Removes Entity/Component stuff from being behind an experimental flag.

This commit is contained in:
Areloch 2017-10-15 06:03:59 -05:00
parent 6479c7592a
commit 0c21ef1b45
38 changed files with 181 additions and 737 deletions

View file

@ -58,23 +58,3 @@ exec("./turret.cs");
// Load our gametypes
exec("./gameCore.cs"); // This is the 'core' of the gametype functionality.
exec("./gameDM.cs"); // Overrides GameCore with DeathMatch functionality.
//Entity/Component stuff
if(isFile("./components/game/camera.cs"))
exec("./components/game/camera.cs");
if(isFile("./components/game/controlObject.cs"))
exec("./components/game/controlObject.cs");
if(isFile("./components/game/itemRotate.cs"))
exec("./components/game/itemRotate.cs");
if(isFile("./components/game/playerSpawner.cs"))
exec("./components/game/playerSpawner.cs");
if(isFile("./components/input/fpsControls.cs"))
exec("./components/input/fpsControls.cs");
if(isFile("./components/input/inputManager.cs"))
exec("./components/input/inputManager.cs");
if(isFile("./gameObjects/GameObjectManager.cs"))
{
exec("./gameObjects/GameObjectManager.cs");
execGameObjects();
}