mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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Merge pull request #2055 from Areloch/CommonShaderPath_Improvement
Reworks the $Core::commonShaderPath variable usage
This commit is contained in:
commit
18c60df4b2
17 changed files with 65 additions and 55 deletions
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@ -960,7 +960,7 @@ const char *getObjectTokenField(const char *name)
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return NULL;
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return NULL;
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}
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}
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const char *getVariable(const char *name)
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const char *getVariable(const char *name, const char* def)
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{
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{
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const char *objField = getObjectTokenField(name);
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const char *objField = getObjectTokenField(name);
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if (objField)
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if (objField)
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@ -970,7 +970,7 @@ const char *getVariable(const char *name)
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else
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else
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{
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{
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Dictionary::Entry *entry = getVariableEntry(name);
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Dictionary::Entry *entry = getVariableEntry(name);
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return entry ? entry->getStringValue() : "";
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return entry ? entry->getStringValue() : def;
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}
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}
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}
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}
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@ -620,7 +620,7 @@ namespace Con
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/// Retrieve the string value of a global console variable
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/// Retrieve the string value of a global console variable
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/// @param name Global Console variable name to query
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/// @param name Global Console variable name to query
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/// @return The string value of the variable or "" if the variable does not exist.
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/// @return The string value of the variable or "" if the variable does not exist.
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const char* getVariable(const char* name);
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const char* getVariable(const char* name, const char* def = "");
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/// Retrieve the string value of an object field
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/// Retrieve the string value of an object field
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/// @param name "object.field" string to query
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/// @param name "object.field" string to query
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@ -60,7 +60,7 @@ MODULE_END;
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WindDeformationGLSL::WindDeformationGLSL()
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WindDeformationGLSL::WindDeformationGLSL()
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: mDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/gl/wind.glsl" ))
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: mDep(ShaderGen::smCommonShaderPath + String("/gl/wind.glsl" ))
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{
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{
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addDependency( &mDep );
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addDependency( &mDep );
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}
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}
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@ -60,7 +60,7 @@ MODULE_END;
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WindDeformationHLSL::WindDeformationHLSL()
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WindDeformationHLSL::WindDeformationHLSL()
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: mDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/wind.hlsl" ))
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: mDep(ShaderGen::smCommonShaderPath + String("/wind.hlsl" ))
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{
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{
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addDependency( &mDep );
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addDependency( &mDep );
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}
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}
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@ -37,6 +37,7 @@
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#include "windowManager/platformWindow.h"
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#include "windowManager/platformWindow.h"
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#include "gfx/D3D11/screenshotD3D11.h"
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#include "gfx/D3D11/screenshotD3D11.h"
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#include "materials/shaderData.h"
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#include "materials/shaderData.h"
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#include "shaderGen/shaderGen.h"
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#ifdef TORQUE_DEBUG
