mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 19:53:48 +00:00
Update Assimp from 5.2.3 to 5.2.5
This commit is contained in:
parent
ea7ca63301
commit
16f3710058
379 changed files with 14469 additions and 47175 deletions
|
|
@ -48,15 +48,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
namespace Assimp {
|
||||
|
||||
/// The default class constructor.
|
||||
ArmaturePopulate::ArmaturePopulate() :
|
||||
BaseProcess() {
|
||||
// do nothing
|
||||
}
|
||||
ArmaturePopulate::ArmaturePopulate() = default;
|
||||
|
||||
/// The class destructor.
|
||||
ArmaturePopulate::~ArmaturePopulate() {
|
||||
// do nothing
|
||||
}
|
||||
ArmaturePopulate::~ArmaturePopulate() = default;
|
||||
|
||||
bool ArmaturePopulate::IsActive(unsigned int pFlags) const {
|
||||
return (pFlags & aiProcess_PopulateArmatureData) != 0;
|
||||
|
|
|
|||
|
|
@ -62,9 +62,7 @@ CalcTangentsProcess::CalcTangentsProcess() :
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
CalcTangentsProcess::~CalcTangentsProcess() {
|
||||
// nothing to do here
|
||||
}
|
||||
CalcTangentsProcess::~CalcTangentsProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
|
|
|
|||
|
|
@ -59,17 +59,11 @@ namespace {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
ComputeUVMappingProcess::ComputeUVMappingProcess()
|
||||
{
|
||||
// nothing to do here
|
||||
}
|
||||
ComputeUVMappingProcess::ComputeUVMappingProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
ComputeUVMappingProcess::~ComputeUVMappingProcess()
|
||||
{
|
||||
// nothing to do here
|
||||
}
|
||||
ComputeUVMappingProcess::~ComputeUVMappingProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
|
|
@ -415,7 +409,7 @@ void ComputeUVMappingProcess::Execute( aiScene* pScene)
|
|||
if (!DefaultLogger::isNullLogger())
|
||||
{
|
||||
ai_snprintf(buffer, 1024, "Found non-UV mapped texture (%s,%u). Mapping type: %s",
|
||||
TextureTypeToString((aiTextureType)prop->mSemantic),prop->mIndex,
|
||||
aiTextureTypeToString((aiTextureType)prop->mSemantic),prop->mIndex,
|
||||
MappingTypeToString(mapping));
|
||||
|
||||
ASSIMP_LOG_INFO(buffer);
|
||||
|
|
|
|||
|
|
@ -81,16 +81,11 @@ void flipUVs(aiMeshType *pMesh) {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
MakeLeftHandedProcess::MakeLeftHandedProcess() :
|
||||
BaseProcess() {
|
||||
// empty
|
||||
}
|
||||
MakeLeftHandedProcess::MakeLeftHandedProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
MakeLeftHandedProcess::~MakeLeftHandedProcess() {
|
||||
// empty
|
||||
}
|
||||
MakeLeftHandedProcess::~MakeLeftHandedProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
|
|
@ -250,11 +245,11 @@ void MakeLeftHandedProcess::ProcessAnimation(aiNodeAnim *pAnim) {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
FlipUVsProcess::FlipUVsProcess() {}
|
||||
FlipUVsProcess::FlipUVsProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
FlipUVsProcess::~FlipUVsProcess() {}
|
||||
FlipUVsProcess::~FlipUVsProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
|
|
@ -312,11 +307,11 @@ void FlipUVsProcess::ProcessMesh(aiMesh *pMesh) {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
FlipWindingOrderProcess::FlipWindingOrderProcess() {}
|
||||
FlipWindingOrderProcess::FlipWindingOrderProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
FlipWindingOrderProcess::~FlipWindingOrderProcess() {}
|
||||
FlipWindingOrderProcess::~FlipWindingOrderProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
|
|
|
|||
|
|
@ -66,10 +66,7 @@ DeboneProcess::DeboneProcess()
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
DeboneProcess::~DeboneProcess()
|
||||
{
|
||||
// nothing to do here
|
||||
}
|
||||
DeboneProcess::~DeboneProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
|
|
@ -156,7 +153,7 @@ void DeboneProcess::Execute( aiScene* pScene)
|
|||
}
|
||||
else {
|
||||
// Mesh is kept unchanged - store it's new place in the mesh array
|
||||
mSubMeshIndices[a].push_back(std::pair<unsigned int,aiNode*>(static_cast<unsigned int>(meshes.size()),(aiNode*)0));
|
||||
mSubMeshIndices[a].emplace_back(static_cast<unsigned int>(meshes.size()), (aiNode *)0);
|
||||
meshes.push_back(srcMesh);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -56,17 +56,11 @@ using namespace Assimp;
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
DropFaceNormalsProcess::DropFaceNormalsProcess()
|
||||
{
|
||||
// nothing to do here
|
||||
}
|
||||
DropFaceNormalsProcess::DropFaceNormalsProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
DropFaceNormalsProcess::~DropFaceNormalsProcess()
|
||||
{
|
||||
// nothing to do here
|
||||
}
|
||||
DropFaceNormalsProcess::~DropFaceNormalsProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
|
|
|
|||
|
|
@ -49,14 +49,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
using namespace Assimp;
|
||||
|
||||
EmbedTexturesProcess::EmbedTexturesProcess() :
|
||||
BaseProcess() {
|
||||
// empty
|
||||
}
|
||||
EmbedTexturesProcess::EmbedTexturesProcess() = default;
|
||||
|
||||
EmbedTexturesProcess::~EmbedTexturesProcess() {
|
||||
// empty
|
||||
}
|
||||
EmbedTexturesProcess::~EmbedTexturesProcess() = default;
|
||||
|
||||
bool EmbedTexturesProcess::IsActive(unsigned int pFlags) const {
|
||||
return (pFlags & aiProcess_EmbedTextures) != 0;
|
||||
|
|
@ -128,7 +123,7 @@ bool EmbedTexturesProcess::addTexture(aiScene *pScene, const std::string &path)
|
|||
|
||||
aiTexel* imageContent = new aiTexel[ 1ul + static_cast<unsigned long>( imageSize ) / sizeof(aiTexel)];
|
||||
pFile->Seek(0, aiOrigin_SET);
|
||||
pFile->Read(reinterpret_cast<char*>(imageContent), imageSize, 1);
|
||||
pFile->Read(reinterpret_cast<char*>(imageContent), static_cast<size_t>(imageSize), 1);
|
||||
mIOHandler->Close(pFile);
|
||||
|
||||
// Enlarging the textures table
|
||||
|
|
|
|||
|
|
@ -65,9 +65,7 @@ FindDegeneratesProcess::FindDegeneratesProcess() :
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
FindDegeneratesProcess::~FindDegeneratesProcess() {
|
||||
// nothing to do here
|
||||
}
|
||||
FindDegeneratesProcess::~FindDegeneratesProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
|
|
|
|||
|
|
@ -60,8 +60,7 @@ FindInstancesProcess::FindInstancesProcess()
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
FindInstancesProcess::~FindInstancesProcess()
|
||||
{}
|
||||
FindInstancesProcess::~FindInstancesProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
|
|
|
|||
|
|
@ -62,9 +62,7 @@ FindInvalidDataProcess::FindInvalidDataProcess() :
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
FindInvalidDataProcess::~FindInvalidDataProcess() {
|
||||
// nothing to do here
|
||||
}
|
||||
FindInvalidDataProcess::~FindInvalidDataProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
|
|
|
|||
|
|
@ -59,17 +59,11 @@ using namespace Assimp;
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
FixInfacingNormalsProcess::FixInfacingNormalsProcess()
|
||||
{
|
||||
// nothing to do here
|
||||
}
|
||||
FixInfacingNormalsProcess::FixInfacingNormalsProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
FixInfacingNormalsProcess::~FixInfacingNormalsProcess()
|
||||
{
|
||||
// nothing to do here
|
||||
}
|
||||
FixInfacingNormalsProcess::~FixInfacingNormalsProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
|
|
|
|||
|
|
@ -48,14 +48,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
namespace Assimp {
|
||||
|
||||
GenBoundingBoxesProcess::GenBoundingBoxesProcess()
|
||||
: BaseProcess() {
|
||||
GenBoundingBoxesProcess::GenBoundingBoxesProcess() = default;
|
||||
|
||||
}
|
||||
|
||||
GenBoundingBoxesProcess::~GenBoundingBoxesProcess() {
|
||||
// empty
|
||||
}
|
||||
GenBoundingBoxesProcess::~GenBoundingBoxesProcess() = default;
|
||||
|
||||
bool GenBoundingBoxesProcess::IsActive(unsigned int pFlags) const {
|
||||
return 0 != ( pFlags & aiProcess_GenBoundingBoxes );
|
||||
|
|
|
|||
|
|
@ -56,15 +56,11 @@ using namespace Assimp;
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
GenFaceNormalsProcess::GenFaceNormalsProcess() {
|
||||
// nothing to do here
|
||||
}
|
||||
GenFaceNormalsProcess::GenFaceNormalsProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
GenFaceNormalsProcess::~GenFaceNormalsProcess() {
|
||||
// nothing to do here
|
||||
}
|
||||
GenFaceNormalsProcess::~GenFaceNormalsProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
|
|
|
|||
|
|
@ -62,9 +62,7 @@ GenVertexNormalsProcess::GenVertexNormalsProcess() :
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
GenVertexNormalsProcess::~GenVertexNormalsProcess() {
|
||||
// nothing to do here
|
||||
}
|
||||
GenVertexNormalsProcess::~GenVertexNormalsProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
|
|
|
|||
|
|
@ -70,9 +70,7 @@ ImproveCacheLocalityProcess::ImproveCacheLocalityProcess()
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
ImproveCacheLocalityProcess::~ImproveCacheLocalityProcess() {
|
||||
// nothing to do here
|
||||
}
|
||||
ImproveCacheLocalityProcess::~ImproveCacheLocalityProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
|
|
|
|||
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
|
@ -45,41 +43,34 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* for all imported meshes
|
||||
*/
|
||||
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_JOINVERTICES_PROCESS
|
||||
|
||||
#include "JoinVerticesProcess.h"
|
||||
#include "ProcessHelper.h"
|
||||
#include <assimp/Vertex.h>
|
||||
#include <assimp/TinyFormatter.h>
|
||||
|
||||
#include <stdio.h>
|
||||
#include <unordered_set>
|
||||
#include <unordered_map>
|
||||
|
||||
using namespace Assimp;
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
JoinVerticesProcess::JoinVerticesProcess()
|
||||
{
|
||||
// nothing to do here
|
||||
}
|
||||
JoinVerticesProcess::JoinVerticesProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
JoinVerticesProcess::~JoinVerticesProcess()
|
||||
{
|
||||
// nothing to do here
|
||||
}
|
||||
JoinVerticesProcess::~JoinVerticesProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool JoinVerticesProcess::IsActive( unsigned int pFlags) const
|
||||
{
|
||||
bool JoinVerticesProcess::IsActive( unsigned int pFlags) const {
|
||||
return (pFlags & aiProcess_JoinIdenticalVertices) != 0;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
void JoinVerticesProcess::Execute( aiScene* pScene)
|
||||
{
|
||||
void JoinVerticesProcess::Execute( aiScene* pScene) {
|
||||
ASSIMP_LOG_DEBUG("JoinVerticesProcess begin");
|
||||
|
||||
// get the total number of vertices BEFORE the step is executed
|
||||
|
|
@ -92,27 +83,29 @@ void JoinVerticesProcess::Execute( aiScene* pScene)
|
|||
|
||||
// execute the step
|
||||
int iNumVertices = 0;
|
||||
for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
|
||||
for( unsigned int a = 0; a < pScene->mNumMeshes; a++) {
|
||||
iNumVertices += ProcessMesh( pScene->mMeshes[a],a);
|
||||
}
|
||||
|
||||
pScene->mFlags |= AI_SCENE_FLAGS_NON_VERBOSE_FORMAT;
|
||||
|
||||
// if logging is active, print detailed statistics
|
||||
if (!DefaultLogger::isNullLogger()) {
|
||||
if (iNumOldVertices == iNumVertices) {
|
||||
ASSIMP_LOG_DEBUG("JoinVerticesProcess finished ");
|
||||
} else {
|
||||
ASSIMP_LOG_INFO("JoinVerticesProcess finished | Verts in: ", iNumOldVertices,
|
||||
" out: ", iNumVertices, " | ~",
|
||||
((iNumOldVertices - iNumVertices) / (float)iNumOldVertices) * 100.f );
|
||||
return;
|
||||
}
|
||||
|
||||
// Show statistics
|
||||
ASSIMP_LOG_INFO("JoinVerticesProcess finished | Verts in: ", iNumOldVertices,
|
||||
" out: ", iNumVertices, " | ~",
|
||||
((iNumOldVertices - iNumVertices) / (float)iNumOldVertices) * 100.f );
|
||||
}
|
||||
|
||||
pScene->mFlags |= AI_SCENE_FLAGS_NON_VERBOSE_FORMAT;
|
||||
}
|
||||
|
||||
namespace {
|
||||
|
||||
bool areVerticesEqual(const Vertex &lhs, const Vertex &rhs, bool complex)
|
||||
{
|
||||
bool areVerticesEqual(const Vertex &lhs, const Vertex &rhs, bool complex) {
|
||||
// A little helper to find locally close vertices faster.
|
||||
// Try to reuse the lookup table from the last step.
|
||||
const static float epsilon = 1e-5f;
|
||||
|
|
@ -171,8 +164,7 @@ void updateXMeshVertices(XMesh *pMesh, std::vector<Vertex> &uniqueVertices) {
|
|||
// ----------------------------------------------------------------------------
|
||||
|
||||
// Position, if present (check made for aiAnimMesh)
|
||||
if (pMesh->mVertices)
|
||||
{
|
||||
if (pMesh->mVertices) {
|
||||
delete [] pMesh->mVertices;
|
||||
pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
|
||||
for (unsigned int a = 0; a < pMesh->mNumVertices; a++) {
|
||||
|
|
@ -181,8 +173,7 @@ void updateXMeshVertices(XMesh *pMesh, std::vector<Vertex> &uniqueVertices) {
|
|||
}
|
||||
|
||||
// Normals, if present
|
||||
if (pMesh->mNormals)
|
||||
{
|
||||
if (pMesh->mNormals) {
|
||||
delete [] pMesh->mNormals;
|
||||
pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
|
||||
for( unsigned int a = 0; a < pMesh->mNumVertices; a++) {
|
||||
|
|
@ -190,8 +181,7 @@ void updateXMeshVertices(XMesh *pMesh, std::vector<Vertex> &uniqueVertices) {
|
|||
}
|
||||
}
|
||||
// Tangents, if present
|
||||
if (pMesh->mTangents)
|
||||
{
|
||||
if (pMesh->mTangents) {
|
||||
delete [] pMesh->mTangents;
|
||||
pMesh->mTangents = new aiVector3D[pMesh->mNumVertices];
|
||||
for (unsigned int a = 0; a < pMesh->mNumVertices; a++) {
|
||||
|
|
@ -199,8 +189,7 @@ void updateXMeshVertices(XMesh *pMesh, std::vector<Vertex> &uniqueVertices) {
|
|||
}
|
||||
}
|
||||
// Bitangents as well
|
||||
if (pMesh->mBitangents)
|
||||
{
|
||||
if (pMesh->mBitangents) {
|
||||
delete [] pMesh->mBitangents;
|
||||
pMesh->mBitangents = new aiVector3D[pMesh->mNumVertices];
|
||||
for (unsigned int a = 0; a < pMesh->mNumVertices; a++) {
|
||||
|
|
@ -208,8 +197,7 @@ void updateXMeshVertices(XMesh *pMesh, std::vector<Vertex> &uniqueVertices) {
|
|||
}
|
||||
}
|
||||
// Vertex colors
|
||||
for (unsigned int a = 0; pMesh->HasVertexColors(a); a++)
|
||||
{
|
||||
for (unsigned int a = 0; pMesh->HasVertexColors(a); a++) {
|
||||
delete [] pMesh->mColors[a];
|
||||
pMesh->mColors[a] = new aiColor4D[pMesh->mNumVertices];
|
||||
for( unsigned int b = 0; b < pMesh->mNumVertices; b++) {
|
||||
|
|
@ -217,8 +205,7 @@ void updateXMeshVertices(XMesh *pMesh, std::vector<Vertex> &uniqueVertices) {
|
|||
}
|
||||
}
|
||||
// Texture coords
|
||||
for (unsigned int a = 0; pMesh->HasTextureCoords(a); a++)
|
||||
{
|
||||
for (unsigned int a = 0; pMesh->HasTextureCoords(a); a++) {
|
||||
delete [] pMesh->mTextureCoords[a];
|
||||
pMesh->mTextureCoords[a] = new aiVector3D[pMesh->mNumVertices];
|
||||
for (unsigned int b = 0; b < pMesh->mNumVertices; b++) {
|
||||
|
|
@ -226,12 +213,40 @@ void updateXMeshVertices(XMesh *pMesh, std::vector<Vertex> &uniqueVertices) {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Unites identical vertices in the given mesh
|
||||
int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
|
||||
{
|
||||
// combine hashes
|
||||
inline void hash_combine(std::size_t &) {
|
||||
// empty
|
||||
}
|
||||
|
||||
template <typename T, typename... Rest>
|
||||
inline void hash_combine(std::size_t& seed, const T& v, Rest... rest) {
|
||||
std::hash<T> hasher;
|
||||
seed ^= hasher(v) + 0x9e3779b9 + (seed<<6) + (seed>>2);
|
||||
hash_combine(seed, rest...);
|
||||
}
|
||||
//template specialization for std::hash for Vertex
|
||||
template<>
|
||||
struct std::hash<Vertex> {
|
||||
std::size_t operator()(Vertex const& v) const noexcept {
|
||||
size_t seed = 0;
|
||||
hash_combine(seed, v.position.x ,v.position.y,v.position.z);
|
||||
return seed;
|
||||
}
|
||||
};
|
||||
//template specialization for std::equal_to for Vertex
|
||||
template<>
|
||||
struct std::equal_to<Vertex> {
|
||||
bool operator()(const Vertex &lhs, const Vertex &rhs) const {
|
||||
return areVerticesEqual(lhs, rhs, false);
|
||||
}
|
||||
};
|
||||
// now start the JoinVerticesProcess
|
||||
int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex) {
|
||||
static_assert( AI_MAX_NUMBER_OF_COLOR_SETS == 8, "AI_MAX_NUMBER_OF_COLOR_SETS == 8");
|
||||
static_assert( AI_MAX_NUMBER_OF_TEXTURECOORDS == 8, "AI_MAX_NUMBER_OF_TEXTURECOORDS == 8");
|
||||
|
||||
|
|
@ -245,8 +260,7 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
|
|||
// multiple meshes)
|
||||
std::unordered_set<unsigned int> usedVertexIndices;
|
||||
usedVertexIndices.reserve(pMesh->mNumVertices);
|
||||
for( unsigned int a = 0; a < pMesh->mNumFaces; a++)
|
||||
{
|
||||
for( unsigned int a = 0; a < pMesh->mNumFaces; a++) {
|
||||
aiFace& face = pMesh->mFaces[a];
|
||||
for( unsigned int b = 0; b < face.mNumIndices; b++) {
|
||||
usedVertexIndices.insert(face.mIndices[b]);
|
||||
|
|
@ -292,7 +306,6 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
|
|||
|
||||
// Run an optimized code path if we don't have multiple UVs or vertex colors.
|
||||
// This should yield false in more than 99% of all imports ...
|
||||
const bool complex = ( pMesh->GetNumColorChannels() > 0 || pMesh->GetNumUVChannels() > 1);
|
||||
const bool hasAnimMeshes = pMesh->mNumAnimMeshes > 0;
|
||||
|
||||
// We'll never have more vertices afterwards.
|
||||
|
|
@ -303,72 +316,37 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
|
|||
uniqueAnimatedVertices[animMeshIndex].reserve(pMesh->mNumVertices);
|
||||
}
|
||||
}
|
||||
|
||||
// a map that maps a vertix to its new index
|
||||
std::unordered_map<Vertex,int> vertex2Index;
|
||||
// we can not end up with more vertices than we started with
|
||||
vertex2Index.reserve(pMesh->mNumVertices);
|
||||
// Now check each vertex if it brings something new to the table
|
||||
int newIndex = 0;
|
||||
for( unsigned int a = 0; a < pMesh->mNumVertices; a++) {
|
||||
// if the vertex is unused Do nothing
|
||||
if (usedVertexIndices.find(a) == usedVertexIndices.end()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// collect the vertex data
|
||||
Vertex v(pMesh,a);
|
||||
|
||||
// collect all vertices that are close enough to the given position
|
||||
vertexFinder->FindIdenticalPositions( v.position, verticesFound);
|
||||
unsigned int matchIndex = 0xffffffff;
|
||||
|
||||
// check all unique vertices close to the position if this vertex is already present among them
|
||||
for( unsigned int b = 0; b < verticesFound.size(); b++) {
|
||||
const unsigned int vidx = verticesFound[b];
|
||||
const unsigned int uidx = replaceIndex[ vidx];
|
||||
if( uidx & 0x80000000)
|
||||
continue;
|
||||
|
||||
const Vertex& uv = uniqueVertices[ uidx];
|
||||
|
||||
if (!areVerticesEqual(v, uv, complex)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (hasAnimMeshes) {
|
||||
// If given vertex is animated, then it has to be preserver 1 to 1 (base mesh and animated mesh require same topology)
|
||||
// NOTE: not doing this totaly breaks anim meshes as they don't have their own faces (they use pMesh->mFaces)
|
||||
bool breaksAnimMesh = false;
|
||||
for (unsigned int animMeshIndex = 0; animMeshIndex < pMesh->mNumAnimMeshes; animMeshIndex++) {
|
||||
const Vertex& animatedUV = uniqueAnimatedVertices[animMeshIndex][ uidx];
|
||||
Vertex aniMeshVertex(pMesh->mAnimMeshes[animMeshIndex], a);
|
||||
if (!areVerticesEqual(aniMeshVertex, animatedUV, complex)) {
|
||||
breaksAnimMesh = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (breaksAnimMesh) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// we're still here -> this vertex perfectly matches our given vertex
|
||||
matchIndex = uidx;
|
||||
break;
|
||||
}
|
||||
|
||||
// found a replacement vertex among the uniques?
|
||||
if( matchIndex != 0xffffffff)
|
||||
{
|
||||
// store where to found the matching unique vertex
|
||||
replaceIndex[a] = matchIndex | 0x80000000;
|
||||
}
|
||||
else
|
||||
{
|
||||
// no unique vertex matches it up to now -> so add it
|
||||
replaceIndex[a] = (unsigned int)uniqueVertices.size();
|
||||
uniqueVertices.push_back( v);
|
||||
// is the vertex already in the map?
|
||||
auto it = vertex2Index.find(v);
|
||||
// if the vertex is not in the map then it is a new vertex add it.
|
||||
if (it == vertex2Index.end()) {
|
||||
// this is a new vertex give it a new index
|
||||
vertex2Index[v] = newIndex;
|
||||
//keep track of its index and increment 1
|
||||
replaceIndex[a] = newIndex++;
|
||||
// add the vertex to the unique vertices
|
||||
uniqueVertices.push_back(v);
|
||||
if (hasAnimMeshes) {
|
||||
for (unsigned int animMeshIndex = 0; animMeshIndex < pMesh->mNumAnimMeshes; animMeshIndex++) {
|
||||
Vertex aniMeshVertex(pMesh->mAnimMeshes[animMeshIndex], a);
|
||||
uniqueAnimatedVertices[animMeshIndex].push_back(aniMeshVertex);
|
||||
uniqueAnimatedVertices[animMeshIndex].emplace_back(pMesh->mAnimMeshes[animMeshIndex], a);
|
||||
}
|
||||
}
|
||||
} else{
|
||||
// if the vertex is already there just find the replace index that is appropriate to it
|
||||
replaceIndex[a] = it->second;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -394,8 +372,7 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
|
|||
}
|
||||
|
||||
// adjust the indices in all faces
|
||||
for( unsigned int a = 0; a < pMesh->mNumFaces; a++)
|
||||
{
|
||||
for( unsigned int a = 0; a < pMesh->mNumFaces; a++) {
|
||||
aiFace& face = pMesh->mFaces[a];
|
||||
for( unsigned int b = 0; b < face.mNumIndices; b++) {
|
||||
face.mIndices[b] = replaceIndex[face.mIndices[b]] & ~0x80000000;
|
||||
|
|
@ -413,6 +390,16 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
|
|||
const aiVertexWeight& ow = bone->mWeights[ b ];
|
||||
// if the vertex is a unique one, translate it
|
||||
if ( !( replaceIndex[ ow.mVertexId ] & 0x80000000 ) ) {
|
||||
bool weightAlreadyExists = false;
|
||||
for (std::vector<aiVertexWeight>::iterator vit = newWeights.begin(); vit != newWeights.end(); ++vit) {
|
||||
if (vit->mVertexId == replaceIndex[ow.mVertexId]) {
|
||||
weightAlreadyExists = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (weightAlreadyExists) {
|
||||
continue;
|
||||
}
|
||||
aiVertexWeight nw;
|
||||
nw.mVertexId = replaceIndex[ ow.mVertexId ];
|
||||
nw.mWeight = ow.mWeight;
|
||||
|
|
|
|||
|
|
@ -62,10 +62,7 @@ LimitBoneWeightsProcess::LimitBoneWeightsProcess()
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
LimitBoneWeightsProcess::~LimitBoneWeightsProcess()
|
||||
{
|
||||
// nothing to do here
|
||||
}
|
||||
LimitBoneWeightsProcess::~LimitBoneWeightsProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
|
|
|
|||
|
|
@ -50,13 +50,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
using namespace Assimp;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
MakeVerboseFormatProcess::MakeVerboseFormatProcess() {
|
||||
// nothing to do here
|
||||
}
|
||||
MakeVerboseFormatProcess::MakeVerboseFormatProcess() = default;
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
MakeVerboseFormatProcess::~MakeVerboseFormatProcess() {
|
||||
// nothing to do here
|
||||
}
|
||||
MakeVerboseFormatProcess::~MakeVerboseFormatProcess() = default;
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
void MakeVerboseFormatProcess::Execute(aiScene *pScene) {
|
||||
|
|
|
|||
|
|
@ -80,9 +80,7 @@ OptimizeGraphProcess::OptimizeGraphProcess() :
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
OptimizeGraphProcess::~OptimizeGraphProcess() {
|
||||
// empty
|
||||
}
|
||||
OptimizeGraphProcess::~OptimizeGraphProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
|
|
|
|||
|
|
@ -71,9 +71,7 @@ OptimizeMeshesProcess::OptimizeMeshesProcess()
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
OptimizeMeshesProcess::~OptimizeMeshesProcess() {
|
||||
// empty
|
||||
}
|
||||
OptimizeMeshesProcess::~OptimizeMeshesProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
|
|
|
|||
|
|
@ -70,9 +70,7 @@ PretransformVertices::PretransformVertices() :
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
PretransformVertices::~PretransformVertices() {
|
||||
// nothing to do here
|
||||
}
|
||||
PretransformVertices::~PretransformVertices() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
|
|
|
|||
|
|
@ -63,7 +63,7 @@ void ConvertListToStrings(const std::string &in, std::list<std::string> &out) {
|
|||
return;
|
||||
}
|
||||
}
|
||||
out.push_back(std::string(base, (size_t)(s - base)));
|
||||
out.emplace_back(base, (size_t)(s - base));
|
||||
++s;
|
||||
} else {
|
||||
out.push_back(GetNextToken(s));
|
||||
|
|
@ -208,7 +208,7 @@ VertexWeightTable *ComputeVertexBoneWeightTable(const aiMesh *pMesh) {
|
|||
aiBone *bone = pMesh->mBones[i];
|
||||
for (unsigned int a = 0; a < bone->mNumWeights; ++a) {
|
||||
const aiVertexWeight &weight = bone->mWeights[a];
|
||||
avPerVertexWeights[weight.mVertexId].push_back(std::pair<unsigned int, float>(i, weight.mWeight));
|
||||
avPerVertexWeights[weight.mVertexId].emplace_back(i, weight.mWeight);
|
||||
}
|
||||
}
|
||||
return avPerVertexWeights;
|
||||
|
|
|
|||
|
|
@ -64,10 +64,7 @@ RemoveRedundantMatsProcess::RemoveRedundantMatsProcess()
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
RemoveRedundantMatsProcess::~RemoveRedundantMatsProcess()
|
||||
{
|
||||
// nothing to do here
|
||||
}
|
||||
RemoveRedundantMatsProcess::~RemoveRedundantMatsProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
|
|
|
|||
|
|
@ -58,7 +58,7 @@ RemoveVCProcess::RemoveVCProcess() :
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
RemoveVCProcess::~RemoveVCProcess() {}
|
||||
RemoveVCProcess::~RemoveVCProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
|
|
|
|||
|
|
@ -52,9 +52,7 @@ ScaleProcess::ScaleProcess()
|
|||
, mScale( AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT ) {
|
||||
}
|
||||
|
||||
ScaleProcess::~ScaleProcess() {
|
||||
// empty
|
||||
}
|
||||
ScaleProcess::~ScaleProcess() = default;
|
||||
|
||||
void ScaleProcess::setScale( ai_real scale ) {
|
||||
mScale = scale;
|
||||
|
|
|
|||
|
|
@ -61,9 +61,7 @@ SortByPTypeProcess::SortByPTypeProcess() :
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
SortByPTypeProcess::~SortByPTypeProcess() {
|
||||
// nothing to do here
|
||||
}
|
||||
SortByPTypeProcess::~SortByPTypeProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
|
|
@ -311,7 +309,7 @@ void SortByPTypeProcess::Execute(aiScene *pScene) {
|
|||
VertexWeightTable &tbl = avw[idx];
|
||||
for (VertexWeightTable::const_iterator it = tbl.begin(), end = tbl.end();
|
||||
it != end; ++it) {
|
||||
tempBones[(*it).first].push_back(aiVertexWeight(outIdx, (*it).second));
|
||||
tempBones[(*it).first].emplace_back(outIdx, (*it).second);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -67,10 +67,7 @@ SplitByBoneCountProcess::SplitByBoneCountProcess()
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor
|
||||
SplitByBoneCountProcess::~SplitByBoneCountProcess()
|
||||
{
|
||||
// nothing to do here
|
||||
}
|
||||
SplitByBoneCountProcess::~SplitByBoneCountProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag.
|
||||
|
|
@ -176,7 +173,7 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
|
|||
if (bone->mWeights[b].mWeight > 0.0f)
|
||||
{
|
||||
int vertexId = bone->mWeights[b].mVertexId;
|
||||
vertexBones[vertexId].push_back( BoneWeight( a, bone->mWeights[b].mWeight));
|
||||
vertexBones[vertexId].emplace_back(a, bone->mWeights[b].mWeight);
|
||||
if (vertexBones[vertexId].size() > mMaxBoneCount)
|
||||
{
|
||||
throw DeadlyImportError("SplitByBoneCountProcess: Single face requires more bones than specified max bone count!");
|
||||
|
|
|
|||
|
|
@ -56,9 +56,7 @@ SplitLargeMeshesProcess_Triangle::SplitLargeMeshesProcess_Triangle() {
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
SplitLargeMeshesProcess_Triangle::~SplitLargeMeshesProcess_Triangle() {
|
||||
// nothing to do here
|
||||
}
|
||||
SplitLargeMeshesProcess_Triangle::~SplitLargeMeshesProcess_Triangle() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
|
|
@ -316,13 +314,13 @@ void SplitLargeMeshesProcess_Triangle::SplitMesh(
|
|||
}
|
||||
|
||||
// add the newly created mesh to the list
|
||||
avList.push_back(std::pair<aiMesh*, unsigned int>(pcMesh,a));
|
||||
avList.emplace_back(pcMesh,a);
|
||||
}
|
||||
|
||||
// now delete the old mesh data
|
||||
delete pMesh;
|
||||
} else {
|
||||
avList.push_back(std::pair<aiMesh*, unsigned int>(pMesh,a));
|
||||
avList.emplace_back(pMesh,a);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -332,9 +330,7 @@ SplitLargeMeshesProcess_Vertex::SplitLargeMeshesProcess_Vertex() {
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
SplitLargeMeshesProcess_Vertex::~SplitLargeMeshesProcess_Vertex() {
|
||||
// nothing to do here
|
||||
}
|
||||
SplitLargeMeshesProcess_Vertex::~SplitLargeMeshesProcess_Vertex() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
|
|
@ -484,7 +480,7 @@ void SplitLargeMeshesProcess_Vertex::SplitMesh(
|
|||
break;
|
||||
}
|
||||
|
||||
vFaces.push_back(aiFace());
|
||||
vFaces.emplace_back();
|
||||
aiFace& rFace = vFaces.back();
|
||||
|
||||
// setup face type and number of indices
|
||||
|
|
@ -605,7 +601,7 @@ void SplitLargeMeshesProcess_Vertex::SplitMesh(
|
|||
}
|
||||
|
||||
// add the newly created mesh to the list
|
||||
avList.push_back(std::pair<aiMesh*, unsigned int>(pcMesh,a));
|
||||
avList.emplace_back(pcMesh,a);
|
||||
|
||||
if (iBase == pMesh->mNumFaces) {
|
||||
// have all faces ... finish the outer loop, too
|
||||
|
|
@ -620,5 +616,5 @@ void SplitLargeMeshesProcess_Vertex::SplitMesh(
|
|||
delete pMesh;
|
||||
return;
|
||||
}
|
||||
avList.push_back(std::pair<aiMesh*, unsigned int>(pMesh,a));
|
||||
avList.emplace_back(pMesh,a);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -64,10 +64,7 @@ TextureTransformStep::TextureTransformStep() :
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
TextureTransformStep::~TextureTransformStep()
|
||||
{
|
||||
// nothing to do here
|
||||
}
|
||||
TextureTransformStep::~TextureTransformStep() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
|
|
@ -437,7 +434,7 @@ void TextureTransformStep::Execute( aiScene* pScene)
|
|||
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n) {
|
||||
if (ref[n])
|
||||
continue;
|
||||
trafo.push_back(STransformVecInfo());
|
||||
trafo.emplace_back();
|
||||
trafo.back().uvIndex = n;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -159,17 +159,11 @@ namespace {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
TriangulateProcess::TriangulateProcess()
|
||||
{
|
||||
// nothing to do here
|
||||
}
|
||||
TriangulateProcess::TriangulateProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
TriangulateProcess::~TriangulateProcess()
|
||||
{
|
||||
// nothing to do here
|
||||
}
|
||||
TriangulateProcess::~TriangulateProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
|
|
|
|||
|
|
@ -65,7 +65,7 @@ ValidateDSProcess::ValidateDSProcess() :
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
ValidateDSProcess::~ValidateDSProcess() {}
|
||||
ValidateDSProcess::~ValidateDSProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
|
|
@ -521,7 +521,7 @@ void ValidateDSProcess::Validate(const aiAnimation *pAnimation) {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
void ValidateDSProcess::SearchForInvalidTextures(const aiMaterial *pMaterial,
|
||||
aiTextureType type) {
|
||||
const char *szType = TextureTypeToString(type);
|
||||
const char *szType = aiTextureTypeToString(type);
|
||||
|
||||
// ****************************************************************************
|
||||
// Search all keys of the material ...
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue