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https://github.com/TorqueGameEngines/Torque3D.git
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Removes Entity/Component stuff from being behind an experimental flag.
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38 changed files with 181 additions and 737 deletions
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@ -32,10 +32,8 @@
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#include "platform/profiler.h"
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#include "console/consoleTypes.h"
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#ifdef TORQUE_EXPERIMENTAL_EC
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#include "T3D/components/coreInterfaces.h"
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#include "T3D/components/component.h"
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#endif
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//----------------------------------------------------------------------------
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ProcessObject::ProcessObject()
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@ -277,12 +275,10 @@ void ProcessList::advanceObjects()
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onTickObject(pobj);
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}
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#ifdef TORQUE_EXPERIMENTAL_EC
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for (U32 i = 0; i < UpdateInterface::all.size(); i++)
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{
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UpdateInterface::all[i]->processTick();
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}
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#endif
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mTotalTicks++;
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