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#ifdef TORQUE_DEBUG
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#include "d3d11sdklayers.h"
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#include "d3d11sdklayers.h"
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@ -838,8 +839,8 @@ void GFXD3D11Device::setupGenericShaders(GenericShaderType type)
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//shader model 4.0 is enough for the generic shaders
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//shader model 4.0 is enough for the generic shaders
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const char* shaderModel = "4.0";
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const char* shaderModel = "4.0";
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shaderData = new ShaderData();
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shaderData = new ShaderData();
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shaderData->setField("DXVertexShaderFile", String(Con::getVariable("$Core::CommonShaderPath")) + String("/fixedFunction/colorV.hlsl"));
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shaderData->setField("DXVertexShaderFile", ShaderGen::smCommonShaderPath + String("/fixedFunction/colorV.hlsl"));
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shaderData->setField("DXPixelShaderFile", String(Con::getVariable("$Core::CommonShaderPath")) + String("/fixedFunction/colorP.hlsl"));
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shaderData->setField("DXPixelShaderFile", ShaderGen::smCommonShaderPath + String("/fixedFunction/colorP.hlsl"));
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shaderData->setField("pixVersion", shaderModel);
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shaderData->setField("pixVersion", shaderModel);
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shaderData->registerObject();
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shaderData->registerObject();
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mGenericShader[GSColor] = shaderData->getShader();
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mGenericShader[GSColor] = shaderData->getShader();
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@ -848,8 +849,8 @@ void GFXD3D11Device::setupGenericShaders(GenericShaderType type)
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Sim::getRootGroup()->addObject(shaderData);
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Sim::getRootGroup()->addObject(shaderData);
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shaderData = new ShaderData();
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shaderData = new ShaderData();
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shaderData->setField("DXVertexShaderFile", String(Con::getVariable("$Core::CommonShaderPath")) + String("/fixedFunction/modColorTextureV.hlsl"));
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shaderData->setField("DXVertexShaderFile", ShaderGen::smCommonShaderPath + String("/fixedFunction/modColorTextureV.hlsl"));
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shaderData->setField("DXPixelShaderFile", String(Con::getVariable("$Core::CommonShaderPath")) + String("/fixedFunction/modColorTextureP.hlsl"));
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shaderData->setField("DXPixelShaderFile", ShaderGen::smCommonShaderPath + String("/fixedFunction/modColorTextureP.hlsl"));
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shaderData->setField("pixVersion", shaderModel);
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shaderData->setField("pixVersion", shaderModel);
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shaderData->registerObject();
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shaderData->registerObject();
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mGenericShader[GSModColorTexture] = shaderData->getShader();
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mGenericShader[GSModColorTexture] = shaderData->getShader();
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@ -858,8 +859,8 @@ void GFXD3D11Device::setupGenericShaders(GenericShaderType type)
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Sim::getRootGroup()->addObject(shaderData);
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Sim::getRootGroup()->addObject(shaderData);
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shaderData = new ShaderData();
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shaderData = new ShaderData();
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shaderData->setField("DXVertexShaderFile", String(Con::getVariable("$Core::CommonShaderPath")) + String("/fixedFunction/addColorTextureV.hlsl"));
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shaderData->setField("DXVertexShaderFile", ShaderGen::smCommonShaderPath + String("/fixedFunction/addColorTextureV.hlsl"));
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shaderData->setField("DXPixelShaderFile", String(Con::getVariable("$Core::CommonShaderPath")) + String("/fixedFunction/addColorTextureP.hlsl"));
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shaderData->setField("DXPixelShaderFile", ShaderGen::smCommonShaderPath + String("/fixedFunction/addColorTextureP.hlsl"));
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shaderData->setField("pixVersion", shaderModel);
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shaderData->setField("pixVersion", shaderModel);
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shaderData->registerObject();
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shaderData->registerObject();
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mGenericShader[GSAddColorTexture] = shaderData->getShader();
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mGenericShader[GSAddColorTexture] = shaderData->getShader();
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@ -868,8 +869,8 @@ void GFXD3D11Device::setupGenericShaders(GenericShaderType type)
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Sim::getRootGroup()->addObject(shaderData);
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Sim::getRootGroup()->addObject(shaderData);
