diff --git a/Engine/source/T3D/gameBase/gameBase.cpp b/Engine/source/T3D/gameBase/gameBase.cpp index 8f9b04a99..86225702f 100644 --- a/Engine/source/T3D/gameBase/gameBase.cpp +++ b/Engine/source/T3D/gameBase/gameBase.cpp @@ -456,7 +456,7 @@ F32 GameBase::getUpdatePriority(CameraScopeQuery *camInfo, U32 updateMask, S32 u // Weight by interest. F32 wInterest; - if (getTypeMask() & (PlayerObjectType || VehicleObjectType )) + if (getTypeMask() & (PlayerObjectType | VehicleObjectType )) wInterest = 0.75f; else if (getTypeMask() & ProjectileObjectType) {