stateblock work for probe blending

This commit is contained in:
Azaezel 2018-10-24 18:27:59 -05:00
parent 83ef5db910
commit 1b8549b146

View file

@ -773,7 +773,7 @@ bool ReflectProbeMatInstance::setupPass(SceneRenderState *state, const SceneData
desc.setZReadWrite(false);
desc.zWriteEnable = false;
desc.setCullMode(GFXCullNone);
desc.setBlend(true, GFXBlendOne, GFXBlendOne);
desc.setBlend(true, GFXBlendSrcAlpha, GFXBlendDestAlpha, GFXBlendOpMax);
mProjectionState = GFX->createStateBlock(desc);
}
// Now override stateblock with our own