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shaderData = new ShaderData();
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shaderData = new ShaderData();
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shaderData->setField("DXVertexShaderFile", String(Con::getVariable("$Core::CommonShaderPath")) + String("/fixedFunction/textureV.hlsl"));
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shaderData->setField("DXVertexShaderFile", ShaderGen::smCommonShaderPath + String("/fixedFunction/textureV.hlsl"));
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shaderData->setField("DXPixelShaderFile", String(Con::getVariable("$Core::CommonShaderPath")) + String("/fixedFunction/textureP.hlsl"));
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shaderData->setField("DXPixelShaderFile", ShaderGen::smCommonShaderPath + String("/fixedFunction/textureP.hlsl"));
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shaderData->setField("pixVersion", shaderModel);
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shaderData->setField("pixVersion", shaderModel);
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shaderData->registerObject();
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shaderData->registerObject();
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mGenericShader[GSTexture] = shaderData->getShader();
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mGenericShader[GSTexture] = shaderData->getShader();
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@ -46,6 +46,7 @@
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#include "gfx/gl/gfxGLStateCache.h"
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#include "gfx/gl/gfxGLStateCache.h"
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#include "gfx/gl/gfxGLVertexAttribLocation.h"
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#include "gfx/gl/gfxGLVertexAttribLocation.h"
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#include "gfx/gl/gfxGLVertexDecl.h"
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#include "gfx/gl/gfxGLVertexDecl.h"
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#include "shaderGen/shaderGen.h"
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GFXAdapter::CreateDeviceInstanceDelegate GFXGLDevice::mCreateDeviceInstance(GFXGLDevice::createInstance);
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GFXAdapter::CreateDeviceInstanceDelegate GFXGLDevice::mCreateDeviceInstance(GFXGLDevice::createInstance);
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@ -781,8 +782,8 @@ void GFXGLDevice::setupGenericShaders( GenericShaderType type )
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ShaderData *shaderData;
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ShaderData *shaderData;
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shaderData = new ShaderData();
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shaderData = new ShaderData();
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shaderData->setField("OGLVertexShaderFile", String(Con::getVariable("$Core::CommonShaderPath")) + String("/fixedFunction/gl/colorV.glsl"));
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shaderData->setField("OGLVertexShaderFile", ShaderGen::smCommonShaderPath + String("/fixedFunction/gl/colorV.glsl"));
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shaderData->setField("OGLPixelShaderFile", String(Con::getVariable("$Core::CommonShaderPath")) + String("/fixedFunction/gl/colorP.glsl"));
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shaderData->setField("OGLPixelShaderFile", ShaderGen::smCommonShaderPath + String("/fixedFunction/gl/colorP.glsl"));
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shaderData->setField("pixVersion", "2.0");
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shaderData->setField("pixVersion", "2.0");
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shaderData->registerObject();
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shaderData->registerObject();
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mGenericShader[GSColor] = shaderData->getShader();
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mGenericShader[GSColor] = shaderData->getShader();
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@ -791,8 +792,8 @@ void GFXGLDevice::setupGenericShaders( GenericShaderType type )
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Sim::getRootGroup()->addObject(shaderData);
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Sim::getRootGroup()->addObject(shaderData);
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shaderData = new ShaderData();
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shaderData = new ShaderData();
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shaderData->setField("OGLVertexShaderFile", String(Con::getVariable("$Core::CommonShaderPath")) + String("/fixedFunction/gl/modColorTextureV.glsl"));
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shaderData->setField("OGLVertexShaderFile", ShaderGen::smCommonShaderPath + String("/fixedFunction/gl/modColorTextureV.glsl"));
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shaderData->setField("OGLPixelShaderFile", String(Con::getVariable("$Core::CommonShaderPath")) + String("/fixedFunction/gl/modColorTextureP.glsl"));
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shaderData->setField("OGLPixelShaderFile", ShaderGen::smCommonShaderPath + String("/fixedFunction/gl/modColorTextureP.glsl"));
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shaderData->setSamplerName("$diffuseMap", 0);
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shaderData->setSamplerName("$diffuseMap", 0);
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shaderData->setField("pixVersion", "2.0");
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shaderData->setField("pixVersion", "2.0");
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shaderData->registerObject();
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shaderData->registerObject();
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@ -802,8 +803,8 @@ void GFXGLDevice::setupGenericShaders( GenericShaderType type )
