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https://github.com/TorqueGameEngines/Torque3D.git
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Removes Entity/Component stuff from being behind an experimental flag.
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38 changed files with 181 additions and 737 deletions
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@ -26,10 +26,8 @@
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#include "renderInstance/renderPassManager.h"
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#include "math/util/matrixSet.h"
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#ifdef TORQUE_EXPERIMENTAL_EC
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#include "T3D/components/render/renderComponentInterface.h"
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#include "T3D/components/component.h"
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#endif
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//-----------------------------------------------------------------------------
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@ -108,7 +106,6 @@ void SceneRenderState::renderObjects( SceneObject** objects, U32 numObjects )
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object->prepRenderImage( this );
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}
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#ifdef TORQUE_EXPERIMENTAL_EC
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U32 interfaceCount = RenderComponentInterface::all.size();
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for (U32 i = 0; i < RenderComponentInterface::all.size(); i++)
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{
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@ -119,7 +116,6 @@ void SceneRenderState::renderObjects( SceneObject** objects, U32 numObjects )
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RenderComponentInterface::all[i]->prepRenderImage(this);
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}
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}
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#endif
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PROFILE_END();
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