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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 15:14:35 +00:00
Updated default levels and pre-exposed ACES Tonemapper
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7035a4a709
commit
1212e72d11
12 changed files with 95 additions and 167 deletions
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@ -24,9 +24,9 @@
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#include "core/rendering/shaders/postFX/gl/postFx.glsl"
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#include "core/rendering/shaders/gl/torque.glsl"
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#include "shadergen:/autogenConditioners.h"
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#line 27
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#define KERNEL_SAMPLES 4
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const vec2 KERNEL[9] = vec2[](
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const vec2 KERNEL[KERNEL_SAMPLES] = vec2[](
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vec2( 0.5, 0.5),
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vec2( 0.5,-0.5),
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vec2(-0.5,-0.5),
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@ -39,7 +39,7 @@ uniform vec3 edgeParams;
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uniform vec2 oneOverTargetSize;
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out vec4 OUT_col;
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void main()
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{
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#ifdef USE_DIRT
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@ -54,5 +54,5 @@ void main()
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upSample.rgb += upSample.rgb * dirt;
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#endif
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OUT_col = max(upSample, 0.0);
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OUT_col = max(upSample, 0.0)/M_PI_F;
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}
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@ -46,7 +46,7 @@ float4 main(PFXVertToPix IN) : TORQUE_TARGET0
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#ifdef USE_DIRT
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upSample.rgb += upSample.rgb * dirt;
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#endif
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return max(upSample, 0.0f);
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#endif
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return max(upSample, 0.0f)/M_PI_F;
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}
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@ -59,11 +59,11 @@ out vec4 OUT_col;
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vec3 Tonemap(vec3 x)
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{
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{
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//ACES
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if(g_fTonemapMode == 1.0f)
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{
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x = ACESFitted(x, whitePoint);
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{
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x = ACESFitted(x, whitePoint) * 1.4f; //ACES is crushing our blacks, need to pre-expose!
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}
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//Filmic Helji
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if(g_fTonemapMode == 2.0f)
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@ -102,8 +102,8 @@ void main()
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// Add the bloom effect.
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_sample += bloom;
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_sample += bloom;
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//Apply Exposure
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_sample.rgb *= TO_Exposure(_sample.rgb, exposureValue, colorFilter);
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@ -51,14 +51,15 @@ uniform float logContrast;
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uniform float brightnessValue;
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uniform float saturationValue;
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uniform float3 colorFilter;
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float3 Tonemap(float3 x)
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{
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//ACES
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{
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//ACES
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if(g_fTonemapMode == 1.0f)
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{
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x = ACESFitted(x, whitePoint);
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}
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{
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x = ACESFitted(x, whitePoint) * 1.4f; //ACES is crushing our blacks, need to pre-expose!
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}
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//Filmic Helji
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if(g_fTonemapMode == 2.0f)
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{
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@ -95,7 +96,7 @@ float4 main( PFXVertToPix IN ) : TORQUE_TARGET0
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// Add the bloom effect.
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sample += bloom;
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//Apply Exposure
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sample.rgb *= TO_Exposure(sample.rgb, exposureValue, colorFilter);
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@ -1,22 +1,27 @@
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$PostFX::HDRPostFX::brightPassThreshold = "0.02";
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$PostFX::HDRPostFX::gaussMultiplier = "0.4";
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$PostFX::HDRPostFX::Enabled = 1;
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$PostFX::HDRPostFX::exposureValue = "1.5";
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$PostFX::HDRPostFX::whitePoint = "4";
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$PostFX::HDRPostFX::logContrast = 1;
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$PostFX::HDRPostFX::saturationValue = "1";
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$PostFX::HDRPostFX::colorFilter = "1 1 1 1";
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$PostFX::HDRPostFX::minLuminace = 0.001;
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$PostFX::HDRPostFX::whiteCutoff = 1;
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$PostFX::HDRPostFX::adaptRate = "0.8";
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$PostFX::HDRPostFX::tonemapMode = "ACES";
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$PostFX::HDRPostFX::enableAutoExposure = "1";
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$PostFX::HDRPostFX::keyValue = "0.115";
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$PostFX::SSAOPostFx::Enabled = 1;
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$PostFX::SSAOPostFX::quality = "2";
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$PostFX::SSAOPostFX::sRadius = 0.1;
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$PostFX::SSAOPostFX::sStrength = 6;
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$PostFX::SSAOPostFX::sDepthMin = 0.1;
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$PostFX::SSAOPostFX::sDepthMax = 1;
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$PostFX::SSAOPostFX::sNormalTol = 0;
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$PostFX::SSAOPostFX::sNormalPow = 1;
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$PostFX::SSAOPostFX::lRadius = 1;
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$PostFX::SSAOPostFX::lStrength = 10;
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$PostFX::SSAOPostFX::lDepthMin = 0.2;
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$PostFX::SSAOPostFX::lDepthMax = 2;
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$PostFX::SSAOPostFX::lNormalTol = -0.5;
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$PostFX::SSAOPostFX::lNormalPow = 2;
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$PostFX::HDRPostFX::enableBloom = "1";
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$PostFX::HDRPostFX::threshold = "0.3";
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$PostFX::HDRPostFX::intensity = "0.5";
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$PostFX::HDRPostFX::radius = "5";
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$PostFX::HDRPostFX::enableDirt = 1;
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$PostFX::HDRPostFX::dirtScale = 2048;
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$PostFX::HDRPostFX::dirtIntensity = 2;
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$PostFX::HDRPostFX::dirtImage = "core/postFX/images/lensDirt.png";
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$PostFX::HDRPostFX::dirtEdgeMinDist = 0.125;
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$PostFX::HDRPostFX::dirtEdgeMaxDist = 0.75;
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$PostFX::HDRPostFX::dirtEdgeMinVal = 0.05;
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$PostFX::VignettePostFX::Enabled = "1";
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$PostFX::VignettePostFX::VMin = "0.25";
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$PostFX::VignettePostFX::VMax = "0.8";
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$PostFX::VignettePostFX::VMin = 0.2;
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$PostFX::VignettePostFX::VMax = "0.9";
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$PostFX::VignettePostFX::Color = "0 0 0 1";
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