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Sim::getRootGroup()->addObject(shaderData);
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Sim::getRootGroup()->addObject(shaderData);
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shaderData = new ShaderData();
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shaderData = new ShaderData();
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shaderData->setField("OGLVertexShaderFile", String(Con::getVariable("$Core::CommonShaderPath")) + String("/fixedFunction/gl/addColorTextureV.glsl"));
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shaderData->setField("OGLVertexShaderFile", ShaderGen::smCommonShaderPath + String("/fixedFunction/gl/addColorTextureV.glsl"));
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shaderData->setField("OGLPixelShaderFile", String(Con::getVariable("$Core::CommonShaderPath")) + String("/fixedFunction/gl/addColorTextureP.glsl"));
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shaderData->setField("OGLPixelShaderFile", ShaderGen::smCommonShaderPath + String("/fixedFunction/gl/addColorTextureP.glsl"));
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shaderData->setSamplerName("$diffuseMap", 0);
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shaderData->setSamplerName("$diffuseMap", 0);
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shaderData->setField("pixVersion", "2.0");
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shaderData->setField("pixVersion", "2.0");
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shaderData->registerObject();
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shaderData->registerObject();
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@ -813,8 +814,8 @@ void GFXGLDevice::setupGenericShaders( GenericShaderType type )
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Sim::getRootGroup()->addObject(shaderData);
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Sim::getRootGroup()->addObject(shaderData);
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shaderData = new ShaderData();
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shaderData = new ShaderData();
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shaderData->setField("OGLVertexShaderFile", String(Con::getVariable("$Core::CommonShaderPath")) + String("/fixedFunction/gl/textureV.glsl"));
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shaderData->setField("OGLVertexShaderFile", ShaderGen::smCommonShaderPath + String("/fixedFunction/gl/textureV.glsl"));
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shaderData->setField("OGLPixelShaderFile", String(Con::getVariable("$Core::CommonShaderPath")) + String("/fixedFunction/gl/textureP.glsl"));
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shaderData->setField("OGLPixelShaderFile", ShaderGen::smCommonShaderPath + String("/fixedFunction/gl/textureP.glsl"));
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shaderData->setSamplerName("$diffuseMap", 0);
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shaderData->setSamplerName("$diffuseMap", 0);
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shaderData->setField("pixVersion", "2.0");
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shaderData->setField("pixVersion", "2.0");
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shaderData->registerObject();
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shaderData->registerObject();
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@ -29,7 +29,7 @@
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#include "materials/processedMaterial.h"
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#include "materials/processedMaterial.h"
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#include "materials/materialFeatureTypes.h"
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#include "materials/materialFeatureTypes.h"
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#include "shaderGen/shaderGenVars.h"
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#include "shaderGen/shaderGenVars.h"
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#include "shaderGen/shaderGen.h"
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void BumpFeatGLSL::processVert( Vector<ShaderComponent*> &componentList,
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void BumpFeatGLSL::processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd )
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const MaterialFeatureData &fd )
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@ -235,7 +235,7 @@ void BumpFeatGLSL::setTexData( Material::StageData &stageDat,
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ParallaxFeatGLSL::ParallaxFeatGLSL()
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ParallaxFeatGLSL::ParallaxFeatGLSL()
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: mIncludeDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/gl/torque.glsl" ))
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: mIncludeDep(ShaderGen::smCommonShaderPath + String("/gl/torque.glsl" ))
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{
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{
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addDependency( &mIncludeDep );
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addDependency( &mIncludeDep );
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}
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}
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@ -27,10 +27,10 @@
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#include "shaderGen/shaderOp.h"
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#include "shaderGen/shaderOp.h"
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#include "shaderGen/shaderGenVars.h"
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#include "shaderGen/shaderGenVars.h"
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#include "gfx/gfxStructs.h"
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#include "gfx/gfxStructs.h"
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#include "shaderGen/shaderGen.h"
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PixelSpecularGLSL::PixelSpecularGLSL()
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PixelSpecularGLSL::PixelSpecularGLSL()
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: mDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/gl/lighting.glsl" ))
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: mDep(ShaderGen::smCommonShaderPath + String("/gl/lighting.glsl" ))
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{
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{
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addDependency( &mDep );
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addDependency( &mDep );
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}
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}
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@ -35,6 +35,8 @@
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#include "lighting/advanced/advancedLightBinManager.h"
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#include "lighting/advanced/advancedLightBinManager.h"
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#include "ts/tsShape.h"
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#include "ts/tsShape.h"
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#include "shaderGen/shaderGen.h"
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LangElement * ShaderFeatureGLSL::setupTexSpaceMat( Vector<ShaderComponent*> &, // componentList
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LangElement * ShaderFeatureGLSL::setupTexSpaceMat( Vector<ShaderComponent*> &, // componentList
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Var **texSpaceMat )
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Var **texSpaceMat )
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{
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{
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@ -830,7 +832,7 @@ Var* ShaderFeatureGLSL::addOutDetailTexCoord( Vector<ShaderComponent*> &compon
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//****************************************************************************
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//****************************************************************************
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DiffuseMapFeatGLSL::DiffuseMapFeatGLSL()
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DiffuseMapFeatGLSL::DiffuseMapFeatGLSL()
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: mTorqueDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/gl/torque.glsl"))
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: mTorqueDep(ShaderGen::smCommonShaderPath + String("/gl/torque.glsl"))
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{
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{
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addDependency(&mTorqueDep);
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addDependency(&mTorqueDep);
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}
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}
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@ -1951,7 +1953,7 @@ void ReflectCubeFeatGLSL::setTexData( Material::StageData &stageDat,
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//****************************************************************************
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//****************************************************************************
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RTLightingFeatGLSL::RTLightingFeatGLSL()
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RTLightingFeatGLSL::RTLightingFeatGLSL()
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: mDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/gl/lighting.glsl" ))
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: mDep(ShaderGen::smCommonShaderPath + String("/gl/lighting.glsl" ))
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{
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{
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addDependency( &mDep );
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addDependency( &mDep );
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}
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}
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@ -2164,7 +2166,7 @@ ShaderFeature::Resources RTLightingFeatGLSL::getResources( const MaterialFeature
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//****************************************************************************
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//****************************************************************************
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FogFeatGLSL::FogFeatGLSL()
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FogFeatGLSL::FogFeatGLSL()
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: mFogDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/gl/torque.glsl" ))
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: mFogDep(ShaderGen::smCommonShaderPath + String("/gl/torque.glsl" ))
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{
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{
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addDependency( &mFogDep );
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addDependency( &mFogDep );
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}
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}
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@ -2294,7 +2296,7 @@ ShaderFeature::Resources FogFeatGLSL::getResources( const MaterialFeatureData &f
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//****************************************************************************
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//****************************************************************************
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VisibilityFeatGLSL::VisibilityFeatGLSL()
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VisibilityFeatGLSL::VisibilityFeatGLSL()
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: mTorqueDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/gl/torque.glsl" ))
