Update Assimp from 5.2.3 to 5.2.5

This commit is contained in:
Bloodknight 2022-10-02 19:02:49 +01:00
parent ea7ca63301
commit 16f3710058
379 changed files with 14469 additions and 47175 deletions

View file

@ -146,9 +146,7 @@ AC3DImporter::AC3DImporter() :
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
AC3DImporter::~AC3DImporter() {
// nothing to be done here
}
AC3DImporter::~AC3DImporter() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
@ -180,7 +178,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
++mNumMeshes;
objects.push_back(Object());
objects.emplace_back();
Object &obj = objects.back();
aiLight *light = nullptr;
@ -267,7 +265,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
--buffer; // make sure the line is processed a second time
break;
}
obj.vertices.push_back(aiVector3D());
obj.vertices.emplace_back();
aiVector3D &v = obj.vertices.back();
buffer = TAcCheckedLoadFloatArray(buffer, "", 0, 3, &v.x);
}
@ -293,7 +291,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
Q3DWorkAround = true;
}
SkipSpaces(&buffer);
obj.surfaces.push_back(Surface());
obj.surfaces.emplace_back();
Surface &surf = obj.surfaces.back();
surf.flags = strtoul_cppstyle(buffer);
@ -324,7 +322,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF: surface references are incomplete");
break;
}
surf.entries.push_back(Surface::SurfaceEntry());
surf.entries.emplace_back();
Surface::SurfaceEntry &entry = surf.entries.back();
entry.first = strtoul10(buffer, &buffer);
@ -786,7 +784,7 @@ void AC3DImporter::InternReadFile(const std::string &pFile,
while (GetNextLine()) {
if (TokenMatch(buffer, "MATERIAL", 8)) {
materials.push_back(Material());
materials.emplace_back();
Material &mat = materials.back();
// manually parse the material ... sscanf would use the buldin atof ...
@ -813,7 +811,7 @@ void AC3DImporter::InternReadFile(const std::string &pFile,
}
if (materials.empty()) {
ASSIMP_LOG_WARN("AC3D: No material has been found");
materials.push_back(Material());
materials.emplace_back();
}
mNumMeshes += (mNumMeshes >> 2u) + 1;