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stateblock work for probe blending
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1 changed files with 1 additions and 1 deletions
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@ -773,7 +773,7 @@ bool ReflectProbeMatInstance::setupPass(SceneRenderState *state, const SceneData
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desc.setZReadWrite(false);
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desc.zWriteEnable = false;
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desc.setCullMode(GFXCullNone);
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desc.setBlend(true, GFXBlendOne, GFXBlendOne);
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desc.setBlend(true, GFXBlendSrcAlpha, GFXBlendDestAlpha, GFXBlendOpMax);
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mProjectionState = GFX->createStateBlock(desc);
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}
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// Now override stateblock with our own
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