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: mTorqueDep(ShaderGen::smCommonShaderPath + String("/gl/torque.glsl" ))
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{
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{
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addDependency( &mTorqueDep );
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addDependency( &mTorqueDep );
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}
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}
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@ -2460,7 +2462,7 @@ void RenderTargetZeroGLSL::processPix( Vector<ShaderComponent*> &componentList,
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//****************************************************************************
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//****************************************************************************
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HDROutGLSL::HDROutGLSL()
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HDROutGLSL::HDROutGLSL()
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: mTorqueDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/gl/torque.glsl" ))
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: mTorqueDep(ShaderGen::smCommonShaderPath + String("/gl/torque.glsl" ))
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{
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{
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addDependency( &mTorqueDep );
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addDependency( &mTorqueDep );
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}
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}
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@ -2481,7 +2483,7 @@ void HDROutGLSL::processPix( Vector<ShaderComponent*> &componentList,
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#include "T3D/fx/groundCover.h"
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#include "T3D/fx/groundCover.h"
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FoliageFeatureGLSL::FoliageFeatureGLSL()
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FoliageFeatureGLSL::FoliageFeatureGLSL()
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: mDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/gl/foliage.glsl" ))
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: mDep(ShaderGen::smCommonShaderPath + String("/gl/foliage.glsl" ))
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{
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{
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addDependency( &mDep );
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addDependency( &mDep );
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}
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}
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@ -2627,7 +2629,7 @@ void ParticleNormalFeatureGLSL::processVert(Vector<ShaderComponent*> &componentL
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//****************************************************************************
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//****************************************************************************
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ImposterVertFeatureGLSL::ImposterVertFeatureGLSL()
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ImposterVertFeatureGLSL::ImposterVertFeatureGLSL()
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: mDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/gl/imposter.glsl" ))
|
: mDep(ShaderGen::smCommonShaderPath + String("/gl/imposter.glsl" ))
|
||||||
{
|
{
|
||||||
addDependency( &mDep );
|
addDependency( &mDep );
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -37,7 +37,7 @@ void ShaderGenPrinterGLSL::printShaderHeader( Stream& stream )
|
||||||
stream.write( dStrlen(header1), header1 );
|
stream.write( dStrlen(header1), header1 );
|
||||||
|
|
||||||
// Cheap HLSL compatibility.
|
// Cheap HLSL compatibility.
|
||||||
String header3 = String("#include \"") + String(Con::getVariable("$Core::CommonShaderPath")) + String("/gl/hlslCompat.glsl\"\r\n");
|
String header3 = String("#include \"") + ShaderGen::smCommonShaderPath + String("/gl/hlslCompat.glsl\"\r\n");
|
||||||
stream.write(dStrlen(header3), header3.c_str());
|
stream.write(dStrlen(header3), header3.c_str());
|
||||||
|
|
||||||
const char* header4 = "\r\n";
|
const char* header4 = "\r\n";
|
||||||
|
|
|
||||||
|
|
@ -29,7 +29,7 @@
|
||||||
#include "materials/processedMaterial.h"
|
#include "materials/processedMaterial.h"
|
||||||
#include "materials/materialFeatureTypes.h"
|
#include "materials/materialFeatureTypes.h"
|
||||||
#include "shaderGen/shaderGenVars.h"
|
#include "shaderGen/shaderGenVars.h"
|
||||||
|
#include "shaderGen/shaderGen.h"
|
||||||
|
|
||||||
void BumpFeatHLSL::processVert( Vector<ShaderComponent*> &componentList,
|
void BumpFeatHLSL::processVert( Vector<ShaderComponent*> &componentList,
|
||||||
const MaterialFeatureData &fd )
|
const MaterialFeatureData &fd )
|
||||||
|
|
@ -239,7 +239,7 @@ void BumpFeatHLSL::setTexData( Material::StageData &stageDat,
|
||||||
|
|
||||||
|
|
||||||
ParallaxFeatHLSL::ParallaxFeatHLSL()
|
ParallaxFeatHLSL::ParallaxFeatHLSL()
|
||||||
: mIncludeDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/torque.hlsl" ))
|
: mIncludeDep(ShaderGen::smCommonShaderPath + String("/torque.hlsl" ))
|
||||||
{
|
{
|
||||||
addDependency( &mIncludeDep );
|
addDependency( &mIncludeDep );
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -27,10 +27,10 @@
|
||||||
#include "shaderGen/shaderOp.h"
|
#include "shaderGen/shaderOp.h"
|
||||||
#include "shaderGen/shaderGenVars.h"
|
#include "shaderGen/shaderGenVars.h"
|
||||||
#include "gfx/gfxStructs.h"
|
#include "gfx/gfxStructs.h"
|
||||||
|
#include "shaderGen/shaderGen.h"
|
||||||
|
|
||||||
PixelSpecularHLSL::PixelSpecularHLSL()
|
PixelSpecularHLSL::PixelSpecularHLSL()
|
||||||
: mDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/lighting.hlsl" ))
|
: mDep(ShaderGen::smCommonShaderPath + String("/lighting.hlsl" ))
|
||||||
{
|
{
|
||||||
addDependency( &mDep );
|
addDependency( &mDep );
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -35,6 +35,8 @@
