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Merge pull request #1421 from Azaezel/alpha41/cryingSkies
handle feeding a cubemap via 2d textures
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commit
d0d0a39fcd
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@ -112,6 +112,19 @@ void GFXD3D11Cubemap::_init(U32 size, GFXFormat format, U32 mipLevels, bool isDy
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delete[] pData;
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AssertFatal(SUCCEEDED(hr), "GFXD3D11Cubemap::_init - CreateTexture2D failed");
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if (faces)
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{
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for (U32 i = 0; i < CubeFaces; i++)
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{
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GFXD3D11TextureObject* texObj = static_cast<GFXD3D11TextureObject*>((GFXTextureObject*)faces[i]);
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for (U32 currentMip = 0; currentMip < mMipMapLevels; currentMip++)
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{
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U32 subResource = D3D11CalcSubresource(currentMip, i, mMipMapLevels);
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D3D11DEVICECONTEXT->CopySubresourceRegion(mTexture, subResource, 0, 0, 0, texObj->get2DTex(), currentMip, NULL);
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}
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}
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}
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D3D11_SHADER_RESOURCE_VIEW_DESC viewDesc = {};
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viewDesc.Format = GFXD3D11TextureFormat[mFaceFormat];
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viewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
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