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need to filter subscenes out of screenspace box drag
the ap hangs otherwise
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@ -2464,7 +2464,7 @@ static void findDragMeshCallback( SceneObject *obj, void *data )
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if ( dragData->mWorldEditor->objClassIgnored( obj ) ||
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!obj->isSelectionEnabled() ||
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obj->getTypeMask() & ( TerrainObjectType | ProjectileObjectType ) ||
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dynamic_cast< GroundPlane* >( obj ) ||
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dynamic_cast< GroundPlane* >( obj ) || dynamic_cast<SubScene*>(obj) ||
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Prefab::getPrefabByChild( obj ) )
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{
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return;
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