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Merge pull request #1719 from Azaezel/samplerShenanigans
dx9 samplernames for fixed function replication shaders
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commit
09c8ad99aa
1 changed files with 3 additions and 0 deletions
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@ -166,6 +166,7 @@ inline void GFXD3D9Device::setupGenericShaders( GenericShaderType type /* = GSCo
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shaderData = new ShaderData();
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shaderData = new ShaderData();
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shaderData->setField("DXVertexShaderFile", "shaders/common/fixedFunction/modColorTextureV.hlsl");
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shaderData->setField("DXVertexShaderFile", "shaders/common/fixedFunction/modColorTextureV.hlsl");
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shaderData->setField("DXPixelShaderFile", "shaders/common/fixedFunction/modColorTextureP.hlsl");
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shaderData->setField("DXPixelShaderFile", "shaders/common/fixedFunction/modColorTextureP.hlsl");
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shaderData->setSamplerName("$diffuseMap", 0);
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shaderData->setField("pixVersion", "3.0");
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shaderData->setField("pixVersion", "3.0");
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shaderData->registerObject();
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shaderData->registerObject();
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mGenericShader[GSModColorTexture] = shaderData->getShader();
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mGenericShader[GSModColorTexture] = shaderData->getShader();
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@ -176,6 +177,7 @@ inline void GFXD3D9Device::setupGenericShaders( GenericShaderType type /* = GSCo
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shaderData = new ShaderData();
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shaderData = new ShaderData();
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shaderData->setField("DXVertexShaderFile", "shaders/common/fixedFunction/addColorTextureV.hlsl");
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shaderData->setField("DXVertexShaderFile", "shaders/common/fixedFunction/addColorTextureV.hlsl");
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shaderData->setField("DXPixelShaderFile", "shaders/common/fixedFunction/addColorTextureP.hlsl");
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shaderData->setField("DXPixelShaderFile", "shaders/common/fixedFunction/addColorTextureP.hlsl");
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shaderData->setSamplerName("$diffuseMap", 0);
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shaderData->setField("pixVersion", "3.0");
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shaderData->setField("pixVersion", "3.0");
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shaderData->registerObject();
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shaderData->registerObject();
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mGenericShader[GSAddColorTexture] = shaderData->getShader();
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mGenericShader[GSAddColorTexture] = shaderData->getShader();
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@ -186,6 +188,7 @@ inline void GFXD3D9Device::setupGenericShaders( GenericShaderType type /* = GSCo
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shaderData = new ShaderData();
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shaderData = new ShaderData();
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shaderData->setField("DXVertexShaderFile", "shaders/common/fixedFunction/textureV.hlsl");
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shaderData->setField("DXVertexShaderFile", "shaders/common/fixedFunction/textureV.hlsl");
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shaderData->setField("DXPixelShaderFile", "shaders/common/fixedFunction/textureP.hlsl");
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shaderData->setField("DXPixelShaderFile", "shaders/common/fixedFunction/textureP.hlsl");
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shaderData->setSamplerName("$diffuseMap", 0);
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shaderData->setField("pixVersion", "3.0");
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shaderData->setField("pixVersion", "3.0");
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shaderData->registerObject();
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shaderData->registerObject();
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mGenericShader[GSTexture] = shaderData->getShader();
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mGenericShader[GSTexture] = shaderData->getShader();
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