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https://github.com/TorqueGameEngines/Torque3D.git
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Merge branch 'development' into imageAsset_refactor_rev3
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commit
0da0903599
4189 changed files with 29881 additions and 635347 deletions
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@ -29,6 +29,7 @@
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#include "gui/containers/guiScrollCtrl.h"
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#include "sim/actionMap.h"
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#include "core/strings/stringUnit.h"
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#include "console/typeValidators.h"
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//-----------------------------------------------------------------------------
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// GuiGameListMenuCtrl
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@ -1878,10 +1879,10 @@ void GuiGameListMenuProfile::initPersistFields()
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addField( "rowSize", TypePoint2I, Offset(mRowSize, GuiGameListMenuProfile),
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"The base size (\"width height\") of a row" );
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addField("columnSplit", TypeS32, Offset(mColumnSplit, GuiGameListMenuProfile),
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addFieldV("columnSplit", TypeRangedS32, Offset(mColumnSplit, GuiGameListMenuProfile), &CommonValidators::PositiveInt,
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"Padding between the leftmost edge of the control, and the row's left arrow.");
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addField("rightPad", TypeS32, Offset(mRightPad, GuiGameListMenuProfile),
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addFieldV("rightPad", TypeRangedS32, Offset(mRightPad, GuiGameListMenuProfile), &CommonValidators::PositiveInt,
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"Padding between the rightmost edge of the control and the row's right arrow.");
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Parent::initPersistFields();
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