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https://github.com/TorqueGameEngines/Torque3D.git
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Merge branch 'development' into imageAsset_refactor_rev3
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commit
0da0903599
4189 changed files with 29881 additions and 635347 deletions
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@ -29,6 +29,7 @@
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#include "gui/containers/guiScrollCtrl.h"
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#include "core/strings/stringUnit.h"
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#include "gui/core/guiDefaultControlRender.h"
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#include "console/typeValidators.h"
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//-----------------------------------------------------------------------------
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// GuiGameSettingsCtrl
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@ -829,13 +830,13 @@ void GuiGameSettingsCtrl::initPersistFields()
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INITPERSISTFIELD_IMAGEASSET_REFACTOR(PreviousBitmap, GuiGameSettingsCtrl, "Bitmap used for the previous button when in list mode.");
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INITPERSISTFIELD_IMAGEASSET_REFACTOR(NextBitmap, GuiGameSettingsCtrl, "Bitmap used for the next button when in list mode.");
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addField("arrowSize", TypeS32, Offset(mArrowSize, GuiGameSettingsCtrl),
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addFieldV("arrowSize", TypeRangedS32, Offset(mArrowSize, GuiGameSettingsCtrl), &CommonValidators::PositiveInt,
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"Size of the arrow buttons' extents");
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addField("columnSplit", TypeS32, Offset(mColumnSplit, GuiGameSettingsCtrl),
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addFieldV("columnSplit", TypeRangedS32, Offset(mColumnSplit, GuiGameSettingsCtrl), &CommonValidators::NaturalNumber,
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"Position of the split between the leftside label and the rightside setting parts");
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addField("rightPad", TypeS32, Offset(mRightPad, GuiGameSettingsCtrl),
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addFieldV("rightPad", TypeRangedS32, Offset(mRightPad, GuiGameSettingsCtrl), &CommonValidators::NaturalNumber,
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"Padding between the rightmost edge of the control and right arrow.");
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addField("callbackOnA", TypeString, Offset(mCallbackOnA, GuiGameSettingsCtrl),
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