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Added a setPosition function.
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1 changed files with 7 additions and 0 deletions
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@ -1314,6 +1314,13 @@ DefineEngineMethod( SceneObject, getPosition, Point3F, (),,
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return object->getTransform().getPosition();
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return object->getTransform().getPosition();
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}
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}
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DefineEngineMethod( SceneObject, setPosition, void, (Point3F pos),,
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"Set the object's world position.\n"
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"@param pos the new world position of the object\n" )
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{
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return object->setPosition(pos);
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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DefineEngineMethod( SceneObject, getEulerRotation, Point3F, (),,
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DefineEngineMethod( SceneObject, getEulerRotation, Point3F, (),,
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