|
||||||
#include "lighting/advanced/advancedLightBinManager.h"
|
#include "lighting/advanced/advancedLightBinManager.h"
|
||||||
#include "ts/tsShape.h"
|
#include "ts/tsShape.h"
|
||||||
|
|
||||||
|
#include "shaderGen/shaderGen.h"
|
||||||
|
|
||||||
LangElement * ShaderFeatureHLSL::setupTexSpaceMat( Vector<ShaderComponent*> &, // componentList
|
LangElement * ShaderFeatureHLSL::setupTexSpaceMat( Vector<ShaderComponent*> &, // componentList
|
||||||
Var **texSpaceMat )
|
Var **texSpaceMat )
|
||||||
{
|
{
|
||||||
|
|
@ -821,7 +823,7 @@ Var* ShaderFeatureHLSL::addOutDetailTexCoord( Vector<ShaderComponent*> &compon
|
||||||
//****************************************************************************
|
//****************************************************************************
|
||||||
|
|
||||||
DiffuseMapFeatHLSL::DiffuseMapFeatHLSL()
|
DiffuseMapFeatHLSL::DiffuseMapFeatHLSL()
|
||||||
: mTorqueDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/torque.hlsl"))
|
: mTorqueDep(ShaderGen::smCommonShaderPath + String("/torque.hlsl"))
|
||||||
{
|
{
|
||||||
addDependency(&mTorqueDep);
|
addDependency(&mTorqueDep);
|
||||||
}
|
}
|
||||||
|
|
@ -2021,7 +2023,7 @@ void ReflectCubeFeatHLSL::setTexData( Material::StageData &stageDat,
|
||||||
//****************************************************************************
|
//****************************************************************************
|
||||||
|
|
||||||
RTLightingFeatHLSL::RTLightingFeatHLSL()
|
RTLightingFeatHLSL::RTLightingFeatHLSL()
|
||||||
: mDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/lighting.hlsl" ))
|
: mDep(ShaderGen::smCommonShaderPath + String("/lighting.hlsl" ))
|
||||||
{
|
{
|
||||||
addDependency( &mDep );
|
addDependency( &mDep );
|
||||||
}
|
}
|
||||||
|
|
@ -2234,7 +2236,7 @@ ShaderFeature::Resources RTLightingFeatHLSL::getResources( const MaterialFeature
|
||||||
//****************************************************************************
|
//****************************************************************************
|
||||||
|
|
||||||
FogFeatHLSL::FogFeatHLSL()
|
FogFeatHLSL::FogFeatHLSL()
|
||||||
: mFogDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/torque.hlsl" ))
|
: mFogDep(ShaderGen::smCommonShaderPath + String("/torque.hlsl" ))
|
||||||
{
|
{
|
||||||
addDependency( &mFogDep );
|
addDependency( &mFogDep );
|
||||||
}
|
}
|
||||||
|
|
@ -2364,7 +2366,7 @@ ShaderFeature::Resources FogFeatHLSL::getResources( const MaterialFeatureData &f
|
||||||
//****************************************************************************
|
//****************************************************************************
|
||||||
|
|
||||||
VisibilityFeatHLSL::VisibilityFeatHLSL()
|
VisibilityFeatHLSL::VisibilityFeatHLSL()
|
||||||
: mTorqueDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/torque.hlsl" ))
|
: mTorqueDep(ShaderGen::smCommonShaderPath + String("/torque.hlsl" ))
|
||||||
{
|
{
|
||||||
addDependency( &mTorqueDep );
|
addDependency( &mTorqueDep );
|
||||||
}
|
}
|
||||||
|
|
@ -2531,7 +2533,7 @@ void RenderTargetZeroHLSL::processPix( Vector<ShaderComponent*> &componentList,
|
||||||
//****************************************************************************
|
//****************************************************************************
|
||||||
|
|
||||||
HDROutHLSL::HDROutHLSL()
|
HDROutHLSL::HDROutHLSL()
|
||||||
: mTorqueDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/torque.hlsl" ))
|
: mTorqueDep(ShaderGen::smCommonShaderPath + String("/torque.hlsl" ))
|
||||||
{
|
{
|
||||||
addDependency( &mTorqueDep );
|
addDependency( &mTorqueDep );
|
||||||
}
|
}
|
||||||
|
|
@ -2552,7 +2554,7 @@ void HDROutHLSL::processPix( Vector<ShaderComponent*> &componentList,
|
||||||
#include "T3D/fx/groundCover.h"
|
#include "T3D/fx/groundCover.h"
|
||||||
|
|
||||||
FoliageFeatureHLSL::FoliageFeatureHLSL()
|
FoliageFeatureHLSL::FoliageFeatureHLSL()
|
||||||
: mDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/foliage.hlsl" ))
|
: mDep(ShaderGen::smCommonShaderPath + String("/foliage.hlsl" ))
|
||||||
{
|
{
|
||||||
addDependency( &mDep );
|
addDependency( &mDep );
|
||||||
}
|
}
|
||||||
|
|
@ -2698,7 +2700,7 @@ void ParticleNormalFeatureHLSL::processVert(Vector<ShaderComponent*> &componentL
|
||||||
//****************************************************************************
|
//****************************************************************************
|
||||||
|
|
||||||
ImposterVertFeatureHLSL::ImposterVertFeatureHLSL()
|
ImposterVertFeatureHLSL::ImposterVertFeatureHLSL()
|
||||||
: mDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/imposter.hlsl" ))
|
: mDep(ShaderGen::smCommonShaderPath + String("/imposter.hlsl" ))
|
||||||
{
|
{
|
||||||
addDependency( &mDep );
|
addDependency( &mDep );
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -49,6 +49,7 @@ MODULE_BEGIN( ShaderGen )
|
||||||
|
|
||||||
MODULE_END;
|
MODULE_END;
|
||||||
|
|
||||||
|
String ShaderGen::smCommonShaderPath("shaders/common");
|
||||||
|
|
||||||
ShaderGen::ShaderGen()
|
ShaderGen::ShaderGen()
|
||||||
{
|
{
|
||||||
|
|
@ -124,6 +125,8 @@ void ShaderGen::initShaderGen()
|
||||||
|
|
||||||
// Delete the auto-generated conditioner include file.
|
// Delete the auto-generated conditioner include file.
|
||||||
Torque::FS::Remove( "shadergen:/" + ConditionerFeature::ConditionerIncludeFileName );
|
Torque::FS::Remove( "shadergen:/" + ConditionerFeature::ConditionerIncludeFileName );
|
||||||
|
|
||||||
|
smCommonShaderPath = String(Con::getVariable("$Core::CommonShaderPath", "shaders/common"));
|
||||||
}
|
}
|
||||||
|
|
||||||
void ShaderGen::generateShader( const MaterialFeatureData &featureData,
|
void ShaderGen::generateShader( const MaterialFeatureData &featureData,
|
||||||
|
|
|
||||||
|
|
@ -47,7 +47,6 @@
|
||||||
#include "materials/materialFeatureData.h"
|
#include "materials/materialFeatureData.h"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
/// Base class used by shaderGen to be API agnostic. Subclasses implement the various methods
|
/// Base class used by shaderGen to be API agnostic. Subclasses implement the various methods
|
||||||
/// in an API specific way.
|
/// in an API specific way.
