From 0c0646a90c42a41be4deb49a8cda6b112842bf4d Mon Sep 17 00:00:00 2001 From: AzaezelX Date: Sat, 13 Jun 2020 01:32:14 -0500 Subject: [PATCH] seed the engine core with three baseline light animation dbs. no motion, pulse, and spin. --- .../datablocks/defaultDatablocks.cs | 23 +++++++++++++++++++ 1 file changed, 23 insertions(+) diff --git a/Templates/BaseGame/game/core/gameObjects/datablocks/defaultDatablocks.cs b/Templates/BaseGame/game/core/gameObjects/datablocks/defaultDatablocks.cs index 5d9f245aa..25192bf79 100644 --- a/Templates/BaseGame/game/core/gameObjects/datablocks/defaultDatablocks.cs +++ b/Templates/BaseGame/game/core/gameObjects/datablocks/defaultDatablocks.cs @@ -146,3 +146,26 @@ datablock CameraData(Observer) { mode = "Observer"; }; + +datablock LightAnimData( NullLightAnim ) +{ + animEnabled = false; +}; + +datablock LightAnimData( PulseLightAnim ) +{ + brightnessA = 0; + brightnessZ = 1; + brightnessPeriod = 1; + brightnessKeys = "aza"; + brightnessSmooth = true; +}; + +datablock LightAnimData( SpinLightAnim ) +{ + rotA[2] = "0"; + rotZ[2] = "360"; + rotPeriod[2] = "1"; + rotKeys[2] = "az"; + rotSmooth[2] = true; +};