageFilename, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
addProtectedField(assetText(name, Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, asset docs.));
addProtectedField(#name, TypeSoundFilename, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
addProtectedField(assetText(name, Asset), TypeSoundAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, asset docs.));
#endif