Parametrize script extension, default to 'tscript'

This commit is contained in:
Lukas Aldershaab 2020-12-12 16:54:16 +01:00
parent b8b62292bd
commit 099dd4f1f3
542 changed files with 774 additions and 783 deletions

View file

@ -24,12 +24,10 @@ function initializeRoadEditor()
{
echo( " - Initializing Road and Path Editor" );
$DecalRoadEditor::defaultMaterialAsset = "Prototyping:FloorGray";
exec( "./roadEditor.cs" );
exec( "./roadEditor.tscript" );
exec( "./RoadEditorGui.gui" );
exec( "./RoadEditorToolbar.gui");
exec( "./roadEditorGui.cs" );
exec( "./roadEditorGui.tscript" );
// Add ourselves to EditorGui, where all the other tools reside
RoadEditorGui.setVisible( false );
@ -185,7 +183,7 @@ function RoadEditorPlugin::initSettings( %this )
EditorSettings.setDefaultValue( "HoverSplineColor", "255 0 0 255" );
EditorSettings.setDefaultValue( "SelectedSplineColor", "0 255 0 255" );
EditorSettings.setDefaultValue( "HoverNodeColor", "255 255 255 255" ); //<-- Not currently used
EditorSettings.setDefaultValue( "materialAsset", "Prototyping:FloorGray" );
EditorSettings.setDefaultValue( "MaterialName", "DefaultDecalRoadMaterial" );
EditorSettings.endGroup();
}
@ -198,7 +196,7 @@ function RoadEditorPlugin::readSettings( %this )
RoadEditorGui.HoverSplineColor = EditorSettings.value("HoverSplineColor");
RoadEditorGui.SelectedSplineColor = EditorSettings.value("SelectedSplineColor");
RoadEditorGui.HoverNodeColor = EditorSettings.value("HoverNodeColor");
RoadEditorGui.materialAsset = EditorSettings.value("materialAsset");
RoadEditorGui.materialName = EditorSettings.value("MaterialName");
EditorSettings.endGroup();
}
@ -211,7 +209,7 @@ function RoadEditorPlugin::writeSettings( %this )
EditorSettings.setValue( "HoverSplineColor", RoadEditorGui.HoverSplineColor );
EditorSettings.setValue( "SelectedSplineColor", RoadEditorGui.SelectedSplineColor );
EditorSettings.setValue( "HoverNodeColor", RoadEditorGui.HoverNodeColor );
EditorSettings.setValue( "materialAsset", RoadEditorGui.materialAsset );
EditorSettings.setValue( "MaterialName", RoadEditorGui.materialName );
EditorSettings.endGroup();
}