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Update lighting.glsl
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@ -36,6 +36,7 @@ uniform vec4 inLightColor[4];
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#endif
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#endif
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uniform vec4 ambient;
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uniform vec4 ambient;
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#define ambientCameraFactor 0.3
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uniform float specularPower;
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uniform float specularPower;
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uniform vec4 specularColor;
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uniform vec4 specularColor;
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