Removes Entity/Component stuff from being behind an experimental flag.

This commit is contained in:
Areloch 2017-10-15 06:03:59 -05:00
parent 6479c7592a
commit 0c21ef1b45
38 changed files with 181 additions and 737 deletions

View file

@ -26,10 +26,8 @@
#include "renderInstance/renderPassManager.h"
#include "math/util/matrixSet.h"
#ifdef TORQUE_EXPERIMENTAL_EC
#include "T3D/components/render/renderComponentInterface.h"
#include "T3D/components/component.h"
#endif
//-----------------------------------------------------------------------------
@ -108,7 +106,6 @@ void SceneRenderState::renderObjects( SceneObject** objects, U32 numObjects )
object->prepRenderImage( this );
}
#ifdef TORQUE_EXPERIMENTAL_EC
U32 interfaceCount = RenderComponentInterface::all.size();
for (U32 i = 0; i < RenderComponentInterface::all.size(); i++)
{
@ -119,7 +116,6 @@ void SceneRenderState::renderObjects( SceneObject** objects, U32 numObjects )
RenderComponentInterface::all[i]->prepRenderImage(this);
}
}
#endif
PROFILE_END();