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Removes Entity/Component stuff from being behind an experimental flag.
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parent
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commit
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38 changed files with 181 additions and 737 deletions
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@ -58,23 +58,3 @@ exec("./turret.cs");
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// Load our gametypes
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exec("./gameCore.cs"); // This is the 'core' of the gametype functionality.
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exec("./gameDM.cs"); // Overrides GameCore with DeathMatch functionality.
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//Entity/Component stuff
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if(isFile("./components/game/camera.cs"))
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exec("./components/game/camera.cs");
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if(isFile("./components/game/controlObject.cs"))
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exec("./components/game/controlObject.cs");
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if(isFile("./components/game/itemRotate.cs"))
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exec("./components/game/itemRotate.cs");
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if(isFile("./components/game/playerSpawner.cs"))
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exec("./components/game/playerSpawner.cs");
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if(isFile("./components/input/fpsControls.cs"))
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exec("./components/input/fpsControls.cs");
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if(isFile("./components/input/inputManager.cs"))
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exec("./components/input/inputManager.cs");
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if(isFile("./gameObjects/GameObjectManager.cs"))
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{
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exec("./gameObjects/GameObjectManager.cs");
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execGameObjects();
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}
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