Merge pull request #1931 from Areloch/LightingFix

Fixes some issues with lightning
This commit is contained in:
Areloch 2017-01-24 23:43:19 -06:00 committed by GitHub
commit 1523fe55de
4 changed files with 68 additions and 36 deletions

View file

@ -200,7 +200,7 @@ void LightningStrikeEvent::unpack(NetConnection* con, BitStream* stream)
{
if(!stream->readFlag())
return;
S32 mClientId = stream->readRangedU32(0, NetConnection::MaxGhostCount);
mClientId = stream->readRangedU32(0, NetConnection::MaxGhostCount);
mLightning = NULL;
NetObject* pObject = con->resolveGhost(mClientId);
if (pObject)
@ -214,10 +214,10 @@ void LightningStrikeEvent::unpack(NetConnection* con, BitStream* stream)
// target id
S32 mTargetID = stream->readRangedU32(0, NetConnection::MaxGhostCount);
NetObject* pObject = con->resolveGhost(mTargetID);
if( pObject != NULL )
NetObject* tObject = con->resolveGhost(mTargetID);
if(tObject != NULL )
{
mTarget = dynamic_cast<SceneObject*>(pObject);
mTarget = dynamic_cast<SceneObject*>(tObject);
}
if( bool(mTarget) == false )
{
@ -243,6 +243,7 @@ LightningData::LightningData()
dMemset( strikeTextureNames, 0, sizeof( strikeTextureNames ) );
dMemset( strikeTextures, 0, sizeof( strikeTextures ) );
dMemset( thunderSounds, 0, sizeof( thunderSounds ) );
mNumStrikeTextures = 0;
}
LightningData::~LightningData()
@ -297,10 +298,14 @@ bool LightningData::preload(bool server, String &errorStr)
if( !sfxResolve( &strikeSound, sfxErrorStr ) )
Con::errorf(ConsoleLogEntry::General, "LightningData::preload: Invalid packet: %s", sfxErrorStr.c_str());
mNumStrikeTextures = 0;
for (U32 i = 0; i < MaxTextures; i++)
{
if (strikeTextureNames[i][0])
{
strikeTextures[i] = GFXTexHandle(strikeTextureNames[i], &GFXDefaultStaticDiffuseProfile, avar("%s() - strikeTextures[%d] (line %d)", __FUNCTION__, i, __LINE__));
mNumStrikeTextures++;
}
}
}
@ -317,7 +322,11 @@ void LightningData::packData(BitStream* stream)
U32 i;
for (i = 0; i < MaxThunders; i++)
sfxWrite( stream, thunderSounds[ i ] );
for (i = 0; i < MaxTextures; i++) {
stream->writeInt(mNumStrikeTextures, 4);
for (i = 0; i < MaxTextures; i++)
{
stream->writeString(strikeTextureNames[i]);
}
@ -331,7 +340,11 @@ void LightningData::unpackData(BitStream* stream)
U32 i;
for (i = 0; i < MaxThunders; i++)
sfxRead( stream, &thunderSounds[ i ] );
for (i = 0; i < MaxTextures; i++) {
mNumStrikeTextures = stream->readInt(4);
for (i = 0; i < MaxTextures; i++)
{
strikeTextureNames[i] = stream->readSTString();
}
@ -368,16 +381,16 @@ Lightning::~Lightning()
{
while( mThunderListHead )
{
Thunder* next = mThunderListHead->next;
Thunder* nextThunder = mThunderListHead->next;
delete mThunderListHead;
mThunderListHead = next;
mThunderListHead = nextThunder;
}
while( mStrikeListHead )
{
Strike* next = mStrikeListHead->next;
Strike* nextStrike = mStrikeListHead->next;
delete mStrikeListHead;
mStrikeListHead = next;
mStrikeListHead = nextStrike;
}
}
@ -478,11 +491,16 @@ void Lightning::renderObject(ObjectRenderInst *ri, SceneRenderState *state, Base
desc.setBlend( true, GFXBlendSrcAlpha, GFXBlendOne);
desc.setCullMode(GFXCullNone);
desc.zWriteEnable = false;
desc.vertexColorEnable = true;
if (mDataBlock->mNumStrikeTextures != 0)
{
desc.samplersDefined = true;
desc.samplers[0].magFilter = GFXTextureFilterLinear;
desc.samplers[0].minFilter = GFXTextureFilterLinear;
desc.samplers[0].addressModeU = GFXAddressWrap;
desc.samplers[0].addressModeV = GFXAddressWrap;
}
mLightningSB = GFX->createStateBlock(desc);
@ -493,10 +511,17 @@ void Lightning::renderObject(ObjectRenderInst *ri, SceneRenderState *state, Base
Strike* walk = mStrikeListHead;
while (walk != NULL)
{
if (mDataBlock->mNumStrikeTextures > 1)
{
GFX->setTexture(0, mDataBlock->strikeTextures[sgLightningRand.randI(0, mDataBlock->mNumStrikeTextures - 1)]);
}
else if (mDataBlock->mNumStrikeTextures > 0)
{
GFX->setTexture(0, mDataBlock->strikeTextures[0]);
}
for( U32 i=0; i<3; i++ )
for( U32 i=0; i<MAX_LIGHTNING; i++ )
{
if( walk->bolt[i].isFading )
{
@ -589,7 +614,7 @@ void Lightning::advanceTime(F32 dt)
while (*pWalker != NULL) {
Strike* pStrike = *pWalker;
for( U32 i=0; i<3; i++ )
for( U32 i=0; i<MAX_LIGHTNING; i++ )
{
pStrike->bolt[i].update( dt );
}
@ -673,7 +698,7 @@ void Lightning::processEvent(LightningStrikeEvent* pEvent)
pStrike->currentAge = 0.0f;
pStrike->next = mStrikeListHead;
for( U32 i=0; i<3; i++ )
for( U32 i=0; i<MAX_LIGHTNING; i++ )
{
F32 randStart = boltStartRadius;
F32 height = mObjScale.z * 0.5f + getPosition().z;
@ -731,18 +756,19 @@ void Lightning::strikeRandomPoint()
Point3F strikePoint( gRandGen.randF( 0.0f, 1.0f ), gRandGen.randF( 0.0f, 1.0f ), 0.0f );
// check if an object is within target range
Point3F worldPosStrikePoint = strikePoint;
strikePoint *= mObjScale;
strikePoint += getPosition();
strikePoint += Point3F( -mObjScale.x * 0.5f, -mObjScale.y * 0.5f, 0.0f );
worldPosStrikePoint *= mObjScale;
worldPosStrikePoint += getPosition();
worldPosStrikePoint += Point3F( -mObjScale.x * 0.5f, -mObjScale.y * 0.5f, 0.0f );
Box3F queryBox;
F32 boxWidth = strikeRadius * 2.0f;
queryBox.minExtents.set( -boxWidth * 0.5f, -boxWidth * 0.5f, -mObjScale.z * 0.5f );
queryBox.maxExtents.set( boxWidth * 0.5f, boxWidth * 0.5f, mObjScale.z * 0.5f );
queryBox.minExtents += strikePoint;
queryBox.maxExtents += strikePoint;
queryBox.minExtents += worldPosStrikePoint;
queryBox.maxExtents += worldPosStrikePoint;
SimpleQueryList sql;
getContainer()->findObjects(queryBox, DAMAGEABLE_TYPEMASK,
@ -864,6 +890,7 @@ U32 Lightning::packUpdate(NetConnection* con, U32 mask, BitStream* stream)
stream->write(color.red);
stream->write(color.green);
stream->write(color.blue);
stream->write(color.alpha);
stream->write(fadeColor.red);
stream->write(fadeColor.green);
stream->write(fadeColor.blue);
@ -895,6 +922,7 @@ void Lightning::unpackUpdate(NetConnection* con, BitStream* stream)
stream->read(&color.red);
stream->read(&color.green);
stream->read(&color.blue);
stream->read(&color.alpha);
stream->read(&fadeColor.red);
stream->read(&fadeColor.green);
stream->read(&fadeColor.blue);
@ -930,7 +958,7 @@ DefineEngineMethod(Lightning, strikeRandomPoint, void, (),,
object->strikeRandomPoint();
