From 1452c407d92d518b724e930512907bafd9a716bd Mon Sep 17 00:00:00 2001 From: thecelloman Date: Wed, 27 Mar 2013 22:49:58 -0400 Subject: [PATCH] Set the Ryder as the default starting weapon instead of the Lurker. --- Templates/Full/game/art/datablocks/player.cs | 2 +- Templates/Full/game/scripts/server/gameCore.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Templates/Full/game/art/datablocks/player.cs b/Templates/Full/game/art/datablocks/player.cs index ca5b78199..a146a592d 100644 --- a/Templates/Full/game/art/datablocks/player.cs +++ b/Templates/Full/game/art/datablocks/player.cs @@ -655,7 +655,7 @@ datablock PlayerData(DefaultPlayerData) DecalData = "PlayerFootprint"; // Allowable Inventory Items - mainWeapon = Lurker; + mainWeapon = Ryder; maxInv[Lurker] = 1; maxInv[LurkerClip] = 20; diff --git a/Templates/Full/game/scripts/server/gameCore.cs b/Templates/Full/game/scripts/server/gameCore.cs index ebb2f557d..abff15c0a 100644 --- a/Templates/Full/game/scripts/server/gameCore.cs +++ b/Templates/Full/game/scripts/server/gameCore.cs @@ -639,7 +639,7 @@ function GameCore::loadOut(%game, %player) } else { - %player.mountImage(Lurker, 0); + %player.mountImage(Ryder, 0); } }