diff --git a/Engine/source/renderInstance/renderProbeMgr.cpp b/Engine/source/renderInstance/renderProbeMgr.cpp index 386f361fd..ff5f704f3 100644 --- a/Engine/source/renderInstance/renderProbeMgr.cpp +++ b/Engine/source/renderInstance/renderProbeMgr.cpp @@ -680,9 +680,6 @@ void RenderProbeMgr::_update4ProbeConsts(const SceneData &sgData, { if (curEntry.mPrefilterCubemap.isValid() && curEntry.mPrefilterCubemap.isValid()) { - U32 specSample = probeShaderConsts->mSkylightSpecularMap->getSamplerRegister(); - U32 irradSample = probeShaderConsts->mSkylightIrradMap->getSamplerRegister(); - GFX->setCubeTexture(probeShaderConsts->mSkylightSpecularMap->getSamplerRegister(), curEntry.mPrefilterCubemap); GFX->setCubeTexture(probeShaderConsts->mSkylightIrradMap->getSamplerRegister(), curEntry.mIrradianceCubemap); @@ -717,7 +714,6 @@ void RenderProbeMgr::_update4ProbeConsts(const SceneData &sgData, shaderConsts->setSafe(probeShaderConsts->mProbeBoxMinSC, probeBoxMinArray); shaderConsts->setSafe(probeShaderConsts->mProbeBoxMaxSC, probeBoxMaxArray); shaderConsts->setSafe(probeShaderConsts->mProbeConfigDataSC, probeConfigArray); - GFX->setCubeArrayTexture(probeShaderConsts->mProbeSpecularCubemapSC->getSamplerRegister(), mPrefilterArray); GFX->setCubeArrayTexture(probeShaderConsts->mProbeIrradianceCubemapSC->getSamplerRegister(), mIrradianceArray);