}
DefineEngineMethod(Lightning, strikeObject, void, (ShapeBase* pSB),,
DefineEngineMethod(Lightning, strikeObject, void, (ShapeBase* pSB), (nullAsType<ShapeBase*>()),
"Creates a LightningStrikeEvent which strikes a specific object.\n"
"@note This method is currently unimplemented.\n" )
{
@ -1154,7 +1182,7 @@ void LightningBolt::generateMinorNodes()
//----------------------------------------------------------------------------
// Recursive algo to create bolts that split off from main bolt
//----------------------------------------------------------------------------
void LightningBolt::createSplit( const Point3F &startPoint, const Point3F &endPoint, U32 depth, F32 width )
void LightningBolt::createSplit( const Point3F &startingPoint, const Point3F &endingPoint, U32 depth, F32 splitWidth )
{
if( depth == 0 )
return;
@ -1163,17 +1191,17 @@ void LightningBolt::createSplit( const Point3F &startPoint, const Point3F &endPo
if( chanceToEnd > 0.70f )
return;
if( width < 0.75f )
width = 0.75f;
if(splitWidth < 0.75f )
splitWidth = 0.75f;
VectorF diff = endPoint - startPoint;
VectorF diff = endingPoint - startingPoint;
F32 length = diff.len();
diff.normalizeSafe();
LightningBolt newBolt;
newBolt.startPoint = startPoint;
newBolt.endPoint = endPoint;
newBolt.width = width;
newBolt.startPoint = startingPoint;
newBolt.endPoint = endingPoint;
newBolt.width = splitWidth;
newBolt.numMajorNodes = 3;
newBolt.maxMajorAngle = 30.0f;
newBolt.numMinorNodes = 3;
@ -1184,13 +1212,13 @@ void LightningBolt::createSplit( const Point3F &startPoint, const Point3F &endPo
splitList.pushBack( newBolt );
VectorF newDir1 = MathUtils::randomDir( diff, 10.0f, 45.0f );
Point3F newEndPoint1 = endPoint + newDir1 * gRandGen.randF( 0.5f, 1.5f ) * length;
Point3F newEndPoint1 = endingPoint + newDir1 * gRandGen.randF( 0.5f, 1.5f ) * length;
VectorF newDir2 = MathUtils::randomDir( diff, 10.0f, 45.0f );
Point3F newEndPoint2 = endPoint + newDir2 * gRandGen.randF( 0.5f, 1.5f ) * length;
Point3F newEndPoint2 = endingPoint + newDir2 * gRandGen.randF( 0.5f, 1.5f ) * length;
createSplit( endPoint, newEndPoint1, depth - 1, width * 0.30f );
createSplit( endPoint, newEndPoint2, depth - 1, width * 0.30f );
createSplit(endingPoint, newEndPoint1, depth - 1, splitWidth * 0.30f );
createSplit(endingPoint, newEndPoint2, depth - 1, splitWidth * 0.30f );
}

View file

@ -47,6 +47,7 @@ class ShapeBase;
class LightningStrikeEvent;
class SFXTrack;
#define MAX_LIGHTNING 3
// -------------------------------------------------------------------------
class LightningData : public GameBaseData
@ -70,6 +71,7 @@ class LightningData : public GameBaseData
GFXTexHandle strikeTextures[MaxTextures];
U32 numThunders;
U32 mNumStrikeTextures;
protected:
bool onAdd();

View file

@ -83,6 +83,8 @@ datablock LightningData(DefaultStorm)
thunderSounds[1] = ThunderCrash2Sound;
thunderSounds[2] = ThunderCrash3Sound;
thunderSounds[3] = ThunderCrash4Sound;
strikeTextures[0] = "art/environment/lightning";
};
datablock ReflectorDesc( DefaultCubeDesc )

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