Added early-out check if we're already successfully loaded

This commit is contained in:
JeffR 2025-09-15 21:26:56 -05:00
parent ce1be5e881
commit 11548d2630

View file

@ -191,6 +191,9 @@ void TerrainAsset::setTerrainFileName(const char* pScriptFile)
U32 TerrainAsset::load() U32 TerrainAsset::load()
{ {
if (mLoadedState == AssetErrCode::Ok)
return mLoadedState;
if (!Torque::FS::IsFile(mTerrainFilePath)) if (!Torque::FS::IsFile(mTerrainFilePath))
{ {
mLoadedState = BadFileReference; mLoadedState = BadFileReference;