Merge branch 'development' into imageAsset_refactor_rev3

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marauder2k7 2025-03-24 20:07:06 +00:00 committed by GitHub
commit 0da0903599
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4189 changed files with 29881 additions and 635347 deletions

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@ -29,6 +29,7 @@
#include "gui/containers/guiScrollCtrl.h"
#include "core/strings/stringUnit.h"
#include "gui/core/guiDefaultControlRender.h"
#include "console/typeValidators.h"
//-----------------------------------------------------------------------------
// GuiGameSettingsCtrl
@ -829,13 +830,13 @@ void GuiGameSettingsCtrl::initPersistFields()
INITPERSISTFIELD_IMAGEASSET_REFACTOR(PreviousBitmap, GuiGameSettingsCtrl, "Bitmap used for the previous button when in list mode.");
INITPERSISTFIELD_IMAGEASSET_REFACTOR(NextBitmap, GuiGameSettingsCtrl, "Bitmap used for the next button when in list mode.");
addField("arrowSize", TypeS32, Offset(mArrowSize, GuiGameSettingsCtrl),
addFieldV("arrowSize", TypeRangedS32, Offset(mArrowSize, GuiGameSettingsCtrl), &CommonValidators::PositiveInt,
"Size of the arrow buttons' extents");
addField("columnSplit", TypeS32, Offset(mColumnSplit, GuiGameSettingsCtrl),
addFieldV("columnSplit", TypeRangedS32, Offset(mColumnSplit, GuiGameSettingsCtrl), &CommonValidators::NaturalNumber,
"Position of the split between the leftside label and the rightside setting parts");
addField("rightPad", TypeS32, Offset(mRightPad, GuiGameSettingsCtrl),
addFieldV("rightPad", TypeRangedS32, Offset(mRightPad, GuiGameSettingsCtrl), &CommonValidators::NaturalNumber,
"Padding between the rightmost edge of the control and right arrow.");
addField("callbackOnA", TypeString, Offset(mCallbackOnA, GuiGameSettingsCtrl),