Torque3D/Engine/source/T3D/fx/lightning.h

244 lines
6.1 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _LIGHTNING_H_
#define _LIGHTNING_H_
#ifndef _GAMEBASE_H_
#include "T3D/gameBase/gameBase.h"
#endif
#ifndef _TORQUE_LIST_
#include "core/util/tList.h"
#endif
#ifndef _COLOR_H_
#include "core/color.h"
#endif
#ifndef _RENDERPASSMANAGER_H_
#include "renderInstance/renderPassManager.h"
#endif
#ifndef _ENGINEAPI_H_
#include "console/engineAPI.h"
#endif
#include "gfx/gfxTextureHandle.h"
class ShapeBase;
class LightningStrikeEvent;
class SFXTrack;
#define MAX_LIGHTNING 3
// -------------------------------------------------------------------------
class LightningData : public GameBaseData
{
typedef GameBaseData Parent;
public:
enum Constants {
MaxThunders = 8,
MaxTextures = 8
};
//-------------------------------------- Console set variables
public:
SFXTrack* thunderSounds[MaxThunders];
SFXTrack* strikeSound;
StringTableEntry strikeTextureNames[MaxTextures];
//-------------------------------------- load set variables
public:
GFXTexHandle strikeTextures[MaxTextures];
U32 numThunders;
U32 mNumStrikeTextures;
protected:
bool onAdd();
public:
LightningData();
~LightningData();
void packData(BitStream*);
void unpackData(BitStream*);
bool preload(bool server, String &errorStr);
DECLARE_CONOBJECT(LightningData);
static void initPersistFields();
};
// -------------------------------------------------------------------------
struct LightningBolt
{
struct Node
{
Point3F point;
VectorF dirToMainLine;
};
struct NodeManager
{
Node nodeList[10];
Point3F startPoint;
Point3F endPoint;
U32 numNodes;
F32 maxAngle;
void generateNodes();
};
NodeManager mMajorNodes;
Vector< NodeManager > mMinorNodes;
typedef Torque::List<LightningBolt> LightingBoltList;
LightingBoltList splitList;
F32 lifetime;
F32 elapsedTime;
F32 fadeTime;
bool isFading;
F32 percentFade;
bool startRender;
F32 renderTime;
F32 width;
F32 chanceOfSplit;
Point3F startPoint;
Point3F endPoint;
U32 numMajorNodes;
F32 maxMajorAngle;
U32 numMinorNodes;
F32 maxMinorAngle;
LightningBolt();
~LightningBolt();
void createSplit( const Point3F &startPoint, const Point3F &endPoint, U32 depth, F32 width );
F32 findHeight( Point3F &point, SceneManager* sceneManager );
void render( const Point3F &camPos );
void renderSegment( NodeManager &segment, const Point3F &camPos, bool renderLastPoint );
void generate();
void generateMinorNodes();
void startSplits();
void update( F32 dt );
};
// -------------------------------------------------------------------------
class Lightning : public GameBase
{
typedef GameBase Parent;
protected:
bool onAdd();
void onRemove();
bool onNewDataBlock( GameBaseData *dptr, bool reload );
DECLARE_CALLBACK( void, applyDamage, ( const Point3F& hitPosition, const Point3F& hitNormal, SceneObject* hitObject ));
struct Strike {
F32 xVal; // Position in cloud layer of strike
F32 yVal; // top
bool targetedStrike; // Is this a targeted strike?
U32 targetGID;
F32 deathAge; // Age at which this strike expires
F32 currentAge; // Current age of this strike (updated by advanceTime)
LightningBolt bolt[3];
Strike* next;
};
struct Thunder {
F32 tRemaining;
Thunder* next;
};
public:
//-------------------------------------- Console set variables
public:
U32 strikesPerMinute;
F32 strikeWidth;
F32 chanceToHitTarget;
F32 strikeRadius;
F32 boltStartRadius;
ColorF color;
ColorF fadeColor;
bool useFog;
GFXStateBlockRef mLightningSB;
protected:
// Rendering
void prepRenderImage(SceneRenderState *state);
void renderObject(ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance* );
// Time management
void processTick(const Move *move);
void interpolateTick(F32 delta);
void advanceTime(F32 dt);
// Strike management
void scheduleThunder(Strike*);
// Data members
private:
LightningData* mDataBlock;
protected:
U32 mLastThink; // Valid only on server
Strike* mStrikeListHead; // Valid on on the client
Thunder* mThunderListHead;
static const U32 csmTargetMask;
public:
Lightning();
~Lightning();
void warningFlashes();
void strikeRandomPoint();
void strikeObject(ShapeBase*);
void processEvent(LightningStrikeEvent*);
DECLARE_CONOBJECT(Lightning);
static void initPersistFields();
U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream);
void unpackUpdate(NetConnection *conn, BitStream *stream);
};
#endif // _H_LIGHTNING