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Use bitwise instead of logical OR
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@ -456,7 +456,7 @@ F32 GameBase::getUpdatePriority(CameraScopeQuery *camInfo, U32 updateMask, S32 u
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// Weight by interest.
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F32 wInterest;
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if (getTypeMask() & (PlayerObjectType || VehicleObjectType ))
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if (getTypeMask() & (PlayerObjectType | VehicleObjectType ))
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wInterest = 0.75f;
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else if (getTypeMask() & ProjectileObjectType)
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{
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