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use standard t3d maxes
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2 changed files with 3 additions and 3 deletions
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@ -355,7 +355,7 @@ class TerrainScratchPad
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{
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public:
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F32 mBottom, mTop;
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TerrainScratchPad(): mBottom(FLT_MAX), mTop(F32_MIN){};
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TerrainScratchPad(): mBottom(F32_MAX), mTop(F32_MIN_EX){};
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~TerrainScratchPad() { mContents.clear(); };
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void clear();
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class gridStub
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