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https://github.com/TorqueGameEngines/Torque3D.git
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renames for clarity: relativeToYL changed to aspectLeft ect. also by request, vertsizing options for down the line when mobile is supported..
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6b0c6ae8ac
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2 changed files with 45 additions and 9 deletions
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@ -175,9 +175,9 @@ ImplementEnumType( GuiHorizontalSizing,
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{ GuiControl::horizResizeLeft, "left" },
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{ GuiControl::horizResizeCenter, "center" },
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{ GuiControl::horizResizeRelative, "relative" },
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{ GuiControl::horizResizeRelativeToYL, "relativeToYL" },
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{ GuiControl::horizResizeRelativeToYR, "relativeToYR" },
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{ GuiControl::horizResizeRelativeToYC, "relativeToYC" },
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{ GuiControl::horizResizeAspectLeft, "aspectLeft" },
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{ GuiControl::horizResizeAspectRight, "aspectRight" },
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{ GuiControl::horizResizeAspectCenter, "aspectCenter" },
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{ GuiControl::horizResizeWindowRelative, "windowRelative" }
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EndImplementEnumType;
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@ -189,6 +189,9 @@ ImplementEnumType( GuiVerticalSizing,
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{ GuiControl::vertResizeTop, "top" },
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{ GuiControl::vertResizeCenter, "center" },
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{ GuiControl::vertResizeRelative, "relative" },
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{ GuiControl::vertResizeAspectTop, "aspectTop" },
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{ GuiControl::vertResizeAspectBottom, "aspectBottom" },
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{ GuiControl::vertResizeAspectCenter, "aspectCenter" },
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{ GuiControl::vertResizeWindowRelative, "windowRelative" }
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EndImplementEnumType;
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@ -1369,7 +1372,7 @@ void GuiControl::parentResized(const RectI &oldParentRect, const RectI &newParen
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newPosition.x = newLeft;
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newExtent.x = newWidth;
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}
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else if (mHorizSizing == horizResizeRelativeToYL && oldParentRect.extent.x != 0)
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else if (mHorizSizing == horizResizeAspectLeft && oldParentRect.extent.x != 0)
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{
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S32 newLeft = mRoundToNearest((F32(newPosition.x) / F32(oldParentRect.extent.x)) * F32(newParentRect.extent.x));
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S32 newWidth = mRoundToNearest((F32(newExtent.x) / F32(oldParentRect.extent.y)) * F32(newParentRect.extent.y));
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@ -1377,7 +1380,7 @@ void GuiControl::parentResized(const RectI &oldParentRect, const RectI &newParen
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newPosition.x = newLeft;
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newExtent.x = newWidth;
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}
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else if (mHorizSizing == horizResizeRelativeToYR && oldParentRect.extent.x != 0)
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else if (mHorizSizing == horizResizeAspectRight && oldParentRect.extent.x != 0)
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{
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S32 newLeft = mRoundToNearest((F32(newPosition.x) / F32(oldParentRect.extent.x)) * F32(newParentRect.extent.x));
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S32 newWidth = mRoundToNearest((F32(newExtent.x) / F32(oldParentRect.extent.y)) * F32(newParentRect.extent.y)); //origional aspect ratio corrected width
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@ -1388,7 +1391,7 @@ void GuiControl::parentResized(const RectI &oldParentRect, const RectI &newParen
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newPosition.x = newLeft;
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newExtent.x = newWidth;
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}
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else if (mHorizSizing == horizResizeRelativeToYC && oldParentRect.extent.x != 0)
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else if (mHorizSizing == horizResizeAspectCenter && oldParentRect.extent.x != 0)
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{
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S32 newLeft = mRoundToNearest((F32(newPosition.x) / F32(oldParentRect.extent.x)) * F32(newParentRect.extent.x));
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S32 newWidth = mRoundToNearest((F32(newExtent.x) / F32(oldParentRect.extent.y)) * F32(newParentRect.extent.y)); //origional aspect ratio corrected width
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@ -1414,6 +1417,36 @@ void GuiControl::parentResized(const RectI &oldParentRect, const RectI &newParen
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newPosition.y = newTop;
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newExtent.y = newHeight;
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}
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else if (mVertSizing == vertResizeAspectTop && oldParentRect.extent.y != 0)
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{
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S32 newTop = mRoundToNearest((F32(newPosition.y) / F32(oldParentRect.extent.y)) * F32(newParentRect.extent.y));
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S32 newHeight = mRoundToNearest((F32(newExtent.y) / F32(oldParentRect.extent.x)) * F32(newParentRect.extent.x));
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newPosition.y = newTop;
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newExtent.y = newHeight;
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}
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else if (mVertSizing == vertResizeAspectBottom && oldParentRect.extent.y != 0)
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{
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S32 newTop = mRoundToNearest((F32(newPosition.y) / F32(oldParentRect.extent.y)) * F32(newParentRect.extent.y));
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S32 newHeight = mRoundToNearest((F32(newExtent.y) / F32(oldParentRect.extent.x)) * F32(newParentRect.extent.x)); //origional aspect ratio corrected hieght
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S32 rHeight = mRoundToNearest((F32(newExtent.y) / F32(oldParentRect.extent.y)) * F32(newParentRect.extent.y)); //parent aspect ratio relative hieght
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S32 offset = rHeight - newHeight; // account for change in relative hieght
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newTop += offset;
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newPosition.y = newTop;
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newExtent.y = newHeight;
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}
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else if (mVertSizing == vertResizeAspectCenter && oldParentRect.extent.y != 0)
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{
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S32 newTop = mRoundToNearest((F32(newPosition.y) / F32(oldParentRect.extent.y)) * F32(newParentRect.extent.y));
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S32 newHeight = mRoundToNearest((F32(newExtent.y) / F32(oldParentRect.extent.x)) * F32(newParentRect.extent.x)); //origional aspect ratio corrected hieght
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S32 rHeight = mRoundToNearest((F32(newExtent.y) / F32(oldParentRect.extent.y)) * F32(newParentRect.extent.y)); //parent aspect ratio relative hieght
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S32 offset = rHeight - newHeight; // account for change in relative hieght
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newTop += offset / 2;
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newPosition.y = newTop;
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newExtent.y = newHeight;
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}
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// Resizing Re factor [9/18/2006]
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// Only resize if our minExtent is satisfied with it.
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@ -121,9 +121,9 @@ class GuiControl : public SimGroup
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horizResizeLeft, ///< fixed on the right and width
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horizResizeCenter,
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horizResizeRelative, ///< resize relative
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horizResizeRelativeToYL, ///< resize relative to hieght delta (offset Left)
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horizResizeRelativeToYR, ///< resize relative to hieght delta (offset Right)
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horizResizeRelativeToYC, ///< resize relative to hieght delta (offset Right)
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horizResizeAspectLeft, ///< resize relative to hieght delta (offset Left)
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horizResizeAspectRight, ///< resize relative to hieght delta (offset Right)
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horizResizeAspectCenter, ///< resize relative to hieght delta (Centered)
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horizResizeWindowRelative ///< resize window relative
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};
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enum vertSizingOptions
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@ -133,6 +133,9 @@ class GuiControl : public SimGroup
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vertResizeTop, ///< fixed in height and on the bottom
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vertResizeCenter,
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vertResizeRelative, ///< resize relative
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vertResizeAspectTop, ///< resize relative to width delta (offset Left)
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vertResizeAspectBottom, ///< resize relative to width delta (offset Right)
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vertResizeAspectCenter, ///< resize relative to width delta Centered)
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vertResizeWindowRelative ///< resize window relative
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};
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