From 1b8549b146ddc92e584c77a7f2bf8e54d34cfc55 Mon Sep 17 00:00:00 2001 From: Azaezel Date: Wed, 24 Oct 2018 18:27:59 -0500 Subject: [PATCH] stateblock work for probe blending --- Engine/source/lighting/probeManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Engine/source/lighting/probeManager.cpp b/Engine/source/lighting/probeManager.cpp index dfa4e3f53..6e6aefc72 100644 --- a/Engine/source/lighting/probeManager.cpp +++ b/Engine/source/lighting/probeManager.cpp @@ -773,7 +773,7 @@ bool ReflectProbeMatInstance::setupPass(SceneRenderState *state, const SceneData desc.setZReadWrite(false); desc.zWriteEnable = false; desc.setCullMode(GFXCullNone); - desc.setBlend(true, GFXBlendOne, GFXBlendOne); + desc.setBlend(true, GFXBlendSrcAlpha, GFXBlendDestAlpha, GFXBlendOpMax); mProjectionState = GFX->createStateBlock(desc); } // Now override stateblock with our own