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Fix for Issue #111 for BitStream Issues
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parent
70415d0787
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7 changed files with 18 additions and 15 deletions
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@ -21,6 +21,7 @@
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//-----------------------------------------------------------------------------
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#include "particle.h"
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#include "console/consoleTypes.h"
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#include "console/typeValidators.h"
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#include "core/stream/bitStream.h"
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#include "math/mRandom.h"
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#include "math/mathIO.h"
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@ -132,13 +133,13 @@ ParticleData::~ParticleData()
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//-----------------------------------------------------------------------------
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void ParticleData::initPersistFields()
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{
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addField( "dragCoefficient", TYPEID< F32 >(), Offset(dragCoefficient, ParticleData),
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addFieldV( "dragCoefficient", TYPEID< F32 >(), Offset(dragCoefficient, ParticleData), new FRangeValidator(0, 5),
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"Particle physics drag amount." );
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addField( "windCoefficient", TYPEID< F32 >(), Offset(windCoefficient, ParticleData),
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"Strength of wind on the particles." );
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addField( "gravityCoefficient", TYPEID< F32 >(), Offset(gravityCoefficient, ParticleData),
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addFieldV( "gravityCoefficient", TYPEID< F32 >(), Offset(gravityCoefficient, ParticleData), new FRangeValidator(-10, 10),
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"Strength of gravity on the particles." );
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addField( "inheritedVelFactor", TYPEID< F32 >(), Offset(inheritedVelFactor, ParticleData),
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addFieldV( "inheritedVelFactor", TYPEID< F32 >(), Offset(inheritedVelFactor, ParticleData), &CommonValidators::NormalizedFloat,
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"Amount of emitter velocity to add to particle initial velocity." );
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addField( "constantAcceleration", TYPEID< F32 >(), Offset(constantAcceleration, ParticleData),
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"Constant acceleration to apply to this particle." );
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@ -328,9 +328,9 @@ void Sim3DAudioEvent::pack(NetConnection *con, BitStream *bstream)
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AssertFatal((1.0 - ((q.x * q.x) + (q.y * q.y) + (q.z * q.z))) >= (0.0 - 0.001),
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"QuatF::normalize() is broken in Sim3DAudioEvent");
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bstream->writeFloat(q.x,SoundRotBits);
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bstream->writeFloat(q.y,SoundRotBits);
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bstream->writeFloat(q.z,SoundRotBits);
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bstream->writeSignedFloat(q.x,SoundRotBits);
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bstream->writeSignedFloat(q.y,SoundRotBits);
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bstream->writeSignedFloat(q.z,SoundRotBits);
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bstream->writeFlag(q.w < 0.0);
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}
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@ -96,7 +96,7 @@ void StdMoveList::clientWriteMovePacket(BitStream *bstream)
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{
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move[offset + i].sendCount++;
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move[offset + i].pack(bstream,prevMove);
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bstream->writeInt(move[offset + i].checksum,Move::ChecksumBits);
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bstream->writeInt(move[offset + i].checksum & (~(0xFFFFFFFF << Move::ChecksumBits)),Move::ChecksumBits);
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prevMove = &move[offset+i];
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}
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}
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