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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Removes Entity/Component stuff from being behind an experimental flag.
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parent
6479c7592a
commit
0c21ef1b45
38 changed files with 181 additions and 737 deletions
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@ -37,10 +37,8 @@
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#include "T3D/gameBase/std/stdMoveList.h"
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#include "T3D/fx/cameraFXMgr.h"
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#ifdef TORQUE_EXPERIMENTAL_EC
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#include "T3D/components/coreInterfaces.h"
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#include "T3D/components/component.h"
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#endif
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MODULE_BEGIN( ProcessList )
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@ -137,7 +135,6 @@ bool StdClientProcessList::advanceTime( SimTime timeDelta )
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obj = obj->mProcessLink.next;
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}
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#ifdef TORQUE_EXPERIMENTAL_EC
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for (U32 i = 0; i < UpdateInterface::all.size(); i++)
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{
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Component *comp = dynamic_cast<Component*>(UpdateInterface::all[i]);
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@ -147,7 +144,6 @@ bool StdClientProcessList::advanceTime( SimTime timeDelta )
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UpdateInterface::all[i]->interpolateTick(mLastDelta);
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}
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#endif
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// Inform objects of total elapsed delta so they can advance
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// client side animations.
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@ -163,7 +159,6 @@ bool StdClientProcessList::advanceTime( SimTime timeDelta )
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obj = obj->mProcessLink.next;
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}
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#ifdef TORQUE_EXPERIMENTAL_EC
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for (U32 i = 0; i < UpdateInterface::all.size(); i++)
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{
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Component *comp = dynamic_cast<Component*>(UpdateInterface::all[i]);
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@ -176,7 +171,6 @@ bool StdClientProcessList::advanceTime( SimTime timeDelta )
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UpdateInterface::all[i]->advanceTime(dt);
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}
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#endif
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return ret;
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}
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