|
||||||
class ShaderGenPrinter
|
class ShaderGenPrinter
|
||||||
|
|
@ -165,6 +164,8 @@ public:
|
||||||
void setComponentFactory(ShaderGenComponentFactory* factory) { mComponentFactory = factory; }
|
void setComponentFactory(ShaderGenComponentFactory* factory) { mComponentFactory = factory; }
|
||||||
void setFileEnding(String ending) { mFileEnding = ending; }
|
void setFileEnding(String ending) { mFileEnding = ending; }
|
||||||
|
|
||||||
|
static String smCommonShaderPath;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
|
||||||
friend class ManagedSingleton<ShaderGen>;
|
friend class ManagedSingleton<ShaderGen>;
|
||||||
|
|
|
||||||
|
|
@ -70,7 +70,7 @@ MODULE_END;
|
||||||
|
|
||||||
|
|
||||||
TerrainFeatGLSL::TerrainFeatGLSL()
|
TerrainFeatGLSL::TerrainFeatGLSL()
|
||||||
: mTorqueDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/gl/torque.glsl" ))
|
: mTorqueDep(ShaderGen::smCommonShaderPath + String("/gl/torque.glsl" ))
|
||||||
{
|
{
|
||||||
addDependency( &mTorqueDep );
|
addDependency( &mTorqueDep );
|
||||||
}
|
}
|
||||||
|
|
@ -293,8 +293,8 @@ U32 TerrainBaseMapFeatGLSL::getOutputTargets( const MaterialFeatureData &fd ) co
|
||||||
}
|
}
|
||||||
|
|
||||||
TerrainDetailMapFeatGLSL::TerrainDetailMapFeatGLSL()
|
TerrainDetailMapFeatGLSL::TerrainDetailMapFeatGLSL()
|
||||||
: mTorqueDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/gl/torque.glsl" )),
|
: mTorqueDep(ShaderGen::smCommonShaderPath + String("/gl/torque.glsl" )),
|
||||||
mTerrainDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/terrain/terrain.glsl" ))
|
mTerrainDep(ShaderGen::smCommonShaderPath + String("/terrain/terrain.glsl" ))
|
||||||
|
|
||||||
{
|
{
|
||||||
addDependency( &mTorqueDep );
|
addDependency( &mTorqueDep );
|
||||||
|
|
@ -662,8 +662,8 @@ U32 TerrainDetailMapFeatGLSL::getOutputTargets( const MaterialFeatureData &fd )
|
||||||
|
|
||||||
|
|
||||||
TerrainMacroMapFeatGLSL::TerrainMacroMapFeatGLSL()
|
TerrainMacroMapFeatGLSL::TerrainMacroMapFeatGLSL()
|
||||||
: mTorqueDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/gl/torque.glsl" )),
|
: mTorqueDep(ShaderGen::smCommonShaderPath + String("/gl/torque.glsl" )),
|
||||||
mTerrainDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/terrain/terrain.glsl" ))
|
mTerrainDep(ShaderGen::smCommonShaderPath + String("/terrain/terrain.glsl" ))
|
||||||
|
|
||||||
{
|
{
|
||||||
addDependency( &mTorqueDep );
|
addDependency( &mTorqueDep );
|
||||||
|
|
|
||||||
|
|
@ -69,7 +69,7 @@ MODULE_END;
|
||||||
|
|
||||||
|
|
||||||
TerrainFeatHLSL::TerrainFeatHLSL()
|
TerrainFeatHLSL::TerrainFeatHLSL()
|
||||||
: mTorqueDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/torque.hlsl" ))
|
: mTorqueDep(ShaderGen::smCommonShaderPath + String("/torque.hlsl" ))
|
||||||
{
|
{
|
||||||
addDependency( &mTorqueDep );
|
addDependency( &mTorqueDep );
|
||||||
}
|
}
|
||||||
|
|
@ -299,8 +299,8 @@ U32 TerrainBaseMapFeatHLSL::getOutputTargets( const MaterialFeatureData &fd ) co
|
||||||
}
|
}
|
||||||
|
|
||||||
TerrainDetailMapFeatHLSL::TerrainDetailMapFeatHLSL()
|
TerrainDetailMapFeatHLSL::TerrainDetailMapFeatHLSL()
|
||||||
: mTorqueDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/torque.hlsl" )),
|
: mTorqueDep(ShaderGen::smCommonShaderPath + String("/torque.hlsl" )),
|
||||||
mTerrainDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/terrain/terrain.hlsl" ))
|
mTerrainDep(ShaderGen::smCommonShaderPath + String("/terrain/terrain.hlsl" ))
|
||||||
|
|
||||||
{
|
{
|
||||||
addDependency( &mTorqueDep );
|
addDependency( &mTorqueDep );
|
||||||
|
|
@ -629,8 +629,8 @@ U32 TerrainDetailMapFeatHLSL::getOutputTargets( const MaterialFeatureData &fd )
|
||||||
|
|
||||||
|
|
||||||
TerrainMacroMapFeatHLSL::TerrainMacroMapFeatHLSL()
|
TerrainMacroMapFeatHLSL::TerrainMacroMapFeatHLSL()
|
||||||
: mTorqueDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/torque.hlsl" )),
|
: mTorqueDep(ShaderGen::smCommonShaderPath + String("/torque.hlsl" )),
|
||||||
mTerrainDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/terrain/terrain.hlsl" ))
|
mTerrainDep(ShaderGen::smCommonShaderPath + String("/terrain/terrain.hlsl" ))
|
||||||
|
|
||||||
{
|
{
|
||||||
addDependency( &mTorqueDep );
|
addDependency( &mTorqueDep );
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue