Update Assimp from 5.2.3 to 5.2.5

This commit is contained in:
Bloodknight 2022-10-02 19:02:49 +01:00
parent ea7ca63301
commit 16f3710058
379 changed files with 14469 additions and 47175 deletions

View file

@ -105,36 +105,37 @@ void ScenePreprocessor::ProcessMesh(aiMesh *mesh) {
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
if (!mesh->mTextureCoords[i]) {
mesh->mNumUVComponents[i] = 0;
} else {
if (!mesh->mNumUVComponents[i]) {
mesh->mNumUVComponents[i] = 2;
continue;
}
if (!mesh->mNumUVComponents[i]) {
mesh->mNumUVComponents[i] = 2;
}
aiVector3D *p = mesh->mTextureCoords[i], *end = p + mesh->mNumVertices;
// Ensure unused components are zeroed. This will make 1D texture channels work
// as if they were 2D channels .. just in case an application doesn't handle
// this case
if (2 == mesh->mNumUVComponents[i]) {
for (; p != end; ++p) {
p->z = 0.f;
}
aiVector3D *p = mesh->mTextureCoords[i], *end = p + mesh->mNumVertices;
// Ensure unused components are zeroed. This will make 1D texture channels work
// as if they were 2D channels .. just in case an application doesn't handle
// this case
if (2 == mesh->mNumUVComponents[i]) {
for (; p != end; ++p) {
p->z = 0.f;
}
} else if (1 == mesh->mNumUVComponents[i]) {
for (; p != end; ++p) {
p->z = p->y = 0.f;
}
} else if (3 == mesh->mNumUVComponents[i]) {
// Really 3D coordinates? Check whether the third coordinate is != 0 for at least one element
for (; p != end; ++p) {
if (p->z != 0) {
break;
}
}
if (p == end) {
ASSIMP_LOG_WARN("ScenePreprocessor: UVs are declared to be 3D but they're obviously not. Reverting to 2D.");
mesh->mNumUVComponents[i] = 2;
} else if (1 == mesh->mNumUVComponents[i]) {
for (; p != end; ++p) {
p->z = p->y = 0.f;
}
} else if (3 == mesh->mNumUVComponents[i]) {
// Really 3D coordinates? Check whether the third coordinate is != 0 for at least one element
for (; p != end; ++p) {
if (p->z != 0) {
break;
}
}
if (p == end) {
ASSIMP_LOG_WARN("ScenePreprocessor: UVs are declared to be 3D but they're obviously not. Reverting to 2D.");
mesh->mNumUVComponents[i] = 2;
}
}
}