mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Update Assimp from 5.2.3 to 5.2.5
This commit is contained in:
parent
ea7ca63301
commit
16f3710058
379 changed files with 14469 additions and 47175 deletions
|
|
@ -454,7 +454,7 @@ void XFileParser::ParseDataObjectSkinWeights(Mesh *pMesh) {
|
|||
std::string transformNodeName;
|
||||
GetNextTokenAsString(transformNodeName);
|
||||
|
||||
pMesh->mBones.push_back(Bone());
|
||||
pMesh->mBones.emplace_back();
|
||||
Bone &bone = pMesh->mBones.back();
|
||||
bone.mName = transformNodeName;
|
||||
|
||||
|
|
@ -640,7 +640,7 @@ void XFileParser::ParseDataObjectMeshMaterialList(Mesh *pMesh) {
|
|||
|
||||
CheckForClosingBrace(); // skip }
|
||||
} else if (objectName == "Material") {
|
||||
pMesh->mMaterials.push_back(Material());
|
||||
pMesh->mMaterials.emplace_back();
|
||||
ParseDataObjectMaterial(&pMesh->mMaterials.back());
|
||||
} else if (objectName == ";") {
|
||||
// ignore
|
||||
|
|
@ -678,12 +678,12 @@ void XFileParser::ParseDataObjectMaterial(Material *pMaterial) {
|
|||
// some exporters write "TextureFileName" instead.
|
||||
std::string texname;
|
||||
ParseDataObjectTextureFilename(texname);
|
||||
pMaterial->mTextures.push_back(TexEntry(texname));
|
||||
pMaterial->mTextures.emplace_back(texname);
|
||||
} else if (objectName == "NormalmapFilename" || objectName == "NormalmapFileName") {
|
||||
// one exporter writes out the normal map in a separate filename tag
|
||||
std::string texname;
|
||||
ParseDataObjectTextureFilename(texname);
|
||||
pMaterial->mTextures.push_back(TexEntry(texname, true));
|
||||
pMaterial->mTextures.emplace_back(texname, true);
|
||||
} else {
|
||||
ASSIMP_LOG_WARN("Unknown data object in material in x file");
|
||||
ParseUnknownDataObject();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue