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https://github.com/TorqueGameEngines/Torque3D.git
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Update Assimp from 5.2.3 to 5.2.5
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parent
ea7ca63301
commit
16f3710058
379 changed files with 14469 additions and 47175 deletions
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@ -81,16 +81,11 @@ void flipUVs(aiMeshType *pMesh) {
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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MakeLeftHandedProcess::MakeLeftHandedProcess() :
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BaseProcess() {
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// empty
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}
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MakeLeftHandedProcess::MakeLeftHandedProcess() = default;
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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MakeLeftHandedProcess::~MakeLeftHandedProcess() {
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// empty
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}
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MakeLeftHandedProcess::~MakeLeftHandedProcess() = default;
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// ------------------------------------------------------------------------------------------------
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// Returns whether the processing step is present in the given flag field.
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@ -250,11 +245,11 @@ void MakeLeftHandedProcess::ProcessAnimation(aiNodeAnim *pAnim) {
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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FlipUVsProcess::FlipUVsProcess() {}
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FlipUVsProcess::FlipUVsProcess() = default;
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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FlipUVsProcess::~FlipUVsProcess() {}
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FlipUVsProcess::~FlipUVsProcess() = default;
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// ------------------------------------------------------------------------------------------------
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// Returns whether the processing step is present in the given flag field.
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@ -312,11 +307,11 @@ void FlipUVsProcess::ProcessMesh(aiMesh *pMesh) {
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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FlipWindingOrderProcess::FlipWindingOrderProcess() {}
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FlipWindingOrderProcess::FlipWindingOrderProcess() = default;
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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FlipWindingOrderProcess::~FlipWindingOrderProcess() {}
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FlipWindingOrderProcess::~FlipWindingOrderProcess() = default;
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// ------------------------------------------------------------------------------------------------
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// Returns whether the processing step is present in the given flag field.
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